패키지, 저장소 및 앱 카테고리 검색

GitHub 저장소RafaelBarbosatec/bonfire

bonfire

(RPG Maker) Flame을 사용하여 RPG 스타일 또는 유사한 게임을 더 쉽게 만들기

bonfire 프로젝트 이미지
스타
1.5천
포크
194
최근 푸시(UTC)
2026. 9. 7.
프로젝트 상태
활성

원본 README

아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.

Powered by Flame Flutter MIT Licence pub package GitHub stars pub points Telegram

bonfire

Bonfire

Build RPG-style games (and beyond) with the power of FlameEngine! 🎮

📚 Documentation

Complete documentation with examples: docs.page/rafaelbarbosatec/bonfire

✨ Features

  • 🧙 RPG-ready components — Player, Enemy, Ally, Npc, GameDecoration and a complete GameComponent API.
  • 🗺️ Maps — Tiled map support, multi-map worlds, custom/matrix maps, collisions and portals.
  • 🕹️ Input — Joystick, keyboard and mouse controls with 8-direction movement.
  • ⚔️ Combat — melee and ranged attacks, projectiles, damage feedback and life bars.
  • 🧠 Behaviors & AI — behavior trees (BSelector, BParallel, BOnce), pathfinding, random movement, sensors and vision.
  • 🎨 Effects & polish — particles, lighting, shaders, camera effects, parallax, color filters and force physics.
  • 🖥️ Game interface — life bars, dialogs, text effects, minimap and HUD components.
  • 📱 Multi-platform — mobile, desktop and web with Flame.

🎮 Bonfire 4.0 — what's new

Version 4.0 is a major restructuring of the API surface, focused on developer experience when building complex game components.

In previous versions each mixin added methods and fields directly to the component. With several mixins (Movement, Jumper, Sensor, PathFinding, Pushable, RandomMovement...), the component namespace became crowded and autocomplete less useful.

Starting with 4.0, mixins follow a consistent WithFeature + feature.{resource} pattern:

class MyEnemy extends SimpleEnemy
    with Movement, WithCollision, WithRandomMovement, WithPathFinding {
  @override
  void update(double dt) {
    super.update(dt);
    randomMovement.update(dt, speed: 20, maxDistance: 64);
  }
}

Highlights of the release:

  • API-first mixins — WithJumper (jumper), WithSensor (sensor), WithRandomMovement (randomMovement), WithPathFinding (pathFinding), WithCollision (collision), WithAttack (attack), WithVision (vision), WithLighting (lighting), WithShader (shader), WithUtil (util), plus WithFollower, WithPushable, WithFlipRender, WithMovePerCell, WithAssetsLoader and WithLifeBar.
  • Simplified, velocity-based Movement — the only mixin that keeps its direct access style, but was rewritten: direction/hDirection/vDirection now reflect the current velocity, stop()/idle() replace the old stop helpers and legacy members (lastDirection, stopMove, setZeroVelocity, moveFromAngle, *Once, acceleration...) were removed.
  • Event-driven collision — WithCollision exposes collision.onBlockMovementListener(...) and a bodyType API instead of the old BlockMovementCollision overrides.
  • Direction animations — SimplePlayer/SimpleEnemy drive their 8-direction sprite animations (SimpleDirectionAnimation) from direction automatically.
  • Behavior trees — brand-new behavior system (BSelector, BParallel, BOnce) with debugging support.
  • Better intervals — IntervalTick replaces the old InternalChecker/checkInterval.
  • Bug fixes & correctness — exact diagonal normalization (sqrt(2)/2), forces default to no drag, no double damage on FlyingAttackGameObject, modern Color API (withValues).
  • Upgraded to Flame ^1.38.0, with example/ and awesome/ updated to the new APIs and analyzed by CI.

Migrating from Bonfire 3.x? Read the Migration Guide from 3.x to 4.0 — it has the full breaking-change tables. Every pre-release change is also listed in the CHANGELOG.

🚀 Getting started

Add Bonfire to your pubspec.yaml:

dependencies:
  bonfire: ^4.0.0

Then create your first map + character and run it inside a BonfireWidget. The quickest way to see everything working is to open the bundled example app — a complete, runnable project with maps, players, enemies, attacks, life bars and interface.

Run it:

cd example
flutter pub get
flutter run

Bonfire is ideal for building games from the following perspectives:

Test our online DEMO or Download APK.

📚 Documentation

bonfire-engine.github.io

🧩 Bonfire Awesome

Link

If you build a game using Bonfire, you can open a PR to add your game here.

Useful packages

Name Link
bonfire_bloc pub package
bonfire_spine pub package

Encourage my work

Credits

  • The entire FlameEngine team.
  • And thanks to everyone who contributes and has already contributed.

Contribution

If you find any errors or want to add improvements, you can open an issue or develop the fix and open a pull request. Thank you for your cooperation!

Documentation repository

Rafael Almeida Barbosa GitHub avatar
GitHub 작성자

Rafael Almeida Barbosa ↗

Mobile Developer(Android/Flutter) In love with solutions that fit in the palm of the hand

São Paulo/São Paulo Brasil
언어DartGLSL

분류

이 저장소가 배포한 패키지

사용 중인 의존성

의존성 목록 7 개

순위

프로젝트에 맞는 저장소를 선택하려면?

사용 목적에 따라 검색하고 개발 활동을 비교한 뒤 원본 저장소에서 요구 사항을 확인하세요.

  1. 이름, 작성자 또는 설명으로 검색하고 기술 주제로 범위를 좁힙니다.
  2. 스타, 포크, 최근 푸시를 함께 비교하세요. 스타는 관심의 지표이며 품질을 보장하지 않습니다.
  3. 사용하기 전에 GitHub에서 README, 라이선스, Issues를 확인하세요.

출처 및 관리

“A repository is the most basic element of GitHub.”

GitHub Docs — About repositories ↗