flutter_mobx
MobX 的 Flutter 集成。它提供了一组 Observer 小部件,当跟踪的可观察对象发生变化时会自动重建。
一个简单的三峰游戏,第二版。
MobX 的 Flutter 集成。它提供了一组 Observer 小部件,当跟踪的可观察对象发生变化时会自动重建。
MobX 是一个用于响应式管理应用程序状态的库。使用可观察对象、动作和反应的力量,为您的 Dart 和 Flutter 应用程序赋能。
用于 MobX 的代码生成器,可支持使用 @observable、@computed、@action 注解您的代码,并创建 Store 类。
基于 JS 互操作构建的轻量级浏览器 API 绑定。
一个库,可轻松从 Dart 包的 pubspec.yaml 中提取开源软件许可证信息
一个用于将包版本提取到代码中的构建器。
^6.8.1^0.0.112.3.0{"sdk":"flutter"}{"sdk":"flutter"}^2.4.0{"git":{"url":"https://github.com/mimoguz/handy_window.dart","ref":"35b816812218f014d0ab213629a6e18a251798df"}}any^2.8.0^2.7.0^2.1.6^6.1.5^1.1.1^0.1.14any^5.0.1^2.16.1^2.1.3^6.0.0^3.2.0{"sdk":"flutter"}^2.8.0以下为英文项目原文快照,最新内容请访问 GitHub。
A simple Tri Peaks game, using Flutter. This is a remake of my previous implementation of the same game.
| Get it on F-Droid | Get it on Google Play |
| Get it on Flathub | Get it from the Snap Store |
| Play on itch.io | Buy Me A Coffee |
Portait Landscape
While it's not a copy, I hope, the game draws a lot of design inspiration from Dustland Design's Solitaire - The Clean One. Credit where credit is due.
This software is available under GNU Affero General Public License (AGPL) Version 3, except:
If you check the required permissions for this game on F-Droid, you will see that it requires DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION.
The best explanation I could find about this was again in the F-Droid repository:
Tl;dr: As far as I could understand, it's a compatibility hack rather than a true permission. Its existence means that the application uses broadcasts, but only internally and rejects intents coming from outside.
Here is a couple of wallpapers I made when trying to make a banner for Google Play: download zip file