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flutter_image_filters 封面
插件详情v0.0.32

flutter_image_filters

基于 OpenGL(SPIR-V) 片段着色器的图像滤镜,带有有用的预览小部件

AndroidiOSWebmacOS
近 30 天下载
5400
喜欢数
82
Pub 分数
140

安装插件

flutter pub add flutter_image_filters

插件介绍

基于插件公开信息、社区数据与项目使用情况整理的选型参考。

一个使用 OpenGL (SPIR-V) 片段着色器应用图像滤镜的 Flutter 包,可实现高性能视觉效果。它包含预览小部件,可实时可视化滤镜结果,非常适合需要动态图像处理的应用程序。该包支持 Android、iOS、Web 和 macOS 等多个平台,确保广泛的兼容性。开发者可以集成自定义着色器或使用内置滤镜实现模糊、亮度、对比度等效果。设计高效且易于使用,适用于照片编辑工具、创意应用以及任何需要低开销实时图像处理的应用。

适合场景

  • 实时照片编辑
  • 创意应用开发
  • 图像增强工具
  • 多媒体应用中的视觉效果
  • 预览应用滤镜效果之前

主要特点

  • 基于 OpenGL 的片段着色器
  • 实时预览小部件
  • 跨平台支持(Android、iOS、Web、macOS)
  • 高性能渲染
  • 支持自定义和内置过滤器

适合对象

  • 开发照片编辑应用的开发者
  • 创意工具创作者
  • 需要实时图像处理的应用程序
  • 面向多个平台的Flutter开发者
  • 想要高效着色器图像效果的用户

使用建议

  • 需要理解片段着色器
  • 在低端设备上可能具有更高的GPU使用率
  • 仅限图像过滤(非通用图形)
  • 最适合静态图像或视频帧,不适合动画
  • 特定于平台的着色器编译可能需要测试

原始 README

以下为关联源码仓库的 README 原文快照,最新内容请访问源码仓库。

Pub codecov build Star on Github License: MIT

A flutter package for iOS and Android for applying OpenGL filters to image.

Usage

How to generate and use a bunch of filters
How to add custom filters
Export processed image
final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);
Pipeline export

In case you see performance issues, look on how to generate and use bunch of filters

final texture = await TextureSource.fromAsset('demo.jpeg');
final brConfig = BrightnessShaderConfiguration();
brConfig.brightness = 0.5;

final stConfig = SaturationShaderConfiguration();
stConfig.saturation = 0.5;

final configuration = GroupShaderConfiguration();
configuration.add(brConfig);
configuration.add(stConfig);
final result = await configuration.export(texture, texture.size);
LookupTable sample

LUT

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = SquareLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_amatorka.png');
final image = await configuration.export(texture, texture.size);
LookupTable HALD sample

LUT

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = HALDLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_hald.png');
final image = await configuration.export(texture, texture.size);
ImageShaderPreview example
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late BrightnessShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = BrightnessShaderConfiguration();
    configuration.brightness = 0.5;
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
            textureLoaded = true;
          }),
        );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? ImageShaderPreview(
            texture: texture,
            configuration: configuration,
          )
        : const Offstage();
  }
}
PipelineImageShaderPreview example
class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late GroupShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = GroupShaderConfiguration();
    configuration.add(BrightnessShaderConfiguration()..brightness = 0.5);
    configuration.add(SaturationShaderConfiguration()..saturation = 0.5);
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
        textureLoaded = true;
      }),
    );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? PipelineImageShaderPreview(
      texture: texture,
      configuration: configuration,
    )
        : const Offstage();
  }
}
Divided preview sample
import 'package:before_after_image_slider_nullsafty/before_after_image_slider_nullsafty.dart';
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
  const PreviewPage({Key? key}) : super(key: key);

  @override
  State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
  late TextureSource texture;
  late BrightnessShaderConfiguration configuration;
  bool textureLoaded = false;

  @override
  void initState() {
    super.initState();
    configuration = BrightnessShaderConfiguration();
    configuration.brightness = 0.5;
    TextureSource.fromAsset('demo.jpeg')
        .then((value) => texture = value)
        .whenComplete(
          () => setState(() {
            textureLoaded = true;
          }),
        );
  }

  @override
  Widget build(BuildContext context) {
    return textureLoaded
        ? BeforeAfter(
            thumbRadius: 0.0,
            thumbColor: Colors.transparent,
            beforeImage: ImageShaderPreview(
              texture: texture,
              configuration: NoneShaderConfiguration(),
            ),
            afterImage: ImageShaderPreview(
              texture: texture,
              configuration: configuration,
            ),
          )
        : const Offstage();
  }
}
Export & save processed image
import 'package:image/image.dart' as img;
import 'package:path_provider/path_provider.dart';



final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);

final directory = await getTemporaryDirectory();
final output =
File('${directory.path}/result.jpeg');
final bytes = await image.toByteData();
final persistedImage = img.Image.fromBytes(
  image.width,
  image.height,
  bytes!.buffer.asUint8List(),
);
img.JpegEncoder encoder = img.JpegEncoder();
final data = encoder.encodeImage(persistedImage);
await output.writeAsBytes(data);

Additional information

Support status of GPUImage for iOS and GPUImage for Android shaders
Status Name
:white_check_mark: Brightness
:white_check_mark: Bulge Distortion
:white_check_mark: CGA Colorspace
:white_check_mark: Color Invert
:white_check_mark: Color Matrix
:white_check_mark: Contrast
:white_check_mark: Crosshatch
:white_check_mark: Exposure
:white_check_mark: False Color
:white_check_mark: Gamma
:white_check_mark: Glass Sphere
:white_check_mark: Grayscale
:white_check_mark: Halftone
:white_check_mark: Haze
:white_check_mark: Highlight Shadow
:white_check_mark: Hue
:white_check_mark: Lookup Table
:white_check_mark: Luminance
:white_check_mark: Luminance Threshold
:white_check_mark: Monochrome
:white_check_mark: Opacity
:white_check_mark: Pixelation
:white_check_mark: Posterize
:white_check_mark: RGB
:white_check_mark: Saturation
:white_check_mark: Solarize
:white_check_mark: Swirl
:white_check_mark: Vibrance
:white_check_mark: Vignette
:white_check_mark: White Balance
:white_check_mark: Zoom Blur
Sample results

Brightness Bulge Distortion CGA Colorspace Color Invert Color Matrix Contrast Crosshatch Exposure False Color Gamma Grayscale Halftone Haze Highlight Shadow Hue Square Lookup Table Luminance Threshold Luminance Monochrome Opacity Pixelation Posterize RGB Saturation Solarize Swirl Vibrance Vignette White Balance Zoom Blur

Examples

Maintainers

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