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GitHub 代码仓nikolaydymura/flutter_image_filters

flutter_image_filters

nikolaydymura/flutter_image_filters open-source repository details.

flutter_image_filters 项目封面
星标
41
复刻
22
最近推送(UTC)
2025年9月6日
项目状态
未归档

原始 README

以下为英文项目原文快照,最新内容请访问 GitHub。

Pub codecov build Star on Github License: MIT

A flutter package for iOS and Android for applying OpenGL filters to image.

Usage

How to generate and use a bunch of filters
How to add custom filters
Export processed image
final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);
Pipeline export

In case you see performance issues, look on how to generate and use bunch of filters

final texture = await TextureSource.fromAsset('demo.jpeg');
final brConfig = BrightnessShaderConfiguration();
brConfig.brightness = 0.5;

final stConfig = SaturationShaderConfiguration();
stConfig.saturation = 0.5;

final configuration = GroupShaderConfiguration();
configuration.add(brConfig);
configuration.add(stConfig);
final result = await configuration.export(texture, texture.size);
LookupTable sample

LUT

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = SquareLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_amatorka.png');
final image = await configuration.export(texture, texture.size);
LookupTable HALD sample

LUT

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = HALDLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_hald.png');
final image = await configuration.export(texture, texture.size);
ImageShaderPreview example
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late BrightnessShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = BrightnessShaderConfiguration();
    configuration.brightness = 0.5;
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
            textureLoaded = true;
          }),
        );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? ImageShaderPreview(
            texture: texture,
            configuration: configuration,
          )
        : const Offstage();
  }
}
PipelineImageShaderPreview example
class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late GroupShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = GroupShaderConfiguration();
    configuration.add(BrightnessShaderConfiguration()..brightness = 0.5);
    configuration.add(SaturationShaderConfiguration()..saturation = 0.5);
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
        textureLoaded = true;
      }),
    );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? PipelineImageShaderPreview(
      texture: texture,
      configuration: configuration,
    )
        : const Offstage();
  }
}
Divided preview sample
import 'package:before_after_image_slider_nullsafty/before_after_image_slider_nullsafty.dart';
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late BrightnessShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = BrightnessShaderConfiguration();
    configuration.brightness = 0.5;
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
            textureLoaded = true;
          }),
        );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? BeforeAfter(
            thumbRadius: 0.0,
            thumbColor: Colors.transparent,
            beforeImage: ImageShaderPreview(
              texture: texture,
              configuration: NoneShaderConfiguration(),
            ),
            afterImage: ImageShaderPreview(
              texture: texture,
              configuration: configuration,
            ),
          )
        : const Offstage();
  }
}
Export & save processed image
import 'package:image/image.dart' as img;
import 'package:path_provider/path_provider.dart';



final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);

final directory = await getTemporaryDirectory();
final output =
File('${directory.path}/result.jpeg');
final bytes = await image.toByteData();
final persistedImage = img.Image.fromBytes(
  image.width,
  image.height,
  bytes!.buffer.asUint8List(),
);
img.JpegEncoder encoder = img.JpegEncoder();
final data = encoder.encodeImage(persistedImage);
await output.writeAsBytes(data);

Additional information

Support status of GPUImage for iOS and GPUImage for Android shaders
Status Name
:white_check_mark: Brightness
:white_check_mark: Bulge Distortion
:white_check_mark: CGA Colorspace
:white_check_mark: Color Invert
:white_check_mark: Color Matrix
:white_check_mark: Contrast
:white_check_mark: Crosshatch
:white_check_mark: Exposure
:white_check_mark: False Color
:white_check_mark: Gamma
:white_check_mark: Glass Sphere
:white_check_mark: Grayscale
:white_check_mark: Halftone
:white_check_mark: Haze
:white_check_mark: Highlight Shadow
:white_check_mark: Hue
:white_check_mark: Lookup Table
:white_check_mark: Luminance
:white_check_mark: Luminance Threshold
:white_check_mark: Monochrome
:white_check_mark: Opacity
:white_check_mark: Pixelation
:white_check_mark: Posterize
:white_check_mark: RGB
:white_check_mark: Saturation
:white_check_mark: Solarize
:white_check_mark: Swirl
:white_check_mark: Vibrance
:white_check_mark: Vignette
:white_check_mark: White Balance
:white_check_mark: Zoom Blur
Sample results

Brightness Bulge Distortion CGA Colorspace Color Invert Color Matrix Contrast Crosshatch Exposure False Color Gamma Grayscale Halftone Haze Highlight Shadow Hue Square Lookup Table Luminance Threshold Luminance Monochrome Opacity Pixelation Posterize RGB Saturation Solarize Swirl Vibrance Vignette White Balance Zoom Blur

Examples

Maintainers

Nick Dymura GitHub avatar
GitHub 作者

Nick Dymura ↗

语言DartGLSL

此仓库发布的插件

使用的依赖

依赖清单 10 项

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