Orientação gerada a partir de informações públicas. Apenas para referência.
O pacote de layout promove um design de interface consistente entre plataformas e tamanhos de tela ao fornecer espaçamentos uniformes e elementos de layout reutilizáveis. Simplifica o design responsivo em aplicativos Flutter, garantindo harmonia visual no Android, iOS, Web, macOS, Windows e Linux. Ao padronizar espaçamento e estrutura, reduz o código boilerplate e melhora a manutenibilidade. O pacote é ideal para equipes que buscam impor consistência de design sem sacrificar flexibilidade.
Casos de uso
Desenvolvimento de aplicativos multiplataforma
Design de interface do usuário responsivo
Manter a consistência do design
Reduzindo código de layout repetitivo
Implementação do sistema de design
Principais recursos
Diretrizes de espaçamento uniforme
Componentes de layout reutilizáveis
design com agnóstico de plataforma
Layouts responsivos simplificados
Integração com projetos Flutter existentes
Indicado para
Equipes usando sistemas de design
Desenvolvedores priorizando consistência
Projetos direcionados para múltiplas plataformas
Aplicativos que exigem layouts escalonáveis
desenvolvedores do Flutter focados em UI
Considerações
Requer o cumprimento das regras definidas de espaçamento
Pode ser necessário personalizar para designs únicos
Melhor combinado com um sistema de design abrangente
Limitado à estrutura de layout, não ao estilo
Não é um framework de interface completo
README original
Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.
Layout
Following the Material Design Guidelines, Layout encourage consistency across platforms, environments, and screen sizes by using uniform elements and spacing.
This package aims to provide the tools to implement a responsive layout in an easy and consistent way.
If you want to learn more in detail about layout in Material Design I recommend you the official website.
Let's get started!
Everything starts with the Layout widget. Usually added at the top of your widget tree, but you can place it wherever you need it.
It uses its widget constraints to calculate its breakpoint, columns, gutters, and margins.
A breakpoint is the range of predetermined screen sizes that have specific layout requirements. At a given breakpoint range, the layout adjusts to suit the screen size and orientation.
Each breakpoint range determines the number of columns, and recommended margins and gutters, for each display size.
The most important layout values are the ones relative to the breakpoint. These are the most common and useful as you can define a value for different breakpoint sizes. If a breakpoint is not provided, its value will correspond to the first previous/smaller breakpoint.
finaldouble padding = context.layout.value(
xs: 0.0, // sm value will be like xs 0.0
md: 24.0, // lg value will be like md 24.0
xl: 48.0
);
Layout values can be reused in different parts of the app with even different Layout widgets. For that they need to be created as
Margin widths are defined as fixed values at each breakpoint range. To better adapt to the screen, the margin width can change at different breakpoints. Wider margins are more appropriate for larger screens, as they create more whitespace around the perimeter of content.
By default the margin values are the ones from the Material Design Guidelines. 16dp for screens with a width less than 720dp and 24 for bigger screens.
You can override these values in any moment by providing the margin param.
Fluid Margins
Some times you want to have a fixed width that stays the same across screen sizes.
Fluid margins are dynamically updated to keep a fixed size of its inner child. These fixed sizes are by default the ones from the Material Design Guidelines but can also easily customizable.
AdaptiveBuilder
A widget that allows easily to build responsive layouts