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GitHub 代码仓pavelzaichyk/flutter_unity_ads

flutter_unity_ads

适用于 Flutter 应用程序的 Unity Ads 插件。此插件可显示 Unity 横幅广告和 Unity 视频广告。

flutter_unity_ads 项目封面
星标
36
复刻
23
最近推送(UTC)
2026年8月29日
项目状态
未归档

原始 README

以下为英文项目原文快照,最新内容请访问 GitHub。

Unity Ads Plugin

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📢 Follow for updates: t.me/pavelzaichyk_dev

A Flutter plugin for integrating Unity Ads into your mobile applications. Easily display Unity Banner Ads and Unity Video Ads (Rewarded & Interstitial) with simple Dart APIs.


Features

  • Display Unity Banner, Rewarded, and Interstitial Video Ads
  • Simple initialization and ad loading
  • Server-to-server reward callback support
  • Privacy consent management
  • Firebase Test Lab support (Android)
  • Null safety

Table of Contents


Installation

Add the plugin to your pubspec.yaml:

dependencies:
  unity_ads_plugin: ^<latest_version>

Then run:

flutter pub get

Usage Example

Here is a minimal example of using the plugin:

import 'package:unity_ads_plugin/unity_ads_plugin.dart';

void main() {
  UnityAds.init(
    gameId: 'YOUR_GAME_ID',
    testMode: true,
    onComplete: () => print('Unity Ads Initialized'),
    onFailed: (error, message) => print('Unity Ads Initialization Failed: $error $message'),
  );
}

For more detailed usage, see the Getting Started section.


Getting Started

1. Initialization
UnityAds.init(
  gameId: 'PROJECT_GAME_ID',
  onComplete: () => print('Initialization Complete'),
  onFailed: (error, message) => print('Initialization Failed: $error $message'),
);

Set your Game ID. For testing purposes, set testMode to true.

UnityAds.isInitialized() can be used to check if the SDK has initialized successfully.


Android only: To change ad behavior in Firebase Test Lab, use the firebaseTestLabMode parameter. Possible values:

Mode Description
disableAds Ads are not displayed in Firebase Test Lab (default)
showAdsInTestMode Ads are displayed in test mode.
showAds Real ads are displayed if testMode is false.
2. Show Rewarded/Interstitial Video Ad

Rewarded Video Ad Interstitial Video Ad

Load a video ad before showing it.

UnityAds.load(
  placementId: 'PLACEMENT_ID',
  onComplete: (placementId) => print('Load Complete $placementId'),
  onFailed: (placementId, error, message) => print('Load Failed $placementId: $error $message'),
);

Show a loaded ad.

UnityAds.showVideoAd(
  placementId: 'PLACEMENT_ID',
  onStart: (placementId) => print('Video Ad $placementId started'),
  onClick: (placementId) => print('Video Ad $placementId click'),
  onSkipped: (placementId) => print('Video Ad $placementId skipped'),
  onComplete: (placementId) => print('Video Ad $placementId completed'),
  onFailed: (placementId, error, message) => print('Video Ad $placementId failed: $error $message'),
);
Server-to-server Redeem Callbacks

UnityAds.showVideoAd has a serverId parameter. To use server-to-server callbacks, set this parameter. Read more at docs.unity.com.

3. Show Banner Ad

Banner Ad

Place the UnityBannerAd widget in your app.

UnityBannerAd(
  placementId: 'PLACEMENT_ID',
  onLoad: (placementId) => print('Banner loaded: $placementId'),
  onClick: (placementId) => print('Banner clicked: $placementId'),
  onShown: (placementId) => print('Banner shown: $placementId'),
  onFailed: (placementId, error, message) => print('Banner Ad $placementId failed: $error $message'),
)
Privacy Consent

Read more about privacy consent in the Unity Ads documentation.

Use the following code to pass the appropriate consent flags to the Unity Ads SDK:

UnityAds.setPrivacyConsent(<Privacy Consent type>, true)

Troubleshooting

Android: the ad shows up as a separate app in Recent Apps

Symptom. While a fullscreen ad is playing, Recent Apps shows two cards for your app — your app and the ad. Users can swipe the ad away before it completes, so the impression is lost.

Fix. Remove one line from your app's android/app/src/main/AndroidManifest.xml:

<activity
    android:name=".MainActivity"
    android:taskAffinity=""     <!-- remove this line -->
    ...>

Flutter's template adds that blank affinity; Unity's ad screen keeps the default one. Android puts screens with different affinities in different tasks — hence the second card. Removing it puts the ad back in your app's task.

Trade-off. The attribute guards against task hijacking (flutter#144018), which Android patches at the OS level from API 30. On minSdk 30+ removing it costs nothing; below that, users on Android 7–10 lose partial protection — raising minSdk to 30 fixes both concerns at once.

Adding excludeFromRecents to Unity's ad activity does not work as an alternative. See issue #70.


Donate

If you find this package helpful and would like to support its continued development, please consider making a donation. Your contributions are greatly appreciated and motivate the further enhancement of this and other plugins.

Donate Buy Me A Coffee PayPal

Your support helps maintain and improve this package, ensuring it remains up-to-date and useful for the community.

Thank you for your generosity!

Pavel Zaichyk GitHub avatar
GitHub 作者

Pavel Zaichyk ↗

Senior Software Engineer

Białystok, Poland
语言DartJavaSwiftRubyKotlinObjective-C

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使用的依赖

依赖清单 3 项

  • flutter{"sdk":"flutter"}
  • flutter_test开发依赖{"sdk":"flutter"}
  • flutter_lints开发依赖^5.0.0

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