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套件詳情v2.0.1

flutter_lock_screen

Flutter 帳密頁面螢幕!您可以在專案中使用!

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安裝套件

flutter pub add flutter_lock_screen

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

一個 Flutter 套件,提供可自訂的密碼畫面,用於保護應用程式存取。它讓開發者能透過乾淨直覺的介面實作基於 PIN 的驗證。此套件支援輸入驗證、視覺反饋,並能輕鬆整合至現有專案。設計簡潔且安全,非常適合保護應用內的敏感區域。原始碼公開於 GitHub,確保透明度與可客製化。

適用情境

  • 應用鎖屏
  • 安全登入流程
  • 基於PIN的認證
  • 保護敏感數據
  • 使用者會話保護

主要特色

  • 可自訂的密碼輸入
  • 輸入的視覺反饋
  • 與 Flutter 的輕鬆整合
  • 支援PIN碼輸入
  • 開源且透明

適合對象

  • 開發安全應用的開發者
  • 需要使用者驗證的應用程式
  • 需要簡單PIN保護的項目
  • Flutter 初學者探索認證 UI
  • 具有隱私敏感功能的應用程式

使用建議

  • 無內建生物辨識支援
  • 有限的平台特定自訂
  • 需要手動處理錯誤狀態
  • 不適用於複雜的驗證工作流程
  • PIN 無離線儲存

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter Pass Code Page or Pin Code Page Package

This package gives you beautiful pass code page for using both android and ios.

flutter platform pub package License: MIT

Demo

Screen Shoot Screen Shoot

Finger Print Usage

First, be sure you should ensure that you add the local_auth package as a dependency. And Please read local_auth all integration details. https://pub.dartlang.org/packages/local_auth

iOS Integration Note that this plugin works with both TouchID and FaceID. However, to use the latter, you need to also add:

<key>NSFaceIDUsageDescription</key>
<string>Why is my app authenticating using face id?</string>

to your Info.plist file. Failure to do so results in a dialog that tells the user your app has not been updated to use TouchID.

Android Integration Note that local_auth plugin requires the use of a FragmentActivity as opposed to Activity. This can be easily done by switching to use FlutterFragmentActivity as opposed to FlutterActivity in your manifest (or your own Activity class if you are extending the base class).

Update your project's AndroidManifest.xml file to include the USE_FINGERPRINT permissions:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
          package="com.example.app">
  <uses-permission android:name="android.permission.USE_FINGERPRINT"/>
<manifest>

Usage

It is really easy to use! You should ensure that you add the flutter_lock_screen as a dependency in your flutter project.

dependencies:
  flutter_lock_screen: '^2.0.1'

Than you can use it with below example.

import 'package:flutter/material.dart';
import 'package:local_auth/local_auth.dart';
import 'package:testapp/empty_page.dart';
import 'package:flutter/services.dart';

class PassCodeScreen extends StatefulWidget {
  PassCodeScreen({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _PassCodeScreenState createState() => new _PassCodeScreenState();
}

class _PassCodeScreenState extends State<PassCodeScreen> {
  bool isFingerprint = false;

  Future<Null> biometrics() async {
    final LocalAuthentication auth = new LocalAuthentication();
    bool authenticated = false;

    try {
      authenticated = await auth.authenticateWithBiometrics(
          localizedReason: 'Scan your fingerprint to authenticate',
          useErrorDialogs: true,
          stickyAuth: false);
    } on PlatformException catch (e) {
      print(e);
    }
    if (!mounted) return;
    if (authenticated) {
      setState(() {
        isFingerprint = true;
      });
    }
  }

  @override
  Widget build(BuildContext context) {
    var myPass = [1, 2, 3, 4];
    return LockScreen(
        title: "This is Screet ",
        passLength: myPass.length,
        bgImage: "images/pass_code_bg.jpg",
        fingerPrintImage: "images/fingerprint.png",
        showFingerPass: true,
        fingerFunction: biometrics,
        fingerVerify: isFingerprint,
        borderColor: Colors.white,
        showWrongPassDialog: true,
        wrongPassContent: "Wrong pass please try again.",
        wrongPassTitle: "Opps!",
        wrongPassCancelButtonText: "Cancel",
        passCodeVerify: (passcode) async {
          for (int i = 0; i < myPass.length; i++) {
            if (passcode[i] != myPass[i]) {
              return false;
            }
          }

          return true;
        },
        onSuccess: () {
          Navigator.of(context).pushReplacement(
              new MaterialPageRoute(builder: (BuildContext context) {
            return EmptyPage();
          }));
        });
  }
}

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

Please make sure to update tests as appropriate.

所屬分類

原始碼儲存庫

使用此套件的專案

暫無相關資料。