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Detalhes do pacotev1.8.18

flame_fire_atlas

Atlasses de textura fáceis de usar para o engine flame criados com o editor fire atlas

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Instalar pacote

flutter pub add flame_fire_atlas

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

flame_fire_atlas fornece uma maneira simples de gerenciar atlas de texturas para o engine de jogos Flame, gerados usando o editor Fire Atlas. Ele simplifica a integração de spritesheets ao empacotar texturas de forma eficiente e permitindo acesso rápido em tempo de execução. Projetado especificamente para o Flame, ele melhora o desempenho em jogos 2D reduzindo chamadas de desenho e otimizando o uso de memória. O pacote suporta múltiplas plataformas, garantindo comportamento consistente em Android, iOS, Web, macOS, Windows e Linux.

Casos de uso

  • Gerenciamento de sprites de jogo 2D
  • otimizando o carregamento de texturas
  • empacotamento de ativos de jogo
  • desenvolvimento de jogos multiplataforma
  • renderização eficiente com folhas de sprites

Principais recursos

  • integração contínua com o motor Flame
  • gerado pelo editor Fire Atlas
  • suporta múltiplas plataformas
  • reduz chamadas de desenho
  • uso otimizado de memória

Indicado para

  • Desenvolvedores de jogos Flame
  • Projetos de jogos 2D com muitos sprites
  • design de jogo voltado para desempenho
  • desenvolvedores usando o Fire Atlas para criação de ativos

Considerações

  • requer editor Fire Atlas para criação de atlas
  • limitado ao ecossistema da engine Flame
  • não adequado para cenas não 2D ou complexas 3D

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

Categorias

Dependências

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Repositório-fonte

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