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Capa de o3d
Detalhes do pacotev3.1.3

o3d

O controlador fácil de objetos 3D do Flutter (formato glb) nas plataformas móveis e web

AndroidiOSWeb
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Instalar pacote

flutter pub add o3d

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

o3d é um pacote Flutter que simplifica a integração de objetos 3D no formato GLB em plataformas móveis e web. Ele fornece um controlador fácil de usar para renderizar, animar e interagir com modelos 3D sem exigir conhecimento profundo de programação de gráficos 3D. Projetado para desenvolvedores que buscam aprimorar aplicativos com conteúdo 3D imersivo, o o3d simplifica o processo de carregar e gerenciar ativos 3D de forma eficiente. O pacote suporta Android, iOS e Web, tornando-o ideal para aplicações multiplataforma que precisam de visualização 3D leve.

Casos de uso

  • Adicionar visualizações interativas 3D do produto
  • Criando visualizações 3D educacionais
  • Melhorar experiências de jogos
  • Construindo tours virtuais
  • Integrando modelos 3D em aplicativos de AR/VR

Principais recursos

  • Suporta o formato de modelo 3D GLB
  • Compatibilidade multiplataforma (Android, iOS, Web)
  • API simples para carregar e controlar objetos 3D
  • Animação e manipulação de interação embutidas
  • Leve e otimizado para desempenho

Indicado para

  • Desenvolvedores Flutter novos em 3D
  • Aplicativos que exigem exibição de modelo 3D
  • Aplicativos educacionais e de comércio eletrônico
  • Experiências interativas na web e móveis

Considerações

  • Requer modelos 3D no formato GLB
  • Limitado a interações 3D básicas
  • O desempenho pode variar em dispositivos de baixa potência
  • Nenhuma física embutida ou animações avançadas

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

O3D - Model Viewer for Flutter

This is a Flutter widget for rendering interactive 3D models in the glTF and GLB formats. The widget embeds Google's <model-viewer> web component in a WebView.

Flutter 3D model viewer with O3D

Screenshot

online demo 1: https://babakcode.github.io/ui_3d_test/ / source code

online demo 2: https://babakcode.github.io/ui_3d_flutter/ / source code

Flutter 3d model Flutter 3d model

Features

  1. O3DController controller = O3DController();
  2. cameraTarget: use controller.cameraTarget(20, 20, 5) x, y, z
  3. cameraOrbit: use controller.cameraOrbit(1.2, 1, 4) (theta)deg, (phi)deg, (radius)m
  4. availableAnimations: use controller.availableAnimations().then((animations) => log("Available animations: $animations"));
  5. play: use controller.play() [optional] repetitions => play(repetitions: 2)
  6. pause: use controller.pause()
  7. Renders glTF and GLB models. (Also, USDZ models on iOS 12+.)
  8. Supports animated models, with a configurable auto-play setting.
  9. Optionally supports launching the model into an AR viewer.
  10. Optionally auto-rotates the model, with a configurable delay.
  11. Supports a configurable background color for the widget.

Installation

in pubspec.yaml

dependencies:
  o3d: ^3.1.0
AndroidManifest.xml (Android 9+ only)

Test on real device and to use this widget on Android 9+ devices, your app must be permitted to make an HTTP connection to http://localhost:XXXXX. Android 9 (API level 28) changed the default for android:usesCleartextTraffic from true to false, so you will need to configure your app's android/app/src/main/AndroidManifest.xml as follows:


+    <uses-permission android:name="android.permission.INTERNET"/>

     <application
        android:name="${applicationName}"
        android:icon="@mipmap/ic_launcher"
        android:label="example"
+       android:usesCleartextTraffic="true">
        <activity
            android:name=".MainActivity"

This does not affect Android 8 and earlier.

app/build.gradle (Android only)

Change minSdkVersion to 21.

defaultConfig {
    ...
    minSdkVersion 21
    ...
}
Info.plist (iOS only)

To use this widget on iOS, you need to opt-in to the embedded views preview by adding a boolean property to your app's ios/Runner/Info.plist file, with the key io.flutter.embedded_views_preview and the value YES:


<key>io.flutter.embedded_views_preview</key><true />
web/index.html (Web only)

Modify the <head> tag of your web/index.html to load the JavaScript, like so:

<head>
    <!-- Other stuff -->
    <script type="module" src="./assets/packages/o3d/assets/model-viewer.min.js" defer></script>
</head>

Examples

Importing the library
import 'package:o3d/o3d.dart';
Creating a O3D widget
class _MyHomePageState extends State<MyHomePage> {
  
  // to control the animation
  O3DController controller = O3DController();

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: Text(widget.title),
        actions: [
          IconButton(
              onPressed: () => 
                  controller.cameraOrbit(20, 20, 5),
              icon: const Icon(Icons.change_circle)),
          IconButton(
              onPressed: () =>
                  controller.cameraTarget(1.2, 1, 4), 
              icon: const Icon(Icons.change_circle_outlined)),
        ],
      ),
      body: O3D.asset(
         src: 'assets/glb/jeff_johansen_idle.glb', 
         controller: controller,
      ),
    );
  }
}
Loading a bundled Flutter asset
O3D.asset(
  src: 'assets/MyModel.glb',
  // ...
),
Loading a model from the web
body: O3D.network(
   src:'https://modelviewer.dev/shared-assets/models/Astronaut.glb',
   // ...
),
Loading a model from the file system

This is not available on Web.

class HomePage extends StatelessWidget {
   const HomePage({super.key});
   
   @override
   Widget build(BuildContext context) {
      return O3D(src: 'file:///path/to/MyModel.glb',
      // ...
      );
   }
}

projects

babak code Tassio Gustavo Vaibhav Chandolia
BabakCode BabakCode Vaibhav Chandolia youtube video
youtube video link linkedin post link Youtube channel

Compatibility

Notes

We use the Google APP , com.google.android.googlequicksearchbox to display interactive 3D models on Android. The model displays in 'ar_preferred' mode by default, Scene Viewer launches in AR native mode as the entry mode. If Google Play Services for AR (ARCore, com.google.ar.core) isn't present, Scene Viewer gracefully falls back to 3D mode as the entry mode.

Note that due to browsers' CORS security restrictions, the model file must be served with a Access-Control-Allow-Origin: * HTTP header.

Frequently Asked Questions

Q: Why doesn't my 3D model load and/or render?

A: There are several reasons why your model URL could fail to load and render:

  1. It might not be possible to parse the provided glTF or GLB file. Some tools can produce invalid files when exporting glTF. Always run your model files through the glTF Validator to check for this.

Categorias

Dependências

Lista de dependências 7 itens

Repositório-fonte

Projetos que usam este pacote

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