搜尋套件、儲存庫與 APP 分類

套件詳情v1.0.4

manual_speech_to_text

一個 Flutter 套件,提供對語音轉文字功能的手動控制,允許持續聆聽並具有自訂的開始、暫停、恢復和停止回呼,不會在語音停頓期間自動暫停。

AndroidiOSWebmacOSWindowsLinux
近 30 天下載
235
喜歡數
28
Pub 分數
130

安裝套件

flutter pub add manual_speech_to_text

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

一個 Flutter 套件,提供對語音轉文字處理的細粒度控制,可在語音暫停期間持續捕捉音訊而不會自動中斷。開發者可手動啟動、暫停、恢復和停止辨識,並使用可自訂的回呼函數,非常適合需要連續轉錄的應用程式。專為語音助理、即時字稿工具及對無縫音訊輸入至關重要的互動式應用程式設計。支援多個平台,包括 Android、iOS、Web、macOS、Windows 和 Linux。

適用情境

  • 即時語音輸入
  • 語音控制的應用程式
  • 連續轉錄工作流程
  • 互動式語音介面
  • 基於語音的資料輸入
  • 可客製化的語音助手邏輯

主要特色

  • 手動開始/暫停/繼續/停止控制
  • 語音停頓期間無自動暫停
  • 可自定義的回調處理
  • 連續監聽模式
  • 跨平台支援(Android、iOS、Web、macOS、Windows、Linux)
  • 細粒度音訊串流管理

適合對象

  • 需要對STT流程擁有完全控制權的開發者
  • 需要不斷語音識別的應用程式
  • 語音助手建構者
  • 用於長篇語音輸入的工具
  • 具有自定義語音互動邏輯的應用程式

使用建議

  • 需要手動狀態管理
  • 比自動暫停語音識別套裝更複雜的複雜度
  • 可能需要額外的錯誤處理來應對邊緣情況
  • 依賴於平台特定的語音API
  • 不太適合簡單的單次轉錄

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

manual_speech_to_text

pub package

A Flutter plugin that enhances the standard speech-to-text functionality by providing manual control over speech recognition, including pause and resume capabilities, and improved continuous listening. This package addresses common issues like automatic stopping during silence and lack of manual control in the standard speech-to-text implementation.

Author

Sagar Kalel

Features

  • 🎯 Manual Control: Full control over the speech recognition process with start, stop, pause, and resume capabilities
  • 🔄 Continuous Listening: Automatically restarts listening if interrupted, ensuring no speech is missed
  • 📢 Sound Level Monitoring: Track sound levels during speech recognition
  • 🌍 Language Support: Option to specify custom locale for recognition
  • 📱 Platform Support:
    • ✅ Android
    • 🚧 iOS (Coming Soon)

Quick Start

final controller = ManualSttController();

// Set up listeners
controller.listen(
  onListeningStateChanged: (state) => print('State: $state'),
  onListeningTextChanged: (text) => print('Text: $text'),
  onSoundLevelChanged: (level) => print('Level: $level'),
);

// Start recognition
controller.startStt();

Comparison with Standard speech_to_text

Feature manual_speech_to_text speech_to_text
Pause/Resume ✅ ❌
Continuous Listening ✅ ❌
Sound Level Monitoring ✅ ✅
Manual Control ✅ Limited
Auto-restart on interrupt ✅ ❌

Getting Started

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  manual_speech_to_text: ^1.0.4
Dependencies

This package depends on the following packages:

dependencies:
  permission_handler: ^11.3.1
  speech_to_text: ^7.0.0
Android Setup

Add the following permission to your Android Manifest (android/app/src/main/AndroidManifest.xml):

  <uses-permission android:name="android.permission.RECORD_AUDIO"/>
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.BLUETOOTH"/>
  <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
  <uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
  <!-- other tags -->
  <queries>
      <intent>
          <action android:name="android.speech.RecognitionService" />
      </intent>
  </queries>

Usage

Basic Implementation
import 'package:manual_speech_to_text/manual_speech_to_text.dart';

void main() {
  final controller = ManualSttController();

  // Set up listeners
  controller.listen(
    onListeningStateChanged: (ManualSttState state) {
      print('State changed to: $state');
    },
    onListeningTextChanged: (String text) {
      print('Recognized text: $text');
    },
    onSoundLevelChanged: (double level) {
      print('Sound level: $level');
    },
  );

  // Start listening
  controller.startStt();

  // Pause recognition
  controller.pauseStt();

  // Resume recognition
  controller.resumeStt();

  // Stop recognition
  controller.stopStt();

  // Don't forget to dispose when done
  controller.dispose();
}
Complete Example
import 'package:flutter/material.dart';
import 'package:manual_speech_to_text/manual_speech_to_text.dart';

void main(List<String> args) {
  runApp(const MaterialApp(home: ManualSpeechRecognitionExample()));
}

class ManualSpeechRecognitionExample extends StatefulWidget {
  const ManualSpeechRecognitionExample({super.key});

  @override
  State<ManualSpeechRecognitionExample> createState() =>
      _ManualSpeechRecognitionStateExample();
}

class _ManualSpeechRecognitionStateExample
    extends State<ManualSpeechRecognitionExample> {
  late ManualSttController _controller;
  String _finalRecognizedText = '';
  ManualSttState _currentState = ManualSttState.stopped;
  double _soundLevel = 0.0;

  @override
  void initState() {
    super.initState();
    _controller = ManualSttController(context);
    _setupController();
  }

  void _setupController() {
    _controller.listen(
      onListeningStateChanged: (state) {
        setState(() => _currentState = state);
      },
      onListeningTextChanged: (recognizedText) {
        setState(() => _finalRecognizedText = recognizedText);
      },
      onSoundLevelChanged: (level) {
        setState(() => _soundLevel = level);
      },
    );

    //? Optional: clear text on start
    // _controller.clearTextOnStart = false;

    //? Optional: Set language
    // _controller.localId = 'en-US';

    //? Optional: Enable haptic feedback
    // _controller.enableHapticFeedback = true;

    //? Optional: pause if mute for specified duration
    // _controller.pauseIfMuteFor = Duration(seconds: 10);

    //? Optional: Handle permanently denied microphone permission
    // _controller.handlePermanentlyDeniedPermission(() {
    //   ScaffoldMessenger.of(context).showSnackBar(
    //     const SnackBar(content: Text('Microphone permission is required')),
    //   );
    // });

    //? Optional: Customize Permission Dialog
    // NOTE: if [handlePermanentlyDeniedPermission] this function is used, then below dialog's customization won't work.

    //? Optional:
    // _controller.permanentDenialDialogTitle = 'Microphone Access Required';

    //? Optional:
    // _controller.permanentDenialDialogContent =
    //     'Speech-to-text functionality needs microphone permission.';
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text("Manual Speech Recognition")),
      body: Padding(
        padding: const EdgeInsets.all(16.0),
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text('State: ${_currentState.name}'),
            const SizedBox(height: 16),
            Text(
              'Final Recognized Text: $_finalRecognizedText',
              style: const TextStyle(fontSize: 20),
            ),
            const SizedBox(height: 16),
            LinearProgressIndicator(value: _soundLevel),
            const SizedBox(height: 16),
            Row(
              mainAxisAlignment: MainAxisAlignment.spaceEvenly,
              children: [
                ElevatedButton(
                  onPressed: _currentState == ManualSttState.stopped
                      ? _controller.startStt
                      : null,
                  child: const Text(
                    'Start',
                  ),
                ),
                ElevatedButton(
                  onPressed: _currentState == ManualSttState.listening
                      ? _controller.pauseStt
                      : _currentState == ManualSttState.paused
                          ? _controller.resumeStt
                          : null,
                  child: Text(_currentState == ManualSttState.paused
                      ? 'Resume'
                      : 'Pause'),
                ),
                ElevatedButton(
                  onPressed: _currentState != ManualSttState.stopped
                      ? _controller.stopStt
                      : null,
                  child: const Text('Stop'),
                ),
              ],
            ),
          ],
        ),
      ),
    );
  }
}

API Reference

ManualSttController

The main controller class for managing speech recognition.

Methods
  • listen({required onListeningStateChanged, required onListeningTextChanged, onSoundLevelChanged}): Set up callbacks for state changes, text recognition, and sound level monitoring
  • startStt(): Start speech recognition
  • stopStt(): Stop speech recognition
  • pauseStt(): Pause speech recognition
  • resumeStt(): Resume paused speech recognition
  • dispose(): Clean up resources
Properties
  • enableHapticFeedback: Enable/disable haptic feedback during recognition
  • localId: Set the locale for speech recognition (e.g., 'en-US')
  • handlePermanentlyDeniedPermission: Handle Permanently denied microphone permission
  • permanentDenialDialogTitle : Set the title of the permanent denialization dialog
  • permanentDenialDialogContent : Set the content of the permanent denialization dialog
  • clearTextOnStart: Clears recognized text on [startStt()] method
  • pauseIfMuteFor: Pause if user doesn't speak for specified duration
ManualSttState

Enum representing the possible states of speech recognition:

enum ManualSttState {
  listening,  // Currently listening for speech
  paused,     // Recognition is paused
  stopped     // Recognition is stopped
}

Permission Handling

Automatic Microphone Permission

NOTE: PLEASE ADD MANIFEST CONFIGURATION IN AndroidManifest.xml AS MENTIONED IN DOCUMENT, FOR MORE DETAIL PLEASE REFER STANDARD speech_to_text PACKAGE.

The package now includes built-in microphone permission handling:

  • Automatically requests microphone permission when speech-to-text is initiated
  • Handles first-time and permanent permission denials
  • Provides a custom dialog for permanently denied permissions
Permanent Permission Denial Handling

If microphone permission is permanently denied, the package:

  • Displays a dialog explaining the necessity of microphone access
  • Offers a direct link to app settings
  • Provides a default callback for custom handling

Example of custom permission handling:

// Optional: Handle permanently denied microphone permission
    _controller.handlePermanentlyDeniedPermission(() {
      ScaffoldMessenger.of(context).showSnackBar(
        const SnackBar(content: Text('Microphone permission is required')),
      );
    });
Customizing Permission Dialog
_controller.permanentDenialDialogTitle = 'Microphone Access Required';
_controller.permanentDenialDialogContent = 'Speech-to-text functionality needs microphone permission.';
Manifest Configuration

Ensure your Android Manifest (android/app/src/main/AndroidManifest.xml) includes:

  <uses-permission android:name="android.permission.RECORD_AUDIO"/>
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.BLUETOOTH"/>
  <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
  <uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
  <!-- other tags -->
  <queries>
      <intent>
          <action android:name="android.speech.RecognitionService" />
      </intent>
  </queries>

Best Practices

  1. Resource Management

    // Proper disposal in StatefulWidget
    @override
    void dispose() {
      controller.dispose();
      super.dispose();
    }
    
  2. Error Handling

    try {
      await controller.startStt();
    } catch (e) {
      print('Speech recognition error: $e');
      // Handle error appropriately
    }
    

Platform-Specific Notes

Android
  • Minimum SDK version: 21
  • Requires Google Play Services for speech recognition
  • Works offline for some languages (device-dependent)
iOS (Coming Soon)

Troubleshooting

Common Issues
  1. Microphone Permission

    • Ensure you've added the RECORD_AUDIO permission in AndroidManifest.xml
    • Ensure you've added <action android:name="android.speech.RecognitionService" /> tag in AndroidManifest.xml between proper tags
    • The package handles permission requests, but you might need to handle denied permissions in your app
  2. Recognition Stops Unexpectedly

    • Check if the device is online
    • Verify that the locale is properly set
    • Ensure the app has proper permissions
  3. Recognition Quality Issues

    • Ensure proper microphone proximity
    • Check for background noise interference
    • Verify language settings match spoken language
  4. Performance Optimization

    • Consider enabling haptic feedback for better user experience
    • Implement error handling for network connectivity issues
    • Clear disposed controllers to prevent memory leaks
  5. Beef Sound

  • On some devices, a beep sound is heard:
    • At the start (after calling the startStt method).
    • At the end of the conversation (after calling stopStt or pauseStt methods).
    • During silence (if the user doesn’t speak for a certain duration, typically around 5 seconds on iOS and 2–3 seconds on Android).
  • Unfortunately, this behavior is platform-dependent and cannot be overridden.
  • As per the standard plugin documentation, this is a known limitation and cannot be customized.
Note:
  • For initial setup, if you need more information, please follow the instructions from the documentation of standard speech_to_text.
  • If you encounter any challenges or need additional troubleshooting help, don't forget to refer to the standard speech_to_text package for more insights and best practices.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request. For major changes, please open an issue first to discuss what you would like to change.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Credits

This package builds upon the speech_to_text package, adding manual control and continuous listening capabilities.

所屬分類

依賴

依賴清單 2 項

原始碼儲存庫

使用此套件的專案

暫無相關資料。