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Package detailsv1.0.5

layout

Layout encourage consistency across platforms, environments, and screen sizes by using uniform elements and spacing.

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Install package

flutter pub add layout

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

The layout package promotes consistent UI design across platforms and screen sizes by providing uniform spacing and reusable layout elements. It simplifies responsive design in Flutter applications, ensuring visual harmony on Android, iOS, Web, macOS, Windows, and Linux. By standardizing spacing and structure, it reduces boilerplate code and enhances maintainability. The package is ideal for teams aiming to enforce design consistency without sacrificing flexibility.

Use cases

  • Cross-platform app development
  • Responsive UI design
  • Maintaining design consistency
  • Reducing repetitive layout code
  • Design system implementation

Key features

  • Uniform spacing guidelines
  • Reusable layout components
  • Platform-agnostic design
  • Simplified responsive layouts
  • Integration with existing Flutter projects

Suitable for

  • Teams using design systems
  • Developers prioritizing consistency
  • Projects targeting multiple platforms
  • Apps requiring scalable layouts
  • UI-focused Flutter developers

Considerations

  • Requires adherence to defined spacing rules
  • May need customization for unique designs
  • Best paired with a comprehensive design system
  • Limited to layout structure, not styling
  • Not a full UI framework

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

Layout

pub package

Following the Material Design Guidelines, Layout encourage consistency across platforms, environments, and screen sizes by using uniform elements and spacing.

Install

Follow the instructions to install it here

Getting started

This package aims to provide the tools to implement a responsive layout in an easy and consistent way.

If you want to learn more in detail about layout in Material Design I recommend you the official website.

Let's get started!

Everything starts with the Layout widget. Usually added at the top of your widget tree, but you can place it wherever you need it. It uses its widget constraints to calculate its breakpoint, columns, gutters, and margins.

  @override
  Widget build(BuildContext context) {
    return Layout(
      child: MaterialApp(
      ....
      ),
    );
  }

Breakpoints

A breakpoint is the range of predetermined screen sizes that have specific layout requirements. At a given breakpoint range, the layout adjusts to suit the screen size and orientation.

Each breakpoint range determines the number of columns, and recommended margins and gutters, for each display size.

By default the breakpoints are defined as:

  • xs: 0 – 599
  • sm: 600 – 1023
  • md: 1024 – 1439
  • lg: 1440 – 1919
  • xl: 1920 +
 @override
 Widget build(BuildContext context) {
   if(context.breakpoint > LayoutBreakpoint.md)
     return TabletView();
   else
     return MobileView();
 }

LayoutValues

A layout value is relative to the width of the screen. This way you can define responsive variable, reuse them and apply them when needed.

final double padding = context.layout.value(xs: 0.0, sm: 12.0, md: 24.0, lg: 32.0, xl: 48.0);

The most important layout values are the ones relative to the breakpoint. These are the most common and useful as you can define a value for different breakpoint sizes. If a breakpoint is not provided, its value will correspond to the first previous/smaller breakpoint.

final double padding = context.layout.value(
     xs: 0.0,  // sm value will be like xs 0.0
     md: 24.0, // lg value will be like md 24.0
     xl: 48.0
);

Layout values can be reused in different parts of the app with even different Layout widgets. For that they need to be created as

final displaySidebar = LayoutValue(xs: false, md: true);

final horizontalMargin = LayoutValue.builder((layout) {
    double margin = layout.width >= 500 ? 24.0 : 16.0;
    margin += 8.0 * layout.visualDensity.horizontal;
    return EdgeInsets.symmetric(horizontal: margin);
});

Then it can be used in any widget that has some Layout up in the tree as:

return Column(
  children: [
    Padding(
      padding: horizontalMargin.resolve(context),
      child:child,
    ),
    if(displaySidebar.resolve(context))
      SideBar(),
    ),
  ],
);

You can also create values relative to the layout width like.

final displaySidebar = LayoutValue.builder((layout) => layout.width > 600);

Margins

Margins are the space between content and the left and right edges of the screen.

  @override
  Widget build(BuildContext context) {
    return Margin(
      child: Text('This text'),
    );
  }

Margin widths are defined as fixed values at each breakpoint range. To better adapt to the screen, the margin width can change at different breakpoints. Wider margins are more appropriate for larger screens, as they create more whitespace around the perimeter of content.

By default the margin values are the ones from the Material Design Guidelines. 16dp for screens with a width less than 720dp and 24 for bigger screens. You can override these values in any moment by providing the margin param.

Fluid Margins

Some times you want to have a fixed width that stays the same across screen sizes.

  @override
  Widget build(BuildContext context) {
    return FluidMargin(
      child: Text('This text'),
    );
  }

Fluid margins are dynamically updated to keep a fixed size of its inner child. These fixed sizes are by default the ones from the Material Design Guidelines but can also easily customizable.

AdaptiveBuilder

A widget that allows easily to build responsive layouts

  @override
  Widget build(BuildContext context) {
    return AdaptiveBuilder(
      xs: (context) => LayoutWithBottomNavigationBar(),
      lg: (context) => LayoutWithTrailingNavigationBar(),
    );
  }

or for more complex cases

  @override
  Widget build(BuildContext context) {
    return  AdaptiveBuilder.builder(
      builder: (context, layout, child) {
        if (layout.breakpoint < LayoutBreakpoint.lg) {
          return LayoutWithBottomNavigationBar(child: child);
        } else {
          return LayoutWithTrailingNavigationBar(child: child);
        }
      },
      child: child,
    );
  }

Contributing

If you want to take the time to make this project better, you can open an new issue, or a pull request.

Categories

Dependencies

Dependency list 1 items

Source repository

Projects using this package