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flame 封面
套件詳情v1.38.2

flame

一個極簡的Flutter遊戲引擎,提供一組相對獨立的模組供您選擇。

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安裝套件

flutter pub add flame

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

Flame 是一個輕量級、模組化的 Flutter 遊戲引擎,專為打造靈活且高效能的 2D 遊戲而設計。它提供一系列獨立且可組合的模組,例如渲染、輸入處理、物理與音訊,開發者可根據專案需求自由搭配使用。Flame 專為 Flutter 打造,充分發揮框架的功能,同時提供遊戲專用的工具與抽象。其極簡的設計理念鼓勵乾淨的架構與高效開發。Flame 支援 Android、iOS、Web、macOS、Windows 與 Linux 多個平台,非常適合跨平台遊戲創作。

適用情境

  • 2D手機遊戲
  • 基於網路的遊戲
  • 桌面遊戲
  • 教育遊戲
  • 原型設計遊戲機制

主要特色

  • 模組化架構
  • 跨平台支援
  • 內建物理系統
  • 事件驅動的輸入處理
  • 輕巧且快速
  • 與 Flutter 的輕鬆整合

適合對象

  • Flutter 開發者新手遊戲開發
  • 尋求模組化的資深遊戲開發者
  • 需要跨平台部署的專案
  • 小型到中型的2D遊戲
  • 希望擁有靈活、可重用組件的團隊

使用建議

  • 有限的內建3D支援
  • 複雜系統的學習曲線陡峭
  • 不如一些完整引擎成熟
  • 需要理解 Flutter 基礎知識
  • 社群規模小於主要遊戲引擎

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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原始碼儲存庫

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