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套件詳情v2.1.0

triple

分段狀態模式的抽象。用於建立三重儲存。

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安裝套件

flutter pub add triple

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

Triple 是一種基於分段狀態模式的狀態管理解決方案,旨在簡化 Flutter 應用中的狀態處理。它透過 Triple Store 提供一種清晰的抽象,封裝了資料、載入和錯誤狀態。此模式促進了可預測的狀態轉換,並透過分離關注點提升程式碼可讀性。非常適合需要結構化、可擴展狀態邏輯且程式碼量最少的應用。

適用情境

  • 管理複雜的應用程式狀態
  • 處理非同步操作
  • 實現可重用的狀態邏輯
  • 構建可擴展的 UI 組件
  • 簡化錯誤和加載狀態管理

主要特色

  • 分段狀態模式實作
  • 用於狀態管理的三元組儲存
  • 內建支援載入、成功與錯誤狀態
  • 最小化樣板程式碼
  • 與 Flutter 小部件的輕鬆整合

適合對象

  • 尋求結構化狀態管理的開發者
  • 需要明確區分狀態類型的專案
  • 希望實現可預測狀態轉換的團隊
  • 頻繁執行非同步操作的應用程式
  • Flutter 初學者學習狀態模式

使用建議

  • 需要理解分段狀態模式
  • 可能為簡單狀態需求增加開銷
  • 僅限於狀態分割有益的用例
  • 並非所有狀態管理解決方案的完整替代品

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Triple - Segmented State Pattern


Logo Logo

Welcome to Triple! Design Pattern for State Management.

· Report Bug · Request Feature



Table of Contents
  1. About The Project
  2. Usage
    1. Installation
    2. How to use?
  3. Contributing
  4. Contact
  5. Contributors


:memo: About The Project

What is Triple?

Triple is a nickname to SSP (Segmented State Standard). Some packages were created to make it easier for developers to start using the standard. We'll call it an extension.

Segmented State Pattern (SSP)

When we talk about a single flow state, we end up solving architecture problems early, as we will have only one data flow for each state.

In addition to the maintainability and to the ease of use architecture, we also have the possibility of increasing this flow with other standards such as the Observer, which gives reactivity to the component when it is modified, and Memento, which makes it possible to revert or redo this state.

A beautiful example of a pattern with a single flow is BLoC, giving reactivity to a state allowing all transformations in that flow. This (although complicated for some), consolidates very well in the architecture of a project, even the limits of this practice are beneficial for not allowing the developer to resort to other solutions for the architecture and the standard for its resource.

There are other ways to promote reactivity in a property instead of the entire object, such as MobX's Observable and Flutter's ValueNotifier, and that gives us a lot of choices. However, we lose some important architecture limits, which can put in check the project maintenance in the future. Therefore, it needs a standard to force limits on the individual reactivity of each property and thereby improve the maintainability of the components responsible for managing the states of the application.

Triple is a nickname to SSP (Segmented State Standard). Some packages were created to make it easier for developers to start using the standard. We'll call it an extension.


This project is distributed under the MIT License. See LICENSE.txt for more information.


✨ Usage

The SSP segments the state into 3 reactive parts, the state value (state), the error object (error), and the state loading action (loading).

These segments are observed in a listener or separate listeners. They can also be combined to obtain a new segment, always starting from the 3 main segments.

Installation

Dependencies

add the following dependencies to your pubspec.yaml file:

dependencies:
  flutter_triple: ^1.3.0
Import

Import the package in your code with:

import 'package:flutter_triple/flutter_triple.dart';

How to use?

Create a Store

Create a class that extends NotifierStore<Error, State>. The first type is the type of the error, the second is the type of the state.

class CounterStore extends NotifierStore<Exception, int> {
  CounterStore() : super(0);

  void increment() => update(state + 1);
  void decrement() => update(state - 1);
}
Consume with Listeners, Builders and Consumers

Consume the store with scopes ScopedBuilder, ScopedListener and ScopedConsumer.


class CounterPage extends StatefulWidget {
  @override
  _CounterPageState createState() => _CounterPageState();
}

class _CounterPageState extends State<CounterPage> {
  final store = CounterStore();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Counter'),
      ),
      body: ScopedBuilder<CounterStore, Exception, int>(
        store: store,
        onLoading: (context) => Center(child: CircularProgressIndicator()),
        onError: (context, error) => Center(child: Text(error.toString())),
        onState: (context, state) => Center(
          child: Text(
            '$state',
            style: Theme.of(context).textTheme.headline4,
          ),
        ),
      ),
      floatingActionButton: Row(
          mainAxisAlignment: MainAxisAlignment.end,
          children: [
            FloatingActionButton(
              onPressed: store.decrement,
              tooltip: 'Decrement',
              child: Icon(Icons.remove),
            ),
            SizedBox(width: 5),
            FloatingActionButton(
              onPressed: store.increment,
              tooltip: 'Increment',
              child: Icon(Icons.add),
            ),
          ],
        ),
    );
  }
}

🧑‍💻 Contributing

Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the appropriate tag. Don't forget to give the project a star! Thanks again!

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

Remember to include a tag, and to follow Conventional Commits and Semantic Versioning when uploading your commit and/or creating the issue.

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💬 Contact

Flutterando Community

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👥 Contributors

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🛠️ Maintaned by


This fork version is maintained by Flutterando.

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原始碼儲存庫

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