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Detalhes do pacotev1.0.4

manual_speech_to_text

Um pacote Flutter que fornece controle manual sobre a funcionalidade de fala para texto, permitindo escuta contínua com callbacks personalizados de início, pausa, retomada e parada sem pausas automáticas durante pausas na fala.

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Instalar pacote

flutter pub add manual_speech_to_text

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Um pacote Flutter que oferece controle granular sobre o processamento de fala para texto, permitindo captura contínua de áudio sem interrupções automáticas durante pausas na fala. Os desenvolvedores podem iniciar, pausar, retomar e parar manualmente o reconhecimento com callbacks personalizáveis, tornando-o ideal para aplicativos que exigem transcrição ininterrupta. Projetado para uso em assistentes de voz, ferramentas de digitação em tempo real e aplicativos interativos onde uma entrada de áudio sem interrupções é crítica. Suporta múltiplas plataformas, incluindo Android, iOS, Web, macOS, Windows e Linux.

Casos de uso

  • Dictação de voz em tempo real
  • Aplicações controladas por voz
  • Fluxos contínuos de transcrição
  • Interfaces de voz interativas
  • Entrada de dados baseada em voz
  • Lógica de assistente de voz personalizável

Principais recursos

  • Controles manuais de início/pausa/resumo/parada
  • Sem pausas automáticas durante pausas na fala
  • Tratamento de retorno personalizável
  • Modo de escuta contínua
  • Suporte multiplataforma (Android, iOS, Web, macOS, Windows, Linux)
  • Gerenciamento de fluxo de áudio granular

Indicado para

  • Desenvolvedores que precisam de controle total sobre os processos de STT
  • Aplicações que exigem reconhecimento de fala ininterrupto
  • Construtores de assistente de voz
  • Ferramentas para entrada de voz longa
  • Aplicativos com lógica personalizada de interação por voz

Considerações

  • Requer gerenciamento manual do estado
  • Complexidade maior do que os pacotes de STT com pausa automática
  • Pode ser necessário um tratamento adicional de erros para casos extremos
  • Depende de APIs de fala específicas da plataforma
  • Não é ideal para transcrições simples de uma única vez

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

manual_speech_to_text

pub package

A Flutter plugin that enhances the standard speech-to-text functionality by providing manual control over speech recognition, including pause and resume capabilities, and improved continuous listening. This package addresses common issues like automatic stopping during silence and lack of manual control in the standard speech-to-text implementation.

Author

Sagar Kalel

Features

  • 🎯 Manual Control: Full control over the speech recognition process with start, stop, pause, and resume capabilities
  • 🔄 Continuous Listening: Automatically restarts listening if interrupted, ensuring no speech is missed
  • 📢 Sound Level Monitoring: Track sound levels during speech recognition
  • 🌍 Language Support: Option to specify custom locale for recognition
  • 📱 Platform Support:
    • ✅ Android
    • 🚧 iOS (Coming Soon)

Quick Start

final controller = ManualSttController();

// Set up listeners
controller.listen(
  onListeningStateChanged: (state) => print('State: $state'),
  onListeningTextChanged: (text) => print('Text: $text'),
  onSoundLevelChanged: (level) => print('Level: $level'),
);

// Start recognition
controller.startStt();

Comparison with Standard speech_to_text

Feature manual_speech_to_text speech_to_text
Pause/Resume ✅ ❌
Continuous Listening ✅ ❌
Sound Level Monitoring ✅ ✅
Manual Control ✅ Limited
Auto-restart on interrupt ✅ ❌

Getting Started

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  manual_speech_to_text: ^1.0.4
Dependencies

This package depends on the following packages:

dependencies:
  permission_handler: ^11.3.1
  speech_to_text: ^7.0.0
Android Setup

Add the following permission to your Android Manifest (android/app/src/main/AndroidManifest.xml):

  <uses-permission android:name="android.permission.RECORD_AUDIO"/>
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.BLUETOOTH"/>
  <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
  <uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
  <!-- other tags -->
  <queries>
      <intent>
          <action android:name="android.speech.RecognitionService" />
      </intent>
  </queries>

Usage

Basic Implementation
import 'package:manual_speech_to_text/manual_speech_to_text.dart';

void main() {
  final controller = ManualSttController();

  // Set up listeners
  controller.listen(
    onListeningStateChanged: (ManualSttState state) {
      print('State changed to: $state');
    },
    onListeningTextChanged: (String text) {
      print('Recognized text: $text');
    },
    onSoundLevelChanged: (double level) {
      print('Sound level: $level');
    },
  );

  // Start listening
  controller.startStt();

  // Pause recognition
  controller.pauseStt();

  // Resume recognition
  controller.resumeStt();

  // Stop recognition
  controller.stopStt();

  // Don't forget to dispose when done
  controller.dispose();
}
Complete Example
import 'package:flutter/material.dart';
import 'package:manual_speech_to_text/manual_speech_to_text.dart';

void main(List<String> args) {
  runApp(const MaterialApp(home: ManualSpeechRecognitionExample()));
}

class ManualSpeechRecognitionExample extends StatefulWidget {
  const ManualSpeechRecognitionExample({super.key});

  @override
  State<ManualSpeechRecognitionExample> createState() =>
      _ManualSpeechRecognitionStateExample();
}

class _ManualSpeechRecognitionStateExample
    extends State<ManualSpeechRecognitionExample> {
  late ManualSttController _controller;
  String _finalRecognizedText = '';
  ManualSttState _currentState = ManualSttState.stopped;
  double _soundLevel = 0.0;

  @override
  void initState() {
    super.initState();
    _controller = ManualSttController(context);
    _setupController();
  }

  void _setupController() {
    _controller.listen(
      onListeningStateChanged: (state) {
        setState(() => _currentState = state);
      },
      onListeningTextChanged: (recognizedText) {
        setState(() => _finalRecognizedText = recognizedText);
      },
      onSoundLevelChanged: (level) {
        setState(() => _soundLevel = level);
      },
    );

    //? Optional: clear text on start
    // _controller.clearTextOnStart = false;

    //? Optional: Set language
    // _controller.localId = 'en-US';

    //? Optional: Enable haptic feedback
    // _controller.enableHapticFeedback = true;

    //? Optional: pause if mute for specified duration
    // _controller.pauseIfMuteFor = Duration(seconds: 10);

    //? Optional: Handle permanently denied microphone permission
    // _controller.handlePermanentlyDeniedPermission(() {
    //   ScaffoldMessenger.of(context).showSnackBar(
    //     const SnackBar(content: Text('Microphone permission is required')),
    //   );
    // });

    //? Optional: Customize Permission Dialog
    // NOTE: if [handlePermanentlyDeniedPermission] this function is used, then below dialog's customization won't work.

    //? Optional:
    // _controller.permanentDenialDialogTitle = 'Microphone Access Required';

    //? Optional:
    // _controller.permanentDenialDialogContent =
    //     'Speech-to-text functionality needs microphone permission.';
  }

  @override
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: const Text("Manual Speech Recognition")),
      body: Padding(
        padding: const EdgeInsets.all(16.0),
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text('State: ${_currentState.name}'),
            const SizedBox(height: 16),
            Text(
              'Final Recognized Text: $_finalRecognizedText',
              style: const TextStyle(fontSize: 20),
            ),
            const SizedBox(height: 16),
            LinearProgressIndicator(value: _soundLevel),
            const SizedBox(height: 16),
            Row(
              mainAxisAlignment: MainAxisAlignment.spaceEvenly,
              children: [
                ElevatedButton(
                  onPressed: _currentState == ManualSttState.stopped
                      ? _controller.startStt
                      : null,
                  child: const Text(
                    'Start',
                  ),
                ),
                ElevatedButton(
                  onPressed: _currentState == ManualSttState.listening
                      ? _controller.pauseStt
                      : _currentState == ManualSttState.paused
                          ? _controller.resumeStt
                          : null,
                  child: Text(_currentState == ManualSttState.paused
                      ? 'Resume'
                      : 'Pause'),
                ),
                ElevatedButton(
                  onPressed: _currentState != ManualSttState.stopped
                      ? _controller.stopStt
                      : null,
                  child: const Text('Stop'),
                ),
              ],
            ),
          ],
        ),
      ),
    );
  }
}

API Reference

ManualSttController

The main controller class for managing speech recognition.

Methods
  • listen({required onListeningStateChanged, required onListeningTextChanged, onSoundLevelChanged}): Set up callbacks for state changes, text recognition, and sound level monitoring
  • startStt(): Start speech recognition
  • stopStt(): Stop speech recognition
  • pauseStt(): Pause speech recognition
  • resumeStt(): Resume paused speech recognition
  • dispose(): Clean up resources
Properties
  • enableHapticFeedback: Enable/disable haptic feedback during recognition
  • localId: Set the locale for speech recognition (e.g., 'en-US')
  • handlePermanentlyDeniedPermission: Handle Permanently denied microphone permission
  • permanentDenialDialogTitle : Set the title of the permanent denialization dialog
  • permanentDenialDialogContent : Set the content of the permanent denialization dialog
  • clearTextOnStart: Clears recognized text on [startStt()] method
  • pauseIfMuteFor: Pause if user doesn't speak for specified duration
ManualSttState

Enum representing the possible states of speech recognition:

enum ManualSttState {
  listening,  // Currently listening for speech
  paused,     // Recognition is paused
  stopped     // Recognition is stopped
}

Permission Handling

Automatic Microphone Permission

NOTE: PLEASE ADD MANIFEST CONFIGURATION IN AndroidManifest.xml AS MENTIONED IN DOCUMENT, FOR MORE DETAIL PLEASE REFER STANDARD speech_to_text PACKAGE.

The package now includes built-in microphone permission handling:

  • Automatically requests microphone permission when speech-to-text is initiated
  • Handles first-time and permanent permission denials
  • Provides a custom dialog for permanently denied permissions
Permanent Permission Denial Handling

If microphone permission is permanently denied, the package:

  • Displays a dialog explaining the necessity of microphone access
  • Offers a direct link to app settings
  • Provides a default callback for custom handling

Example of custom permission handling:

// Optional: Handle permanently denied microphone permission
    _controller.handlePermanentlyDeniedPermission(() {
      ScaffoldMessenger.of(context).showSnackBar(
        const SnackBar(content: Text('Microphone permission is required')),
      );
    });
Customizing Permission Dialog
_controller.permanentDenialDialogTitle = 'Microphone Access Required';
_controller.permanentDenialDialogContent = 'Speech-to-text functionality needs microphone permission.';
Manifest Configuration

Ensure your Android Manifest (android/app/src/main/AndroidManifest.xml) includes:

  <uses-permission android:name="android.permission.RECORD_AUDIO"/>
  <uses-permission android:name="android.permission.INTERNET"/>
  <uses-permission android:name="android.permission.BLUETOOTH"/>
  <uses-permission android:name="android.permission.BLUETOOTH_ADMIN"/>
  <uses-permission android:name="android.permission.BLUETOOTH_CONNECT"/>
  <!-- other tags -->
  <queries>
      <intent>
          <action android:name="android.speech.RecognitionService" />
      </intent>
  </queries>

Best Practices

  1. Resource Management

    // Proper disposal in StatefulWidget
    @override
    void dispose() {
      controller.dispose();
      super.dispose();
    }
    
  2. Error Handling

    try {
      await controller.startStt();
    } catch (e) {
      print('Speech recognition error: $e');
      // Handle error appropriately
    }
    

Platform-Specific Notes

Android
  • Minimum SDK version: 21
  • Requires Google Play Services for speech recognition
  • Works offline for some languages (device-dependent)
iOS (Coming Soon)

Troubleshooting

Common Issues
  1. Microphone Permission

    • Ensure you've added the RECORD_AUDIO permission in AndroidManifest.xml
    • Ensure you've added <action android:name="android.speech.RecognitionService" /> tag in AndroidManifest.xml between proper tags
    • The package handles permission requests, but you might need to handle denied permissions in your app
  2. Recognition Stops Unexpectedly

    • Check if the device is online
    • Verify that the locale is properly set
    • Ensure the app has proper permissions
  3. Recognition Quality Issues

    • Ensure proper microphone proximity
    • Check for background noise interference
    • Verify language settings match spoken language
  4. Performance Optimization

    • Consider enabling haptic feedback for better user experience
    • Implement error handling for network connectivity issues
    • Clear disposed controllers to prevent memory leaks
  5. Beef Sound

  • On some devices, a beep sound is heard:
    • At the start (after calling the startStt method).
    • At the end of the conversation (after calling stopStt or pauseStt methods).
    • During silence (if the user doesn’t speak for a certain duration, typically around 5 seconds on iOS and 2–3 seconds on Android).
  • Unfortunately, this behavior is platform-dependent and cannot be overridden.
  • As per the standard plugin documentation, this is a known limitation and cannot be customized.
Note:
  • For initial setup, if you need more information, please follow the instructions from the documentation of standard speech_to_text.
  • If you encounter any challenges or need additional troubleshooting help, don't forget to refer to the standard speech_to_text package for more insights and best practices.

Contributing

Contributions are welcome! Please feel free to submit a Pull Request. For major changes, please open an issue first to discuss what you would like to change.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Credits

This package builds upon the speech_to_text package, adding manual control and continuous listening capabilities.

Categorias

Dependências

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Repositório-fonte

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