FLUTTER ECOSYSTEM

ysak-y/flutter_audio_capture

Flutter용 오디오 스트림 버퍼 캡처 패키지

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최근 푸시(UTC)
2026. 6. 8.
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ymd GitHub avatar
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ymd ↗

Cookpad inc.Tokyo공식 웹사이트 ↗
언어C++DartKotlinCMakeSwiftRubyCPythonObjective-C

기술 주제

이 저장소가 배포한 패키지

사용 중인 의존성

의존성 목록 3 개
  • flutter{"sdk":"flutter"}
  • mockito개발 의존성^5.0.5
  • flutter_test개발 의존성{"sdk":"flutter"}

원본 README

아래는 영문 원문 스냅샷입니다. 최신 내용은 GitHub에서 확인하세요.

README 펼치기 / 접기

flutter_audio_capture

Capture the audio stream buffer through microphone for iOS/Android. Required OS version is iOS 13+ or Android 23+

Getting Started

Add this line to your pubspec.yaml file:

dependencies:
  flutter_audio_capture: ^1.1.12

and execute

$ flutter pub get
Android

If you want to use this package on Android OS, you need to set RECORD_AUDIO permission to AndroindManifest.xml like below.

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
  package="com.ymd.flutter_audio_capture">
  ...
  // Add this line
  <uses-permission android:name="android.permission.RECORD_AUDIO"/>
</manifest>
iOS

If you want to use this package on iOS, you need to set NSMicrophoneUsageDescription to Info.plist like below.

<dict>
    <key>NSMicrophoneUsageDescription</key>
    <string>Need microphone access to capture audio</string>
...
Linux

On Linux, this package uses parec to record audio.

While things should just work on recent Ubuntu versions, make sure to have pulseaudio installed on the target device.

Example

You can see full example in example/lib/main.dart

import 'package:flutter_audio_capture/flutter_audio_capture.dart';
...

// Callback function if device capture new audio stream.
// argument is audio stream buffer captured through mictophone.
// Currentry, you can only get is as Float64List.
void listener(dynamic obj) {
  var buffer = Float64List.fromList(obj.cast<double>());
  print(buffer);
}

// Callback function if flutter_audio_capture failure to register
// audio capture stream subscription.
void onError(Object e) {
  print(e);
}

...

FlutterAudioCapture plugin = new FlutterAudioCapture();

// Initialize the plugin (required before start)
await plugin.init();

// Start to capture audio stream buffer
// sampleRate: sample rate you want
// bufferSize: buffer size you want (iOS only)
await plugin.start(listener, onError, sampleRate: 16000, bufferSize: 3000);

// Stop to capture audio stream buffer
await plugin.stop();