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套件詳情v3.0.0

fbutton

讓開發者只需掌握一個按鈕組件即可。

近 30 天下載
153
喜歡數
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Pub 分數
125

安裝套件

flutter pub add fbutton

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

FButton 是一個簡化版的 Flutter 套件,專為透過提供單一、統一的按鈕元件來簡化按鈕實作而設計。它將各種按鈕樣式與行為整合至一個直覺的 API 中,降低開發者的複雜度。僅需最少設定,FButton 即支援常見使用情境,例如主要動作、載入狀態與停用狀態,確保應用程式間的 UI 一致性。其著重於簡潔性與可重用性,非常適合重視開發速度與設計一致性的專案。此套件由 Fliggy-Mobile 維護,並託管於 GitHub,以確保透明度與社群貢獻。

適用情境

  • 簡單表單提交
  • 載入狀態指示器
  • 跨螢幕的統一 UI
  • 快速原型設計
  • 可重複使用的按鈕組件
  • 跨平台按鈕一致性

主要特色

  • 單按鈕元件
  • 內建載入狀態
  • 易於自訂
  • 最小化樣板程式碼
  • 支援停用狀態
  • 統一的樣式設計方法

適合對象

  • 初學者 Flutter 開發者
  • 快速應用開發
  • 注重使用者介面一致性的團隊
  • 重複使用按鈕的專案
  • 希望降低程式碼複雜度的團隊
  • 需要輕量級按鈕解決方案的應用程式

使用建議

  • 有限的高級自訂選項
  • 未提及內建圖示支援
  • 依賴外部樣式約定
  • 不適合高度複雜的按鈕互動
  • 可能需要額外的套件以支援擴展功能
  • 未注意到平台特定優化

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

FButton

From then on, developers only need to master one Button component, which is enough.

Support corners, borders, icons, special effects, loading mode, high-quality Neumorphism style.

Author:Newton(coorchice.cb@alibaba-inc.com)

English | 简体中文

Like it? Please cast your Star 🥰 !

✨ Features

  • Rich corner effect

  • Exquisite border decoration

  • Gradient effect

  • Flexible icon support

  • Intimate Loading mode

  • Cool interaction Special effects

  • More sense of space Shadow

  • High-quality Neumorphism style

🛠 Guide

⚙️ Parameters

🔩 Basic parameters
Param Type Necessary Default desc
onPressed VoidCallback true null Click callback. If null, FButton will enter an unavailable state
onPressedDown VoidCallback false null Callback when pressed
onPressedUp VoidCallback false null Callback when lifted
onPressedCancel VoidCallback false null Callback when cancel is pressed
height double false null height
width double false null width
style TextStyle false null text style
disableStyle TextStyle false null Unavailable text style
alignment Alignment false null alignment
text String false null button text
color Color false null Button color
disabledColor Color false null Color when FButton is unavailable
padding EdgeInsetsGeometry false null FButton internal spacing
corner FCorner false null Configure corners of Widget
cornerStyle FCornerStyle false FCornerStyle.round Configure the corner style of Widget. round-rounded corners, bevel-beveled
strokeColor Color false Colors.black Border color
strokeWidth double false 0 Border width. The border will appear when strokeWidth > 0
gradient Gradient false null Configure gradient colors. Will override the color
activeMaskColor Color 否 Colors.transparent The color of the mask when pressed
surfaceStyle FSurface false FSurface.Flat Surface style. Default [FSurface.Flat]. See [FSurface] for details
💫 Effect parameters
Param Type Necessary Default desc
clickEffect bool false false Whether to enable click effects
hoverColor Color false null FButton color when hovering
onHover ValueChanged false null Callback when the mouse enters/exits the component range
highlightColor Color false null The color of the FButton when touched. effect:true required
🔳 Shadow parameters
Param Type Necessary Default desc
shadowColor Color false Colors.grey Shadow color
shadowOffset Offset false Offset.zero Shadow offset
shadowBlur double false 1.0 Shadow blur degree, the larger the value, the larger the shadow range
🖼 Icon & Loading parameters
Param Type Necessary Default desc
image Widget false null An icon can be configured for FButton
imageMargin double false 6.0 Spacing between icon and text
imageAlignment ImageAlignment false ImageAlignment.left Relative position of icon and text
loading bool false false Whether to enter the Loading state
loadingWidget Widget false null Loading widget in loading state. Will override the default Loading effect
clickLoading bool false false Whether to enter Loading state after clicking FButton
loadingColor Color false null Loading colors
loadingStrokeWidth double false 4.0 Loading width
hideTextOnLoading bool false false Whether to hide text in the loading state
loadingText String false null Loading text
loadingSize double false 12 Loading size
🍭 Neumorphism Style
Param Type Necessary Default desc
isSupportNeumorphism bool false false Whether to support the Neumorphism style. Open this item [highlightColor] will be invalid
lightOrientation FLightOrientation false FLightOrientation.LeftTop Valid when [isSupportNeumorphism] is true. The direction of the light source is divided into four directions: upper left, lower left, upper right, and lower right. Used to control the illumination direction of the light source, which will affect the highlight direction and shadow direction
highlightShadowColor Color false null After the Neumorphism style is turned on, the bright shadow color

📺 Demo

🔩 Basic Demo

// FButton #1
FButton(
  height: 40,
  alignment: Alignment.center,
  text: "FButton #1",
  style: TextStyle(color: Colors.white),
  color: Color(0xffffab91),
  onPressed: () {},
)

// FButton #2
FButton(
  padding: const EdgeInsets.fromLTRB(12, 8, 12, 8),
  text: "FButton #2",
  style: TextStyle(color: Colors.white),
  color: Color(0xffffab91),
  corner: FCorner.all(6.0),
)

// FButton #3
FButton(
  padding: const EdgeInsets.fromLTRB(12, 8, 12, 8),
  text: "FButton #3",
  style: TextStyle(color: Colors.white),
  disableStyle: TextStyle(color: Colors.black38),
  color: Color(0xffF8AD36),

  /// set disable Color
  disabledColor: Colors.grey[300],
  corner: FCorner.all(6.0),
)

By simply configuring text and onPressed, you can construct an available FButton.

If onPressed is not set, FButton will be automatically recognized as not unavailable. At this time, ** FButton ** will have a default unavailable status style.

You can also freely configure the style of FButton when it is not available via the disabledXXX attribute.

🎈 Corner & Stroke

// #1
FButton(
  width: 130,
  text: "FButton #1",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFF7043),
  onPressed: () {},
  clickEffect: true,
  
  /// 配置边角大小
  ///
  /// set corner size
  corner: FCorner.all(25),
),

// #2
FButton(
  width: 130,
  text: "FButton #2",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFFA726),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner(
    leftBottomCorner: 40,
    leftTopCorner: 6,
    rightTopCorner: 40,
    rightBottomCorner: 6,
  ),
),

// #3
FButton(
  width: 130,
  text: "FButton #3",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFFc900),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner(leftTopCorner: 10),
  
  /// 设置边角风格
  ///
  /// set corner style
  cornerStyle: FCornerStyle.bevel,
  strokeWidth: 0.5,
  strokeColor: Color(0xffF9A825),
),

// #4
FButton(
  width: 130,
  padding: EdgeInsets.fromLTRB(6, 16, 30, 16),
  text: "FButton #4",
  style: TextStyle(color: Colors.white),
  color: Color(0xff00B0FF),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner(
      rightTopCorner: 25,
      rightBottomCorner: 25),
  cornerStyle: FCornerStyle.bevel,
  strokeWidth: 0.5,
  strokeColor: Color(0xff000000),
),

You can add rounded corners to FButton via the corner property. You can even control each fillet individually。

By default, the corners of FButton are rounded. By setting cornerStyle: FCornerStyle.bevel, you can get a bevel effect.

FButton supports control borders, provided that strokeWidth> 0 can get the effect 🥳.

🌈 Gradient


FButton(
  width: 100,
  height: 60,
  text: "#1",
  style: TextStyle(color: Colors.white),
  color: Color(0xffFFc900),
  
  /// 配置渐变色
  ///
  /// set gradient
  gradient: LinearGradient(colors: [
    Color(0xff00B0FF),
    Color(0xffFFc900),
  ]),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner.all(8),
)

Through the gradient attribute, you can build FButton with gradient colors. You can freely build many types of gradient colors.

🍭 Icon

FButton(
  width: 88,
  height: 38,
  padding: EdgeInsets.all(0),
  text: "Back",
  style: TextStyle(color: Colors.white),
  color: Color(0xffffc900),
  onPressed: () {
    toast(context, "Back!");
  },
  clickEffect: true,
  corner: FCorner(
    leftTopCorner: 25,
    leftBottomCorner: 25,),
  
  /// 配置图标
  /// 
  /// set icon
  image: Icon(
    Icons.arrow_back_ios,
    color: Colors.white,
    size: 12,
  ),

  /// 配置图标与文字的间距
  ///
  /// Configure the spacing between icon and text
  imageMargin: 8,
),

FButton(
  onPressed: () {},
  image: Icon(
    Icons.print,
    color: Colors.grey,
  ),
  imageMargin: 8,

  /// 配置图标与文字相对位置
  ///
  /// Configure the relative position of icons and text
  imageAlignment: ImageAlignment.top,
  text: "Print",
  style: TextStyle(color: textColor),
  color: Colors.transparent,
),

The image property can set an image for FButton and you can adjust the position of the image relative to the text, through imageAlignment.

If the button does not need a background, just set color: Colors.transparent.

🔥 Effect


FButton(
  width: 200,
  text: "Try Me!",
  style: TextStyle(color: textColor),
  color: Color(0xffffc900),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner.all(9),
  
  /// 配置按下时颜色
  ///
  /// set pressed color
  highlightColor: Color(0xffE65100).withOpacity(0.20),
  
  /// 配置 hover 状态时颜色
  ///
  /// set hover color
  hoverColor: Colors.redAccent.withOpacity(0.16),
),

The highlight color of FButton can be configured through the highlightColor property。

hoverColor can configure the color when the mouse moves to the range of FButton, which will be used during Web development.

🔆 Loading

FButton(
  text: "Click top loading",
  style: TextStyle(color: textColor),
  color: Color(0xffffc900),
  ...

  /// 配置 loading 大小
  /// 
  /// set loading size
  loadingSize: 15,

  /// 配置 loading 与文本的间距
  ///
  // Configure the spacing between loading and text
  imageMargin: 6,
  
  /// 配置 loading 的宽
  ///
  /// set loading width
  loadingStrokeWidth: 2,

  /// 是否支持点击自动开始 loading
  /// 
  /// Whether to support automatic loading by clicking
  clickLoading: true,

  /// 配置 loading 的颜色
  ///
  /// set loading color
  loadingColor: Colors.white,

  /// 配置 loading 状态时的文本
  /// 
  /// set loading text
  loadingText: "Loading...",

  /// 配置 loading 与文本的相对位置
  ///
  /// Configure the relative position of loading and text
  imageAlignment: ImageAlignment.top,
),

// #2
FButton(
  width: 170,
  height: 70,
  text: "Click to loading",
  style: TextStyle(color: textColor),
  color: Color(0xffffc900),
  onPressed: () { },
  ...
  imageMargin: 8,
  loadingSize: 15,
  loadingStrokeWidth: 2,
  clickLoading: true,
  loadingColor: Colors.white,
  loadingText: "Loading...",

  /// loading 时隐藏文本
  ///
  /// Hide text when loading
  hideTextOnLoading: true,
)


FButton(
  width: 170,
  height: 70,
  alignment: Alignment.center,
  text: "Click to loading",
  style: TextStyle(color: Colors.white),
  color: Color(0xff90caf9),
  ...
  imageMargin: 8,
  clickLoading: true,
  hideTextOnLoading: true,

  /// 配置自定义 loading 样式
  ///
  /// Configure custom loading style
  loadingWidget: CupertinoActivityIndicator(),
),

Through the loading attribute, you can configure Loading effects for ** FButton **.

When FButton is in Loading state, FButton will enter an unavailable state, onPress will no longer be triggered, and unavailable styles will also be applied.

At the same time loadingText will overwrite text if it is not null.

The click start Loading effect can be achieved through the clickLoading attribute.

The position of loading will be affected by the imageAlignment attribute.

When hideTextOnLoading: true, if FButton is in loading state, its text will be hidden.

Through loadingWidget, developers can set completely customized loading styles.

Shadow


FButton(
  width: 200,
  text: "Shadow",
  textColor: Colors.white,
  color: Color(0xffffc900),
  onPressed: () {},
  clickEffect: true,
  corner: FCorner.all(28),
  
  /// 配置阴影颜色
  ///
  /// set shadow color
  shadowColor: Colors.black87,

  /// 设置组件高斯与阴影形状卷积的标准偏差。
  /// 
  /// Sets the standard deviation of the component's Gaussian convolution with the shadow shape.
  shadowBlur: _shadowBlur,
),

FButton allows you to configure the color, size, and position of the shadow.

🍭 Neumorphism Style

FButton(

  /// 开启 Neumorphism 支持
  ///
  /// Turn on Neumorphism support
  isSupportNeumorphism: true,

  /// 配置光源方向
  ///
  /// Configure light source direction
  lightOrientation: lightOrientation,

  /// 配置亮部阴影
  ///
  /// Configure highlight shadow
  highlightShadowColor: Colors.white,

  /// 配置暗部阴影
  ///
  /// Configure dark shadows
  shadowColor: mainShadowColor,
  strokeColor: mainBackgroundColor,
  strokeWidth: 3.0,
  width: 190,
  height: 60,
  text: "FWidget",
  style: TextStyle(
      color: mainTextTitleColor, fontSize: neumorphismSize_2_2),
  alignment: Alignment.center,
  color: mainBackgroundColor,
  ...
)

FButton brings an incredible, ultra-high texture Neumorphism style to developers.

Developers only need to configure the isSupportNeumorphism parameter to enable and disable the Neumorphism style.

If you want to adjust the style of Neumorphism, you can make subtle adjustments through several attributes related to Shadow, among which:

  • shadowColor: configure the shadow of the shadow

  • highlightShadowColor: configure highlight shadow

FButton also provides lightOrientation parameters, and even allows developers to adjust the care angle, and has obtained different Neumorphism effects.

😃 How to use?

Add dependencies in the project pubspec.yaml file:

🌐 pub dependency

dependencies:
  fbutton: ^<version number>

⚠️ Attention,please go to [pub] (https://pub.dev/packages/fbutton) to get the latest version number of FButton

🖥 git dependencies

dependencies:
  fbutton:
    git:
      url: 'git@github.com:Fliggy-Mobile/fbutton.git'
      ref: '<Branch number or tag number>'

⚠️ Attention,please refer to [FButton] (https://github.com/Fliggy-Mobile/fbutton) official project for branch number or tag.

💡 License

Copyright 2020-present Fliggy Android Team <alitrip_android@list.alibaba-inc.com>.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at following link.

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Like it? Please cast your Star 🥰 !

How to run Demo project?

  1. clone project to local

  2. Enter the project example directory and run the following command

flutter create .
  1. Run the demo in example

所屬分類

依賴

依賴清單 1 項

  • fcontrol^2.0.0

原始碼儲存庫

使用此套件的專案

暫無相關資料。