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list_treeview 封面
套件詳情v0.4.2

list_treeview

適用於 Flutter 的樹狀視圖。基於清單檢視。支援無限增加的子層級和子節點。

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安裝套件

flutter pub add list_treeview

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

ListTreeView 是一個 Flutter 套件,提供基於 ListView 的樹狀檢視 UI 元件,支援無限層級的巢狀子節點與節點。它支援動態展開與收合分支,非常適合顯示階層資料,例如檔案系統、組織圖表或嵌套分類。此套件輕量且能順暢整合至現有的 Flutter 應用程式中。它可在所有主要平台(包含 Android、iOS、macOS、Windows 與 Linux)上運作。

適用情境

  • 顯示階層資料
  • 檔案系統導航
  • 組織架構圖
  • 嵌套類別瀏覽
  • 動態樹結構

主要特色

  • 支援無限層級子項目
  • 基於 ListView 建構以提升效能
  • 可展開/可收合節點
  • 跨平台相容性
  • 輕量且易於整合

適合對象

  • 具有巢狀資料的應用程式
  • 檔案總管
  • 具有群組選項的設定
  • 數據可視化工具
  • 自定義樹狀UI

使用建議

  • 可能影響非常大的樹狀結構的效能
  • 需要手動管理節點狀態
  • 有限的內建樣式選項
  • 未針對極深的層級結構進行優化
  • 無內建搜尋或篩選

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

English | 简体中文

ListTreeView

pub package License: MIT Platform

A tree view for Flutter, built on top of ListView. It manages the tree structure of your data and leaves the UI entirely to you.

Features

  • Bring your own UI. The widget only manages the tree structure of the data — you design every row yourself in an itemBuilder.
  • Efficient. Rows are recycled through ListView's builder, so only visible nodes are built.
  • Unlimited depth. Child levels and child nodes can grow infinitely.
  • Imperative control. Insert, remove, expand/collapse, and select nodes through a controller.
  • Flutter 3.0+ / Dart 3.

Preview

ListTreeView demo animation ListTreeView example overview

Basic & Expand All Insert & Remove Selection Async Lazy Load
Basic and expand-all example Insert and remove example Selection example Async lazy-load example

Installation

Run this command:

flutter pub add list_treeview

This adds a line like the following to your package's pubspec.yaml (and runs an implicit flutter pub get):

dependencies:
  list_treeview: ^0.4.0

Then import it in your Dart code:

import 'package:list_treeview/list_treeview.dart';

Quick start

1. Initialize the controller

The controller must be created before the tree view is built — usually in initState.

class _TreePageState extends State<TreePage> {
  late TreeViewController _controller;

  @override
  void initState() {
    super.initState();
    _controller = TreeViewController();
  }
}
2. Define your data model

Your data class must extend NodeData. Beyond that you can add any properties you like. Make your own fields nullable (or give them defaults) so they remain optional.

/// The data bound to each node.
/// You must extend [NodeData]; everything else is up to you.
class TreeNodeData extends NodeData {
  TreeNodeData({this.label, this.color}) : super();

  final String? label;
  final Color? color;
}
3. Provide the data

Build your node hierarchy with addChild and hand the root-level nodes to the controller via treeData. Data can be loaded synchronously or asynchronously.

Future<void> loadData() async {
  // Data may be fetched asynchronously.
  await Future.delayed(const Duration(seconds: 1));

  final colors = TreeNodeData(label: 'Colors');
  colors.addChild(TreeNodeData(
      label: 'rgb(0,139,69)', color: const Color.fromARGB(255, 0, 139, 69)));
  colors.addChild(TreeNodeData(
      label: 'rgb(0,191,255)', color: const Color.fromARGB(255, 0, 191, 255)));

  final shapes = TreeNodeData(label: 'Shapes');
  shapes.addChild(TreeNodeData(label: 'Circle'));
  shapes.addChild(TreeNodeData(label: 'Square'));

  // Set the root-level nodes.
  _controller.treeData([colors, shapes]);

  setState(() {});
}
4. Build the tree

Render the tree with ListTreeView. Inside itemBuilder, cast the NodeData back to your own type and use level to indent each row.

ListTreeView(
  controller: _controller,
  itemBuilder: (BuildContext context, NodeData data) {
    final item = data as TreeNodeData;
    return Padding(
      padding: EdgeInsets.only(left: item.level * 16.0),
      child: ListTile(
        title: Text(item.label ?? ''),
        // Show a chevron only for nodes that have children.
        trailing: item.children.isNotEmpty
            ? Icon(item.isExpand ? Icons.expand_less : Icons.expand_more)
            : null,
      ),
    );
  },
  onTap: (NodeData item) => debugPrint('tapped index ${item.index}'),
  onLongPress: (NodeData item) => _controller.removeItem(item),
);

By default, tapping a row automatically expands or collapses it (toggleNodeOnTap is true). Set toggleNodeOnTap: false to drive expansion yourself with expandOrCollapse.

Operations

Insert
// Insert as the first child of [parent].
_controller.insertAtFront(parent, newNode);

// Append as the last child.
_controller.insertAtRear(parent, newNode);

// Insert at a specific index.
_controller.insertAtIndex(1, parent, newNode);

// Insert several nodes at the front in one call.
_controller.insertAllAtFront(parent, [nodeA, nodeB]);

Pass null as parent to insert at the root level:

_controller.insertAtFront(null, newNode);   // prepend a root node
_controller.insertAtRear(null, newNode);    // append a root node
_controller.insertAtIndex(1, null, newNode); // insert at root index 1

By default a node is inserted only when its parent is expanded. Pass closeCanInsert: true to insert even when the parent is collapsed:

_controller.insertAtFront(parent, newNode, closeCanInsert: true);
Remove
_controller.removeItem(item);
Expand / collapse
/// Toggle the node at a visible [index] (e.g. `item.index`).
_controller.expandOrCollapse(item.index);

/// Expand or collapse the whole tree at once.
_controller.expandAll();
_controller.collapseAll();

/// Query the current state.
final expanded = _controller.isExpanded(item);

Lazy loading note: child controllers are created only when a parent expands, so expandAll() expands every node whose children are already loaded. Nodes that fetch their children asynchronously are skipped until they have been loaded.

Select
/// Select / deselect a single node.
_controller.selectItem(item);

/// Select / deselect a node together with all of its descendants.
_controller.selectAllChild(item);

Read the result via item.isSelected inside your itemBuilder.

API reference

ListTreeView
Property Type Default Description
controller TreeViewController required Manages the tree data and operations.
itemBuilder Widget Function(BuildContext, NodeData) required Builds the widget for each visible node.
onTap Function(NodeData)? null Called when a row is tapped.
onLongPress Function(NodeData)? null Called when a row is long-pressed.
toggleNodeOnTap bool true Auto expand/collapse a node on tap. Set false to control it yourself.
shrinkWrap bool false Forwarded to the underlying ListView.
reverse bool false Forwarded to the underlying ListView.
padding EdgeInsetsGeometry EdgeInsets.all(0) Padding around the list.
removeTop bool true Remove the top MediaQuery padding.
removeBottom bool true Remove the bottom MediaQuery padding.
TreeViewController
Method Returns Description
treeData(List? data) void Sets the root-level nodes.
insertAtFront(parent, node, {closeCanInsert}) void Inserts node as the first child of parent. Pass null for root level.
insertAllAtFront(parent, nodes, {closeCanInsert}) void Inserts multiple nodes at the front. Pass null for root level.
insertAtRear(parent, node, {closeCanInsert}) void Appends node as the last child. Pass null for root level.
insertAtIndex(index, parent, node, {closeCanInsert}) void Inserts node at index. Pass null for root level.
removeItem(item) void Removes item from the tree.
expandOrCollapse(index) TreeNode Toggles the node at the visible index.
expandItem(treeNode) / collapseItem(treeNode) void Expands / collapses a node.
expandAll() void Expands every (loaded) node in the tree.
collapseAll() void Collapses every node in the tree.
isExpanded(item) bool Whether item is expanded.
selectItem(item) void Toggles the selection of item.
selectAllChild(item) void Toggles the selection of item and all descendants.
indexOfItem(item) int Visible index of item.
levelOfNode(item) int Depth level of item.
parentOfItem(item) NodeData? Parent of item (null for root-level nodes).
itemChildrenLength(item) int Number of direct children.
numberOfVisibleChild() int Total number of currently visible rows.
rebuild() void Forces the tree to rebuild.
NodeData

Extend this class for your own model. The tree keeps the following fields up to date, so you can read them inside itemBuilder:

Property Type Description
children List<NodeData> Direct child nodes. Use addChild() to append.
level int Depth of the node (root level is 0). Use for indenting.
index int Index among all currently visible nodes.
indexInParent int Index within the parent's children.
isExpand bool Whether the node is currently expanded.
isSelected bool Whether the node is selected.
addChild(NodeData child) void Appends a child node.

Example

The example directory is a gallery of focused, runnable demos, each on its own detail page:

  • Basic & Expand All — a nested tree with expand-all / collapse-all toolbar actions.
  • Insert & Remove — add child nodes from any row and remove subtrees.
  • Selection — select a node together with all of its descendants.
  • Async Lazy Load — fetch a branch's children on first tap.

Run it with:

cd example
flutter run

License

Released under the MIT License.

所屬分類

原始碼儲存庫

使用此套件的專案

暫無相關資料。