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o3d 封面
套件詳情v3.1.3

o3d

在移動和Web平台上的Flutter 3D物件輕鬆控制器(glb格式)

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安裝套件

flutter pub add o3d

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

o3d 是一個 Flutter 套件,可簡化在行動與 Web 平台上整合 GLB 格式的 3D 物件。它提供一個易於使用的控制器,用於呈現、動畫與互動 3D 模型,無需深入瞭解 3D 圖形程式設計。專為希望提升應用程式沉浸式 3D 內容的開發者設計,o3d 可有效率地載入與管理 3D 資產。此套件支援 Android、iOS 與 Web,非常適合需要輕量級 3D 可視化的跨平台應用。

適用情境

  • 新增互動式3D產品預覽
  • 創建教育類3D可視化
  • 提升遊戲體驗
  • 建構虛擬遊覽
  • 在AR/VR應用中整合3D模型

主要特色

  • 支援 GLB 3D 模型格式
  • 跨平台相容性(Android、iOS、Web)
  • 用於加載和控制3D物件的簡單API
  • 內建動畫和互動處理
  • 輕量且針對效能進行了優化

適合對象

  • Flutter 開發者初識 3D
  • 需要3D模型顯示的應用程式
  • 教育和電子商務應用
  • 互動式網路和移動體驗

使用建議

  • 需要 GLB 格式的 3D 模型
  • 僅限基本的3D互動
  • 效能可能在低階裝置上有所差異
  • 無內建物理或進階動畫

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

O3D - Model Viewer for Flutter

This is a Flutter widget for rendering interactive 3D models in the glTF and GLB formats. The widget embeds Google's <model-viewer> web component in a WebView.

Flutter 3D model viewer with O3D

Screenshot

online demo 1: https://babakcode.github.io/ui_3d_test/ / source code

online demo 2: https://babakcode.github.io/ui_3d_flutter/ / source code

Flutter 3d model Flutter 3d model

Features

  1. O3DController controller = O3DController();
  2. cameraTarget: use controller.cameraTarget(20, 20, 5) x, y, z
  3. cameraOrbit: use controller.cameraOrbit(1.2, 1, 4) (theta)deg, (phi)deg, (radius)m
  4. availableAnimations: use controller.availableAnimations().then((animations) => log("Available animations: $animations"));
  5. play: use controller.play() [optional] repetitions => play(repetitions: 2)
  6. pause: use controller.pause()
  7. Renders glTF and GLB models. (Also, USDZ models on iOS 12+.)
  8. Supports animated models, with a configurable auto-play setting.
  9. Optionally supports launching the model into an AR viewer.
  10. Optionally auto-rotates the model, with a configurable delay.
  11. Supports a configurable background color for the widget.

Installation

in pubspec.yaml

dependencies:
  o3d: ^3.1.0
AndroidManifest.xml (Android 9+ only)

Test on real device and to use this widget on Android 9+ devices, your app must be permitted to make an HTTP connection to http://localhost:XXXXX. Android 9 (API level 28) changed the default for android:usesCleartextTraffic from true to false, so you will need to configure your app's android/app/src/main/AndroidManifest.xml as follows:


+    <uses-permission android:name="android.permission.INTERNET"/>

     <application
        android:name="${applicationName}"
        android:icon="@mipmap/ic_launcher"
        android:label="example"
+       android:usesCleartextTraffic="true">
        <activity
            android:name=".MainActivity"

This does not affect Android 8 and earlier.

app/build.gradle (Android only)

Change minSdkVersion to 21.

defaultConfig {
    ...
    minSdkVersion 21
    ...
}
Info.plist (iOS only)

To use this widget on iOS, you need to opt-in to the embedded views preview by adding a boolean property to your app's ios/Runner/Info.plist file, with the key io.flutter.embedded_views_preview and the value YES:


<key>io.flutter.embedded_views_preview</key><true />
web/index.html (Web only)

Modify the <head> tag of your web/index.html to load the JavaScript, like so:

<head>
    <!-- Other stuff -->
    <script type="module" src="./assets/packages/o3d/assets/model-viewer.min.js" defer></script>
</head>

Examples

Importing the library
import 'package:o3d/o3d.dart';
Creating a O3D widget
class _MyHomePageState extends State<MyHomePage> {
  
  // to control the animation
  O3DController controller = O3DController();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: Text(widget.title),
        actions: [
          IconButton(
              onPressed: () => 
                  controller.cameraOrbit(20, 20, 5),
              icon: const Icon(Icons.change_circle)),
          IconButton(
              onPressed: () =>
                  controller.cameraTarget(1.2, 1, 4), 
              icon: const Icon(Icons.change_circle_outlined)),
        ],
      ),
      body: O3D.asset(
         src: 'assets/glb/jeff_johansen_idle.glb', 
         controller: controller,
      ),
    );
  }
}
Loading a bundled Flutter asset
O3D.asset(
  src: 'assets/MyModel.glb',
  // ...
),
Loading a model from the web
body: O3D.network(
   src:'https://modelviewer.dev/shared-assets/models/Astronaut.glb',
   // ...
),
Loading a model from the file system

This is not available on Web.

class HomePage extends StatelessWidget {
   const HomePage({super.key});
   
   @override
   Widget build(BuildContext context) {
      return O3D(src: 'file:///path/to/MyModel.glb',
      // ...
      );
   }
}

projects

babak code Tassio Gustavo Vaibhav Chandolia
BabakCode BabakCode Vaibhav Chandolia youtube video
youtube video link linkedin post link Youtube channel

Compatibility

Notes

We use the Google APP , com.google.android.googlequicksearchbox to display interactive 3D models on Android. The model displays in 'ar_preferred' mode by default, Scene Viewer launches in AR native mode as the entry mode. If Google Play Services for AR (ARCore, com.google.ar.core) isn't present, Scene Viewer gracefully falls back to 3D mode as the entry mode.

Note that due to browsers' CORS security restrictions, the model file must be served with a Access-Control-Allow-Origin: * HTTP header.

Frequently Asked Questions

Q: Why doesn't my 3D model load and/or render?

A: There are several reasons why your model URL could fail to load and render:

  1. It might not be possible to parse the provided glTF or GLB file. Some tools can produce invalid files when exporting glTF. Always run your model files through the glTF Validator to check for this.

所屬分類

依賴

依賴清單 7 項

原始碼儲存庫

使用此套件的專案

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