analyzer
该包提供了一个库,用于对 Dart 代码进行静态分析。
一个使用 MobX 和 Provider 创建的 Flutter 项目模板。
该包提供了一个库,用于对 Dart 代码进行静态分析。
基于苹果风格图标的Cupertino控件默认图标资源
一个用于从 fonts.google.com 使用字体的 Flutter 包。支持 HTTP 获取、缓存和资源打包。
MobX 的 Flutter 集成。它提供了一组 Observer 小部件,当跟踪的可观察对象发生变化时会自动重建。
MobX 是一个用于响应式管理应用程序状态的库。使用可观察对象、动作和反应的力量,为您的 Dart 和 Flutter 应用程序赋能。
用于 MobX 的代码生成器,可支持使用 @observable、@computed、@action 注解您的代码,并创建 Store 类。
一个简化更新 Flutter 应用程序启动图标任务的包。
通过注解 Dart 类,自动生成功能以在 JSON 之间进行转换。
一个简单直接的服务定位器,允许将接口与具体实现解耦,并从应用程序的任何位置访问具体实现。
适用于 Dart VM 和 Flutter 的 NoSQL 持久化嵌入式文件系统文档数据库,支持加密。
基于 IndexedDB 的 Web 上的 NoSQL 持久化嵌入式数据库
一个使用 Dart Streams 的简单事件总线,用于解耦应用程序
{"sdk":"flutter"}{"sdk":"flutter"}^1.12.29^1.0.5^5.1.1^2.0.0^2.0.6+5^7.2.0^4.0.3^0.13.5^0.19.0^6.6.1^2.1.4^2.0.14^2.1.0^2.1.3^3.4.4^3.0.0^2.1.0{"sdk":"flutter"}^0.13.1^2.2.0^2.3.3^5.10.0以下为英文项目原文快照,最新内容请访问 GitHub。
A boilerplate project created in flutter using MobX and Provider. Boilerplate supports both web and mobile, clone the appropriate branches mentioned below:
The Boilerplate contains the minimal implementation required to create a new library or project. The repository code is preloaded with some basic components like basic app architecture, app theme, constants and required dependencies to create a new project. By using boiler plate code as standard initializer, we can have same patterns in all the projects that will inherit it. This will also help in reducing setup & development time by allowing you to use same code pattern and avoid re-writing from scratch.
Step 1:
Download or clone this repo by using the link below:
https://github.com/zubairehman/flutter-boilerplate-project.git
Step 2:
Go to project root and execute the following command in console to get the required dependencies:
flutter pub get
Step 3:
This project uses inject library that works with code generation, execute the following command to generate files:
flutter packages pub run build_runner build --delete-conflicting-outputs
or watch command in order to keep the source code synced automatically:
flutter packages pub run build_runner watch
In-order to hide generated files, navigate to Android Studio -> Preferences -> Editor -> File Types and paste the below lines under ignore files and folders section:
*.inject.summary;*.inject.dart;*.g.dart;
In Visual Studio Code, navigate to Preferences -> Settings and search for Files:Exclude. Add the following patterns:
**/*.inject.summary
**/*.inject.dart
**/*.g.dart
Here is the core folder structure which flutter provides.
flutter-app/
|- android
|- build
|- ios
|- lib
|- test
Here is the folder structure we have been using in this project
lib/
|- constants/
|- data/
|- stores/
|- ui/
|- utils/
|- widgets/
|- main.dart
|- routes.dart
Now, lets dive into the lib folder which has the main code for the application.
1- constants - All the application level constants are defined in this directory with-in their respective files. This directory contains the constants for `theme`, `dimentions`, `api endpoints`, `preferences` and `strings`.
2- data - Contains the data layer of your project, includes directories for local, network and shared pref/cache.
3- stores - Contains store(s) for state-management of your application, to connect the reactive data of your application with the UI.
4- ui — Contains all the ui of your project, contains sub directory for each screen.
5- util — Contains the utilities/common functions of your application.
6- widgets — Contains the common widgets for your applications. For example, Button, TextField etc.
7- routes.dart — This file contains all the routes for your application.
8- main.dart - This is the starting point of the application. All the application level configurations are defined in this file i.e, theme, routes, title, orientation etc.
This directory contains all the application level constants. A separate file is created for each type as shown in example below:
constants/
|- app_theme.dart
|- dimens.dart
|- endpoints.dart
|- preferences.dart
|- strings.dart
All the business logic of your application will go into this directory, it represents the data layer of your application. It is sub-divided into three directories local, network and sharedperf, each containing the domain specific logic. Since each layer exists independently, that makes it easier to unit test. The communication between UI and data layer is handled by using central repository.
data/
|- local/
|- constants/
|- datasources/
|- app_database.dart
|- network/
|- constants/
|- exceptions/
|- rest_client.dart
|- sharedpref
|- constants/
|- shared_preference_helper.dart
|- repository.dart
The store is where all your application state lives in flutter. The Store is basically a widget that stands at the top of the widget tree and passes it's data down using special methods. In-case of multiple stores, a separate folder for each store is created as shown in the example below:
stores/
|- login/
|- login_store.dart
|- form_validator.dart
This directory contains all the ui of your application. Each screen is located in a separate folder making it easy to combine group of files related to that particular screen. All the screen specific widgets will be placed in widgets directory as shown in the example below:
ui/
|- login
|- login_screen.dart
|- widgets
|- login_form.dart
|- login_button.dart
Contains the common file(s) and utilities used in a project. The folder structure is as follows:
utils/
|- encryption
|- xxtea.dart
|- date
|- date_time.dart
Contains the common widgets that are shared across multiple screens. For example, Button, TextField etc.
widgets/
|- app_icon_widget.dart
|- empty_app_bar.dart
|- progress_indicator.dart
This file contains all the routes for your application.
import 'package:flutter/material.dart';
import 'ui/post/post_list.dart';
import 'ui/login/login.dart';
import 'ui/splash/splash.dart';
class Routes {
Routes._();
//static variables
static const String splash = '/splash';
static const String login = '/login';
static const String home = '/post';
static final routes = <String, WidgetBuilder>{
splash: (BuildContext context) => SplashScreen(),
login: (BuildContext context) => LoginScreen(),
home: (BuildContext context) => HomeScreen(),
};
}
This is the starting point of the application. All the application level configurations are defined in this file i.e, theme, routes, title, orientation etc.
import 'package:boilerplate/routes.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'constants/app_theme.dart';
import 'constants/strings.dart';
import 'ui/splash/splash.dart';
void main() {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
DeviceOrientation.portraitDown,
DeviceOrientation.landscapeRight,
DeviceOrientation.landscapeLeft,
]).then((_) {
runApp(MyApp());
});
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: Strings.appName,
theme: themeData,
routes: Routes.routes,
home: SplashScreen(),
);
}
}
Checkout wiki for more info
I will be happy to answer any questions that you may have on this approach, and if you want to lend a hand with the boilerplate then please feel free to submit an issue and/or pull request 🙂
Again to note, this is example can appear as over-architectured for what it is - but it is an example only. If you liked my work, don’t forget to ⭐ star the repo to show your support.