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flame 표지
패키지 상세v1.38.2

flame

최소한의 플러터 게임 엔진으로, 선택할 수 있는 다소 독립적인 모듈 세트를 제공합니다.

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패키지 설치

flutter pub add flame

패키지 개요

공개 정보를 바탕으로 생성한 선택 가이드입니다.

Flame은 유연성과 성능을 갖춘 2D 게임 개발을 위한 가벼우면서도 모듈식인 Flutter 게임 엔진입니다. 렌더링, 입력 처리, 물리, 오디오와 같은 독립적이고 조합 가능한 모듈들을 제공하여 프로젝트의 필요에 따라 자유롭게 조합할 수 있습니다. Flutter 전용으로 설계된 Flame은 프레임워크의 기능을 활용하면서도 게임 전용 도구와 추상화를 제공합니다. 최소한의 접근 방식은 깔끔한 아키텍처와 효율적인 개발을 장려합니다. Flame은 Android, iOS, Web, macOS, Windows, Linux 등 여러 플랫폼을 지원하여 크로스플랫폼 게임 제작에 이상적입니다.

사용 사례

  • 2D 모바일 게임
  • 웹 기반 게임
  • 데스크톱 게임
  • 교육 게임
  • 프로토타이핑 게임 메커니즘

주요 기능

  • 모듈러 아키텍처
  • 크로스 플랫폼 지원
  • 내장 물리 시스템
  • 이벤트 기반 입력 처리
  • 가볍고 빠름
  • Flutter와의 간편한 통합

적합한 대상

  • Flutter 개발자 신규 게임 개발
  • 모듈성을 찾는 경력 있는 게임 개발자
  • 크로스 플랫폼 배포가 필요한 프로젝트
  • 소형에서 중형 규모의 2D 게임
  • 유연하고 재사용 가능한 컴포넌트를 원하는 팀

고려 사항

  • 제한된 내장 3D 지원
  • 복잡한 시스템에 대한 학습 곡선이 급격함
  • 일부 완전한 엔진보다 성숙도가 낮음
  • Flutter 기본 사항을 이해해야 합니다
  • 주요 게임 엔진보다 커뮤니티 규모가 작음

원본 README

연결된 소스 저장소의 README 원문 스냅샷입니다. 최신 내용은 저장소에서 확인하세요.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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