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套件詳情v2.0.0

global_configuration

一個用於管理不同設定並在應用程式中任何地方提供這些設定的 Flutter 套件。

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安裝套件

flutter pub add global_configuration

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

一個 Flutter 套件,可實現應用程式設定的集中管理,讓設定可在整個應用中存取。它允許開發者從檔案(例如 JSON)中定義和載入設定值,並在全球範圍內存取這些值,而無需透過多層傳遞參數。非常適合處理環境特定的設定,例如 API 端點、功能旗標或應用行為切換。此套件支援所有主要平台,確保在 Android、iOS、Web、macOS、Windows 和 Linux 上具有一致的設定。

適用情境

  • 管理環境特定的 API URL
  • 儲存功能旗標
  • 集中管理應用設定
  • 從 JSON 檔案載入設定
  • 支援多平台應用

主要特色

  • 全域設定存取
  • 基於 JSON 的設定載入
  • 跨平台支援
  • 與 Flutter 的輕鬆整合
  • 環境感知設定

適合對象

  • 大規模 Flutter 應用
  • 多環境部署
  • 需要動態設定的應用程式
  • 管理共用設定的團隊
  • 具有複雜設定需求的專案

使用建議

  • 配置文件必須正確結構化
  • 敏感數據不應以明文形式存儲
  • 需要仔細版本控制設定檔
  • 不適合高度動態的執行時間變更
  • 最佳搭配建構時設定使用

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter Global Configuration

A flutter package for managing different configurations by merging them together and making them available everythere inside the app via a singleton.

Table of Contents

Preamble

This package is also part of the EZ Flutter Framework.

Install

pubspec.yaml

Update pubspec.yaml and add the following line to your dependencies.

dependencies:
  global_configuration: ^2.0.0

Import

Import the package with :

import 'package:global_configuration/global_configuration.dart';

Loading configuration

There are many ways where you can store your configuration files and load them.

Load from asset
Creating a configuration file inside assets/cfg folder

Create a .json file and place it under assets/cfg/ Example filename: assets/cfg/app_settings.json

{
  "key1": "value1",
  "key2": "value2"
}

Remember to update your pubspec.yaml file, so the config can be loaded from the assets directory! The config files must be placed under the assets/cfg/ directory.

flutter:
 assets:
  - assets/cfg/
Load configuration from assets at app start
import 'package:flutter/material.dart';
import 'package:global_configuration/global_configuration.dart';

void main() async{
  await GlobalConfiguration().loadFromAsset("app_settings");
  runApp(MyApp());
}
class MyApp extends StatelessWidget {
  ...
}
Load from path
Creating a configuration file anywhere

Create a file anywhere inside your app.

Load configuration from path at app start
import 'package:flutter/material.dart';
import 'package:global_configuration/global_configuration.dart';

void main() async {
  await GlobalConfiguration().loadFromPath("/path/file.json");
  runApp(MyApp());
}
class MyApp extends StatelessWidget {
  ...
}
Load from path into key

The same as loadFromPath, but the config is added under the given key.

import 'package:flutter/material.dart';
import 'package:global_configuration/global_configuration.dart';

void main() async {
  await GlobalConfiguration().loadFromPathIntoKey("/path/file.json", "env_settings");
  runApp(MyApp());
}
class MyApp extends StatelessWidget {
  ...
}
Load from map
Creating a configuration inside .dart file

Create a dart file which includes your configuration and import it in your main file. Example filename: /config/app_settings.config.dart

final Map<String, String> appSettings = {
  "key1": "value1",
  "key2": "value2"
};
Load configuration from map at app start
import 'package:flutter/material.dart';
import 'package:global_configuration/global_configuration.dart';
import 'config/app_settings.config.dart';

void main() async {
  GlobalConfiguration().loadFromMap(appSettings);
  runApp(MyApp());
}
class MyApp extends StatelessWidget {
  ...
}
Load from url

It is possible to load any json configuration file from a url. Use the method loadFromUrl to load the config via GET request. Please consider using a try / catch. This method will throw an exception if the status code of the GET request is not 200.

The method also accepts query parameters and headers! The header "Accept: application/json" is always included.

Load configuration from url at app start
import 'package:flutter/material.dart';
import 'package:global_configuration/global_configuration.dart';

void main() async{
  try{
    await GlobalConfiguration().loadFromUrl("http://urlToMyConfig.com");
  }catch(e){
    // something went wrong while fetching the config from the url ... do something
  }
  runApp(MyApp());
}
class MyApp extends StatelessWidget {
  ...
}

Using the configuration in your app

Instatiate the GlobalConfiguration class and call any get($key) method.

import 'package:flutter/material.dart';
import 'package:global_configuration/global_configuration.dart';

class CustomWidget extends StatelessWidget {

    CustomWiget(){
        // Access the config in the constructor
        print(GlobalConfiguration().getString("key1")); // prints value1
    }

    @override
     Widget build(BuildContext context) {
        // Access the config in the build method
        return Text(GlobalConfiguration().getString("key2")); // prints value2
     }
}

Overriding configuration

Sometimes it is necessary to override data in the configuration. This can be done by the updateValue method. This method makes a check for the given type of the value and then performs an update the configuration map.

  Map<String, String> appSettings = {
    "key1": "value1",
    "key2": 1
  };
  GlobalConfiguration().loadFromMap(appSettings); // loading the configuration
  print(GlobalConfiguration().getString("key1")); // output : value1
  print(GlobalConfiguration().getString("key2")); // output : 1
  GlobalConfiguration().updateValue("key1", "value2"); // update the value for key1
  GlobalConfiguration().updateValue("key2", 2); // update the value for key2
  print(GlobalConfiguration().getString("key1")); // output : value2
  print(GlobalConfiguration().getString("key2")); // output : 2
Full example

You can find a full example in the example folder.

Changelog

For a detailed changelog, see the CHANGELOG.md file

Copyright and license

MIT License

Copyright (c) 2023 Ephenodrom

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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原始碼儲存庫

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