Orientação gerada a partir de informações públicas. Apenas para referência.
Um pacote leve do Flutter que oferece uma variedade de animações de carregamento implementadas inteiramente em Dart. Ele fornece indicadores de carregamento suaves e personalizáveis sem exigir dependências externas. Ideal para exibir estados de carregamento em aplicativos em múltiplas plataformas, ele suporta Android, iOS, Web, macOS, Windows e Linux. O pacote é fácil de integrar e usar, tornando-se perfeito para melhorar a experiência do usuário durante operações assíncronas.
Casos de uso
Exibindo estados de carregamento em formulários
Mostrando progresso durante a busca de dados
Melhorando a IU durante as transições de página
Fornecendo feedback visual em tarefas em segundo plano
Criando telas de carregamento personalizadas
Principais recursos
Implementação pura em Dart
Nenhuma dependência adicional
Suporte multiplataforma
Múltiplos estilos de animação
Fácil de personalizar
Tamanho leve
Indicado para
Interfaces de carregamento simples
Aplicativos direcionados a múltiplas plataformas
Desenvolvedores evitando bibliotecas externas
Melhorias na interface do usuário em aplicativos móveis e web
Integração rápida em projetos existentes
Considerações
Limitado a animações básicas de carregamento
Nenhuma opção de personalização avançada além da cor e do tamanho
As animações podem não ser tão performáticas em dispositivos de baixa gama
Não adequado para lógica de carregamento complexa
Falta estados internos de erro ou sucesso
README original
Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.
LoadingIndicator
A collection of out of the box loading animations written in pure dart, no extra dependency, inspired by loaders.css and NVActivityIndicatorView.
Demo
Now, you can click this site to preview.3D effect will be invalid in web.
Use the release helper from the latest master checkout to calculate the next
version from the existing stable tags and update the root pubspec.yaml and
CHANGELOG.md:
patch, minor, and major are supported, as well as an explicit version
such as 4.0.2. The helper refreshes tags from origin and ignores local tags
that no longer exist remotely. It accepts a release tag that is either in the
current history or fully represented by cherry-picked commits, and refuses to
continue when the latest tag cannot be matched to the current history. For an
automatic patch, it asks GitHub for notes before changing files and copies the
returned Markdown into the dated changelog entry. A real patch
run (not --dry-run) requires a clean master matching origin/master,
updates only the root pubspec.yaml and CHANGELOG.md, commits them, pushes
master, creates and pushes the next version tag, and invokes gh release create with
the generated notes. It does not modify
example/pubspec.yaml. gh must be installed and authenticated. The existing
tag-triggered workflow safely skips release creation when the script has
already created it. minor, major, and explicit versions update the local
root pubspec.yaml and CHANGELOG.md with a placeholder, then print the
release-notes command.
Usage
Simple but powerful parameters
LoadingIndicator(
indicatorType: Indicator.ballPulse, // Required: animation type
colors: const [Colors.white], // Optional: color collection
strokeWidth: 2, // Optional: stroke and line width
backgroundColor: Colors.black, // Optional: widget background
pathBackgroundColor: Colors.black, // Optional: stroke background
)
strokeWidth controls the bar width of lineScale, lineScaleParty,
lineScalePulseOut, lineScalePulseOutRapid, and lineSpinFadeLoader.
When omitted, these indicators keep their original size-derived bar width.
Without a controller, every indicator plays continuously. To control playback,
create and dispose a LoadingIndicatorController with your widget:
_controller.pause(); // Freeze the current frame immediately.await _controller.pauseAt(0.5); // Pause the next time progress reaches 50%.await _controller.pauseAt(
1.0,
behavior: LoadingIndicatorPauseBehavior.jumpToTarget,
); // Advance the complete animation group to the target and pause now.
_controller.resume();
progress is the normalized position (0.0 to 1.0) of an indicator's
reference animation track: 0.0 is the start of a loop and 1.0 is its final
frame before reset. pauseAt completes only after the indicator has paused.
Replacing a pending command or disposing the controller completes that Future
with LoadingIndicatorCommandCanceled. One controller can be attached to only
one LoadingIndicator at a time; the last command sent while detached is
applied on the next attachment.
Migrating from 3.x
Version 4.0 removes the pause widget parameter. Replace it with a controller:
Copyright 2019 Tino Guo.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.