analyzer
此套件提供一個庫,可執行 Dart 程式碼的靜態分析。
一個使用 MobX 和 Provider 建立的 Flutter 項目範本。
此套件提供一個庫,可執行 Dart 程式碼的靜態分析。
基於蘋果風格圖標的Cupertino元件預設圖示資源
一個用於從 fonts.google.com 使用字體的 Flutter 套件。支援 HTTP 取得、快取和資源封裝。
MobX 的 Flutter 結合。它提供了一組 Observer 小部件,當追蹤的可觀察物件變更時會自動重新建構。
MobX 是一個用於反應式管理應用程式狀態的程式庫。利用可觀察物件、動作和反應的力量,為您的 Dart 和 Flutter 應用程式加速。
用於 MobX 的程式碼產生器,可支援以 @observable、@computed、@action 註解您的程式碼,並建立 Store 類別。
一個簡化更新您的 Flutter 應用程式啟動圖示任務的套件。
透過註解 Dart 類別,自動產生程式碼以進行 JSON 的轉換。
一個簡單直接的服務定位器,可將介面與具體實作分離,並從應用程式的任何地方存取具體實作。
適用於 Dart VM 和 Flutter 的 NoSQL 持久化嵌入式檔案系統文件型資料庫,支援加密。
基於 IndexedDB 的 Web 上的 NoSQL 持久化嵌入式資料庫
一個使用 Dart Streams 的簡單事件總線,用於解耦應用程式
{"sdk":"flutter"}{"sdk":"flutter"}^1.12.29^1.0.5^5.1.1^2.0.0^2.0.6+5^7.2.0^4.0.3^0.13.5^0.19.0^6.6.1^2.1.4^2.0.14^2.1.0^2.1.3^3.4.4^3.0.0^2.1.0{"sdk":"flutter"}^0.13.1^2.2.0^2.3.3^5.10.0以下為英文專案原文快照,最新內容請造訪 GitHub。
A boilerplate project created in flutter using MobX and Provider. Boilerplate supports both web and mobile, clone the appropriate branches mentioned below:
The Boilerplate contains the minimal implementation required to create a new library or project. The repository code is preloaded with some basic components like basic app architecture, app theme, constants and required dependencies to create a new project. By using boiler plate code as standard initializer, we can have same patterns in all the projects that will inherit it. This will also help in reducing setup & development time by allowing you to use same code pattern and avoid re-writing from scratch.
Step 1:
Download or clone this repo by using the link below:
https://github.com/zubairehman/flutter-boilerplate-project.git
Step 2:
Go to project root and execute the following command in console to get the required dependencies:
flutter pub get
Step 3:
This project uses inject library that works with code generation, execute the following command to generate files:
flutter packages pub run build_runner build --delete-conflicting-outputs
or watch command in order to keep the source code synced automatically:
flutter packages pub run build_runner watch
In-order to hide generated files, navigate to Android Studio -> Preferences -> Editor -> File Types and paste the below lines under ignore files and folders section:
*.inject.summary;*.inject.dart;*.g.dart;
In Visual Studio Code, navigate to Preferences -> Settings and search for Files:Exclude. Add the following patterns:
**/*.inject.summary
**/*.inject.dart
**/*.g.dart
Here is the core folder structure which flutter provides.
flutter-app/
|- android
|- build
|- ios
|- lib
|- test
Here is the folder structure we have been using in this project
lib/
|- constants/
|- data/
|- stores/
|- ui/
|- utils/
|- widgets/
|- main.dart
|- routes.dart
Now, lets dive into the lib folder which has the main code for the application.
1- constants - All the application level constants are defined in this directory with-in their respective files. This directory contains the constants for `theme`, `dimentions`, `api endpoints`, `preferences` and `strings`.
2- data - Contains the data layer of your project, includes directories for local, network and shared pref/cache.
3- stores - Contains store(s) for state-management of your application, to connect the reactive data of your application with the UI.
4- ui — Contains all the ui of your project, contains sub directory for each screen.
5- util — Contains the utilities/common functions of your application.
6- widgets — Contains the common widgets for your applications. For example, Button, TextField etc.
7- routes.dart — This file contains all the routes for your application.
8- main.dart - This is the starting point of the application. All the application level configurations are defined in this file i.e, theme, routes, title, orientation etc.
This directory contains all the application level constants. A separate file is created for each type as shown in example below:
constants/
|- app_theme.dart
|- dimens.dart
|- endpoints.dart
|- preferences.dart
|- strings.dart
All the business logic of your application will go into this directory, it represents the data layer of your application. It is sub-divided into three directories local, network and sharedperf, each containing the domain specific logic. Since each layer exists independently, that makes it easier to unit test. The communication between UI and data layer is handled by using central repository.
data/
|- local/
|- constants/
|- datasources/
|- app_database.dart
|- network/
|- constants/
|- exceptions/
|- rest_client.dart
|- sharedpref
|- constants/
|- shared_preference_helper.dart
|- repository.dart
The store is where all your application state lives in flutter. The Store is basically a widget that stands at the top of the widget tree and passes it's data down using special methods. In-case of multiple stores, a separate folder for each store is created as shown in the example below:
stores/
|- login/
|- login_store.dart
|- form_validator.dart
This directory contains all the ui of your application. Each screen is located in a separate folder making it easy to combine group of files related to that particular screen. All the screen specific widgets will be placed in widgets directory as shown in the example below:
ui/
|- login
|- login_screen.dart
|- widgets
|- login_form.dart
|- login_button.dart
Contains the common file(s) and utilities used in a project. The folder structure is as follows:
utils/
|- encryption
|- xxtea.dart
|- date
|- date_time.dart
Contains the common widgets that are shared across multiple screens. For example, Button, TextField etc.
widgets/
|- app_icon_widget.dart
|- empty_app_bar.dart
|- progress_indicator.dart
This file contains all the routes for your application.
import 'package:flutter/material.dart';
import 'ui/post/post_list.dart';
import 'ui/login/login.dart';
import 'ui/splash/splash.dart';
class Routes {
Routes._();
//static variables
static const String splash = '/splash';
static const String login = '/login';
static const String home = '/post';
static final routes = <String, WidgetBuilder>{
splash: (BuildContext context) => SplashScreen(),
login: (BuildContext context) => LoginScreen(),
home: (BuildContext context) => HomeScreen(),
};
}
This is the starting point of the application. All the application level configurations are defined in this file i.e, theme, routes, title, orientation etc.
import 'package:boilerplate/routes.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'constants/app_theme.dart';
import 'constants/strings.dart';
import 'ui/splash/splash.dart';
void main() {
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
DeviceOrientation.portraitDown,
DeviceOrientation.landscapeRight,
DeviceOrientation.landscapeLeft,
]).then((_) {
runApp(MyApp());
});
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: Strings.appName,
theme: themeData,
routes: Routes.routes,
home: SplashScreen(),
);
}
}
Checkout wiki for more info
I will be happy to answer any questions that you may have on this approach, and if you want to lend a hand with the boilerplate then please feel free to submit an issue and/or pull request 🙂
Again to note, this is example can appear as over-architectured for what it is - but it is an example only. If you liked my work, don’t forget to ⭐ star the repo to show your support.