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Capa de flame
Detalhes do pacotev1.38.2

flame

Um motor de jogo minimalista para Flutter, oferece um bom conjunto de módulos algo independentes que você pode escolher.

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Instalar pacote

flutter pub add flame

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Flame é um motor de jogos leve e modular para Flutter, projetado para criar jogos 2D com flexibilidade e desempenho. Oferece uma coleção de módulos independentes e compostos — como renderização, tratamento de entrada, física e áudio — que os desenvolvedores podem misturar e combinar conforme as necessidades do projeto. Construído especificamente para o Flutter, o Flame aproveita as capacidades da plataforma enquanto fornece ferramentas e abstrações específicas para jogos. Sua abordagem minimalista incentiva arquitetura limpa e desenvolvimento eficiente. O Flame suporta múltiplas plataformas, incluindo Android, iOS, Web, macOS, Windows e Linux, tornando-o ideal para criação de jogos multiplataforma.

Casos de uso

  • jogos móveis 2D
  • jogos baseados na web
  • Jogos para desktop
  • jogos educativos
  • Prototipagem de mecânicas de jogo

Principais recursos

  • Arquitetura modular
  • Suporte multiplataforma
  • Sistema de física embutido
  • tratamento de entrada baseado em eventos
  • Leve e rápido
  • Integração fácil com o Flutter

Indicado para

  • Desenvolvedores Flutter novos em desenvolvimento de jogos
  • Desenvolvedores de jogos experientes procurando modularidade
  • Projetos que exigem implantação multiplataforma
  • Jogos 2D de pequeno a médio porte
  • Equipes que desejam componentes flexíveis e reutilizáveis

Considerações

  • Suporte 3D embutido limitado
  • Curva de aprendizado acentuada para sistemas complexos
  • Menos maduro do que alguns motores completos
  • Requer conhecimento dos fundamentos do Flutter
  • Tamanho da comunidade menor que os principais motores de jogo

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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