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Detalhes do pacotev1.4.4

flame_lint

Pacote Flame lint

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Instalar pacote

flutter pub add flame_lint

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Flame Lint é um pacote de verificação de código para projetos Flutter usando o engine de jogos Flame, projetado para impor estilos de código consistentes e melhores práticas. Ele fornece regras pré-definidas especialmente adaptadas ao desenvolvimento com Flame, ajudando os desenvolvedores a identificar erros comuns e manter códigos limpos e legíveis. Integrado via pub add, suporta todas as principais plataformas, incluindo Android, iOS, Web, macOS, Windows e Linux. O pacote melhora a qualidade do código alinhando-se às convenções e padrões da comunidade Flame.

Casos de uso

  • Aplicando padrões de codificação específicos do Flame
  • Melhorando a consistência do código no desenvolvimento de jogos
  • Automatizando verificações de qualidade de código em pipelines CI/CD
  • Apoiar a colaboração da equipe em projetos Flame
  • Identificando anti-padrões na lógica do jogo
  • Mantendo uma arquitetura limpa em jogos 2D

Principais recursos

  • Regras de lint específicas do Flame pré-definidas
  • Integração sem interrupções com ferramentas do Flutter e Dart
  • Suporte multiplataforma
  • Configurações de regra personalizáveis
  • Feedback em tempo real durante o desenvolvimento
  • Alinhamento com as diretrizes da comunidade Flame

Indicado para

  • Desenvolvedores Flutter usando o engine Flame
  • Equipes construindo jogos 2D com Flame
  • Projetos que exigem controle rigoroso da qualidade do código
  • Novatos aprendendo melhores práticas do Flame
  • Ambientes de CI/CD que impõem padrões de código

Considerações

  • Requer configuração do motor Flame
  • Pode ser necessário ajustes personalizados nas regras para necessidades exclusivas do projeto
  • Não aplicável fora de projetos baseados em Flame
  • Pode ser necessário mais configurações para fluxos de trabalho complexos
  • Limitado ao ecossistema Dart/Flutter
  • Dependente da compatibilidade da versão do Flame engine

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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Dependências

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Repositório-fonte

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