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套件詳情v0.1.0

dropdown_overlay

一個支援完全 UI 自訂和程式化控制的下拉元件:開啟/關閉/選擇/搜尋/載入

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近 30 天下載
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安裝套件

flutter pub add dropdown_overlay

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

DropdownOverlay 是一個高度可自訂的 Flutter 下拉元件,支援完整的 UI 自訂以及對開啟、關閉、選擇、搜尋和載入狀態的程式控制。設計靈活,讓開發者能根據任何設計系統客製化下拉框的外觀與行為。此套件可在所有主要平台(包含 Android、iOS、Web、macOS、Windows 與 Linux)上運作,非常適合需要一致且互動式下拉體驗的跨平台應用,並以最少的樣板程式碼實現。

適用情境

  • 表單中的自定義下拉選單
  • 可搜尋的下拉選單,支援動態資料
  • 程式化控制的下拉互動
  • 複雜的UI佈局,需要覆蓋定位
  • 跨平台下拉元件

主要特色

  • 完全可自定義的使用者介面
  • 程式化開啟/關閉/選擇控制
  • 內建搜尋功能
  • 動態載入狀態支援
  • 跨平台相容性

適合對象

  • 需要靈活下拉選單的開發者
  • 具有複雜表單互動的應用程式
  • 需要自定義下拉選單樣式的設計系統
  • 跨平台 Flutter 專案
  • 具有互動式下拉選單的UI密集型應用

使用建議

  • 需要手動處理狀態管理
  • 可能需要額外的樣式來處理邊緣情況
  • 不適用於簡單的靜態下拉選單
  • 大資料集的效能影響
  • 有限的內建可存取性功能

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

A Flutter package that provides a simple way to create a customized Dropdown widget.

Features

  • only selectable dropdown
  • searchable and selectable dropdown
  1. Support Dropdown customization

    • Exactly align the dropdown menu with the dropdown button via DropdownMenuPosition
    • Customize the dropdown menu using SimpleDropdown.custom
  2. Control the Dropdown programmatically via DropdownController

    • Selected items would be managed by the controller, and share the state across widgets/pages
  3. Searchable Dropdown. See example

    • Enable search feature for the dropdown menu.
  4. Loading items synchronously/asynchronously via DropdownController.

Getting started

import 'package:dropdown_overlay/dropdown_overlay.dart';

Usage

SimpleDropdown
  /// The widget that will be used to trigger the dropdown.
  /// It can be a button, a text field, or any other widget.
  ///
  /// if [enabled] is true, the widget will be interactive automatically to open and dismiss the dropdown menu
  /// when tapping inside/outside of the dropdown button/trigger;
  ///
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final WidgetBuilder builder;

  /// The controller that will be used to manage the dropdown menu and items.
  ///
  /// See also:
  ///   * [DropdownController.single]
  ///   * [DropdownController.multi]
  final DropdownController<T> controller;

  /// Delegate that will be used to build the dropdown menu.
  ///
  /// See also:
  ///   * [ListViewMenuBuilderDelegate]
  ///   * [CustomMenuBuilderDelegate]
  final DropdownMenuBuilderDelegate<T> delegate;

  /// The decoration that will be used to decorate the dropdown menu.
  /// It only takes effect when the menu is displaying.
  ///
  /// See also:
  ///   * [OverlayedDropdownMenu], the dropdown menu widget used to display the items.
  final BoxDecoration? menuDecoration;

  /// The constraints that will be used to constrain the dropdown menu.
  /// It only takes effect when the menu is displaying.
  /// It will work with [crossAxisConstrained] to constrain the dropdown menu if applicable.
  final BoxConstraints? menuConstraints;

  /// The position that will be used to position the dropdown menu.
  ///
  /// See also
  ///   * [DropdownMenuPosition]
  final DropdownMenuPosition menuPosition;

  /// Whether the dropdown menu should be constrained by the cross axis of the dropdown trigger.
  /// It will work with [menuConstraints] to constrain the dropdown menu if applicable.
  /// It only takes effect when the menu is displaying.
  ///
  /// Typically, it is specific if the dropdown menu should have the same width as the dropdown trigger.
  final bool crossAxisConstrained;

  /// Whether the dropdown menu should be dismissed when the user taps outside of both it and the dropdown button.
  final bool dismissible;

  /// if true, the dropdown will be interactive automatically;
  /// otherwise, you need to call [DropdownController.open] and [DropdownController.dismiss] manually.
  final bool enabled;

  /// Whether the dropdown button/trigger built from [builder] should listen to the controller.
  /// As a result, the button [builder] will be rebuilt when [DropdownController] changes, like selected items
  final bool enableListen;
SimpleDropdown.list
  SimpleDropdown.list({
    super.key,
    required this.builder,
    required this.controller,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,

    /// The builder that will be used to build the items in the dropdown menu.
    required MenuItemBuilder<T> itemBuilder,

    /// The builder that will be used to build the separator in the dropdown menu.
    /// it would use [LiveView.separated] internally to build the dropdown menu if provided.
    IndexedWidgetBuilder? separatorBuilder,

    /// The builder that will be used to build the loading indicator in the dropdown menu.
    /// Default to a [CircularProgressIndicator] if not provided.
    WidgetBuilder? loadingBuilder,

    /// The builder that will be used to build the empty list indicator in the dropdown menu.
    /// Default to Text("No items") if not provided.
    WidgetBuilder? emptyListBuilder,
  }) : delegate = ListViewMenuBuilderDelegate<T>(
          itemBuilder: itemBuilder,
          position: menuPosition,
          separatorBuilder: separatorBuilder,
          loadingBuilder: loadingBuilder,
          emptyListBuilder: emptyListBuilder,
        );
SimpleDropdown.custom
  SimpleDropdown.custom({
    super.key,
    required this.builder,
    required this.controller,

    /// The builder that will be used to build the dropdown menu.
    required DropdownMenuBuilder<T> menuBuilder,
    this.menuConstraints,
    this.menuDecoration,
    this.enableListen = true,
    this.menuPosition = const DropdownMenuPosition(),
    this.crossAxisConstrained = true,
    this.dismissible = true,
    this.enabled = true,
  }) : delegate = CustomMenuBuilderDelegate<T>(menuBuilder);
DropdownController
  • Single Selection
  /// A single selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, either tapping the same selected item or [select] null item will unselect it;
  /// otherwise, it will be ignored.
  ///
  /// Only one item can be selected at a time.
  factory DropdownController.single({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// but you can only set one of them as selected.
    List<DropdownItem<T>>? items,
  }) = SingleSelectionDropdownController;
  • Multiple Selection
  /// A multiple selection dropdown controller.
  ///
  /// [unselectable] indicates whether the selected item can be unselected,
  /// if true, tapping the same selected item will unselect it;
  /// otherwise, it will be ignored.
  factory DropdownController.multi({
    // Default is false.
    bool? unselectable,

    /// The initial items that will be shown in the dropdown menu,
    /// you can set multiple of them as selected.
    List<DropdownItem<T>>? items,
  }) = MultiSelectionDropdownController;
Methods
  • void open({VoidCallback? onOpened}): open the dropdown menu

  • void dismiss({VoidCallback? onDismissed}): dismiss the dropdown menu

  • void rebuildMenu() : refresh the dropdown menu if it is opened

  • void dispose(): dispose the controller

  • void select(T? value, {bool dismiss = true, bool refresh = true}): mark the item's as selected

    • dismiss: whether to dismiss the dropdown menu no matter if the value is selected or not
    • refresh: whether to refresh the dropdown menu after the value is selected
  • DropdownItem<T>? getLastSelected(): get the last selected item

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns the last selected item
  • List<DropdownItem<T>> getAllSelectedItems(): get all selected items

    • for single selection, it always returns the current selected item
    • for multiple selection, it returns all selected items
  • Future<void> load(DropdownItemLoader<T> loader, {bool replace = false, bool Function(Object)? onException}): load items from the loader

    • replace: whether to replace the current items with the loaded items. If not, the loaded items will be appended to the current items.
    • onException: a callback to handle the exception thrown by the loader
  • void search<K extends Object>(K query, {required DropdownItemMatcher<K, T> matcher}): search the items by the query

    • matcher: a function to match the query with each item.
  • void setItems(List<DropdownItem<T>> items, {bool replace = false, bool rebuild = true}): set the items to the controller

    • replace: whether to replace the current items with the new items.
      • If not, the new items will be appended to the current items.
      • If yes, the controller would clear internal state and reinitialize itself with the new items.
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void setAsHistoryItems(Object key, List<DropdownItem<T>> items,{bool rebuild = false}): set the items as an history entry and place it on the top of the history entries, like search history

    • key: the key to identify the history items
    • rebuild: whether to rebuild the dropdown menu after the items are set.
  • void restore({bool onlyOnce = false}): restore the initial and loaded items.

    • onlyOnce: if true, only pop the top history entry; otherwise, it will clear all history entries to show the initial and loaded items.

TODO

  • support dropdown menu animation

所屬分類

原始碼儲存庫

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