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GitHub 저장소adil192/ricochlime

Ricochlime

만족스러운 몬스터 샷건

Ricochlime 프로젝트 이미지
스타
167
포크
21
최근 푸시(UTC)
2026. 10. 1.
프로젝트 상태
활성

원본 README

아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.

Ricochlime

Ricochlime is a casual game for every platform where you defend yourself against waves of monsters with your ricocheting projectiles.

I originally built this game as something to do with my hands while I focused on lectures during my computer science degree. It's designed as a calm, relaxed alternative to the fast-paced, high-stimulation games that dominate the app stores.

You can play it online:

Web:   Launch as web app

Or download it for your device:

Android:   Get it on Google Play   Get it on F-Droid   Available at Amazon Appstore

iOS/macOS:   Get it on the App Store   Windows:   Download for Windows   Linux:   Download on Flathub   Get it as an AppImage

Game screen with a player at the bottom facing multiple monsters

Licenses

  • This repo (excluding assets) is licensed under the AGPL-3.0 license.

  • Ricochlime uses third party works including audio assets, visual assets, and code packages, which are licensed independently.

    All licenses are available in the app: Go to Settings >> App Info >> View Licenses.

    Here is a non-exhaustive subset of those licenses:

    Asset Purpose License
    Abstraction - Music Loop Bundle Background music CC0
    HitWood by NoisyRedFox Sound effect CC0
    Zelda-like tilesets and sprites by ArMM1998 (modified by me) Sprite images CC0

Technical

The game is made with the Flame game engine and Flutter, allowing it to be deployed to a wide variety of platforms from a single codebase.

Why Flutter and Flame?

I chose Flame because of its integration with Flutter. It is much easier to produce a good user interface in Flutter than with game engines like Unity.

Additionally, Flame is lightweight and performant, making it the best fit for a simple 2D game like this. Ricochlime launches in less than a second and easily runs at 60fps+ on low-end devices while sipping very little battery.

Project structure
RICOCHLIME
├── assets           Game assets
│   ├── audio            Background music files
│   ├── google_fonts     Fonts
│   ├── icon             Icon variants for different platforms
│   └── images           Spritesheets for the character, monsters, etc.
│
├── lib              Main source code
│   ├── ads              In-app purchase handling (ads were removed v1.11.6)
│   ├── flame            Game engine specific code
│   ├── i18n             Translations
│   ├── nes              Retro themed components, extending from the nes package
│   ├── pages            App pages (home, settings, etc.)
│   └── utils            Misc code
│
├── patches          Patches to remove development/proprietary code before publishing
├── scripts          Development scripts (e.g. for generating icons or updating versions)
└── test             Unit and widget tests
Build

To build this project yourself, see BUILD.md.

Adil Hanney GitHub avatar
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Adil Hanney ↗

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