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GitHub 저장소ym6745476/devilf

devilf

웹 및 안드로이드, iOS용 플러터 2D RPG 게임 예제입니다.

devilf 프로젝트 이미지
스타
89
포크
18
최근 푸시(UTC)
2025. 6. 12.
프로젝트 상태
활성

원본 README

아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.

الفتح: طريق الانتقام (Al-Fateh: Path of Vengeance)

An Arabic MMORPG game built with Flutter, Dart, and Flame engine.

Overview

الفتح: طريق الانتقام (Al-Fateh: Path of Vengeance) is a fully-featured MMORPG game with Arabic language support, designed to run on mobile devices and web browsers. The game features a rich fantasy world inspired by Arabic and Islamic history, with deep character progression, guild systems, PvP and PvE combat, and much more.

Features

  • Character Classes: Warrior, Mage, Archer, and Assassin with unique skills and abilities
  • Rich Game World: Cities, forests, deserts, mountains, dungeons with day/night cycle and weather effects
  • Deep Progression: Level up, acquire skills, enhance equipment, and customize your character
  • Social Systems: Guilds, parties, chat, trading, and marriage systems
  • Combat: Real-time combat with skills, combos, and strategic gameplay
  • Quests: Main storyline and side quests with rewards and progression
  • Economy: Trading, crafting, and marketplace systems
  • PvP: Duels, arena battles, and guild wars
  • Full Arabic Support: Right-to-left text, Arabic UI, and localized content

Technical Architecture

The game is built using:

  • Flutter & Dart: For cross-platform UI and game logic
  • Flame Engine: For 2D game rendering and physics
  • Clean Architecture: Separation of concerns with domain, data, and presentation layers
  • BLoC Pattern: For state management
  • WebSockets: For real-time multiplayer communication
  • REST APIs: For non-real-time game operations
  • Firebase: For authentication and cloud services

Project Structure

lib/
├── config/                 # Configuration files
├── core/                   # Core utilities and helpers
│   ├── error/              # Error handling
│   ├── network/            # Network utilities
│   └── utils/              # Utility functions
├── data/                   # Data layer
│   ├── datasources/        # Remote and local data sources
│   ├── models/             # Data models
│   └── repositories/       # Repository implementations
├── domain/                 # Domain layer
│   ├── entities/           # Business entities
│   ├── repositories/       # Repository interfaces
│   └── usecases/           # Use cases
├── game/                   # Game engine and components
│   ├── components/         # Game components
│   │   ├── environment/    # Environment components
│   │   ├── monster/        # Monster components
│   │   ├── npc/            # NPC components
│   │   ├── player/         # Player components
│   │   ├── ui/             # UI components
│   │   └── effects/        # Visual effects
│   ├── systems/            # Game systems
│   └── worlds/             # Game worlds
├── presentation/           # Presentation layer
│   ├── blocs/              # BLoC state management
│   ├── pages/              # App pages
│   └── widgets/            # Reusable widgets
└── main.dart               # App entry point

Getting Started

Prerequisites
  • Flutter SDK (latest stable version)
  • Dart SDK (latest stable version)
  • Android Studio / VS Code with Flutter plugins
Installation
  1. Clone the repository:

    git clone https://github.com/yourusername/arabic-mmorpg.git
    
  2. Install dependencies:

    cd arabic-mmorpg
    flutter pub get
    
  3. Run the app:

    flutter run
    

Development

Building Assets

The game requires various assets (images, audio, etc.) that should be placed in the assets/ directory. The structure is as follows:

assets/
├── images/                 # Game images
│   ├── characters/         # Character sprites
│   ├── monsters/           # Monster sprites
│   ├── maps/               # Map backgrounds
│   ├── items/              # Item icons
│   └── ui/                 # UI elements
├── audio/                  # Audio files
│   ├── music/              # Background music
│   └── sfx/                # Sound effects
├── fonts/                  # Custom fonts
└── maps/                   # Map data files
Server Setup

The game requires a backend server for multiplayer functionality. The server code is available in a separate repository.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgements

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GitHub 작성자

zhaoqipeng ↗

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