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Capa de recursive_tree_flutter
Detalhes do pacotev1.0.4

recursive_tree_flutter

Um pacote de árvore de visualização que se concentra na estrutura de dados em árvore e a exibe na interface do usuário.

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Instalar pacote

flutter pub add recursive_tree_flutter

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Um pacote Flutter projetado para visualizar estruturas de dados em árvore em uma interface hierárquica. Permite que desenvolvedores renderizem dados aninhados como visualizações de árvore interativas, com suporte para expansão e colapso dinâmico de nós. O pacote enfatiza uma lógica de renderização limpa e recursiva e é otimizado para desempenho com grandes conjuntos de dados. Ideal para aplicações que exigem representação de dados estruturados, como exploradores de arquivos, organogramas ou hierarquias de categorias. Construído com o sistema de widgets do Flutter, integra-se perfeitamente em todas as principais plataformas.

Casos de uso

  • Exibindo diretórios do sistema de arquivos
  • Renderização de organogramas
  • Mostrando hierarquias de categoria e subcategoria
  • Construção de árvores de configuração
  • Visualização de estruturas de dados JSON ou XML

Principais recursos

  • renderização recursiva de nó
  • Nós expansíveis e colapsáveis
  • Estilo de nó personalizável
  • Suporte para aninhamento profundo
  • Compatibilidade multiplataforma
  • Renderização eficiente para árvores grandes

Indicado para

  • Desenvolvedores construindo interfaces de dados hierárquicos
  • Aplicativos que precisam de navegação interativa em árvore
  • Projetos com modelos de dados aninhados
  • UIs que exigem estrutura de árvore visual
  • Aplicativos Flutter direcionados a múltiplas plataformas

Considerações

  • Pode exigir otimização para árvores muito grandes
  • Estilização personalizada exige compreensão dos widgets do Flutter
  • Interatividade embutida limitada além de expandir/colapsar
  • Não adequado para estruturas de dados planas
  • O desempenho depende da complexidade do nó

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

recursive_tree_flutter

Languages:

English Vietnamese

The recursive_tree_flutter library helps build a tree data structure and visualizes it as an inheritance tree (stack view or expandable tree view). While most tree-view libraries focus on the interface, recursive_tree_flutter prioritizes the tree data structure, allowing it to support various special UI styles - that's the strength of this library. For example, it can update the tree when a node is selected, return a list of chosen nodes/leaves, return a list of favorite nodes...

Table of contents

Code example

Reference to Explaining the working of the Expandable Tree based on ExpandableTreeMixin.

import 'package:flutter/material.dart';
import 'package:recursive_tree_flutter/recursive_tree_flutter.dart';

import '../data/custom_node_type.dart';
import '../data/example_vts_department_data.dart';

class ExTreeSingleChoice extends StatefulWidget {
  const ExTreeSingleChoice({super.key});

  @override
  State<ExTreeSingleChoice> createState() => _ExTreeSingleChoiceState();
}

class _ExTreeSingleChoiceState extends State<ExTreeSingleChoice> {
  late TreeType<CustomNodeType> _tree;
  final TextEditingController _textController = TextEditingController();

  @override
  void initState() {
    _tree = sampleTree();
    super.initState();
  }

  @override
  void dispose() {
    _textController.dispose();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTap: () => FocusManager.instance.primaryFocus?.unfocus(),
      child: Scaffold(
        appBar: AppBar(
          title: const Text("Example Single Choice Expandable Tree"),
        ),
        body: Column(
          children: [
            Expanded(
              flex: 4,
              child: SingleChildScrollView(
                child: _VTSNodeWidget(
                  _tree,
                  onNodeDataChanged: () => setState(() {}),
                ),
              ),
            ),
            Expanded(
              flex: 1,
              child: TextFormField(
                controller: _textController,
                decoration: const InputDecoration(
                  hintText: "PRESS ENTER TO UPDATE",
                ),
                onFieldSubmitted: (value) {
                  updateTreeWithSearchingTitle(_tree, value);
                  setState(() {});
                },
              ),
            ),
          ],
        ),
      ),
    );
  }
}

//? ____________________________________________________________________________

class _VTSNodeWidget extends StatefulWidget {
  const _VTSNodeWidget(
    this.tree, {
    required this.onNodeDataChanged,
  });

  final TreeType<CustomNodeType> tree;

  /// IMPORTANT: Because this library **DOESN'T** use any state management
  /// library, therefore I need to use call back function like this - although
  /// it is more readable if using `Provider`.
  final VoidCallback onNodeDataChanged;

  @override
  State<_VTSNodeWidget> createState() => _VTSNodeWidgetState();
}

class _VTSNodeWidgetState<T extends AbsNodeType> extends State<_VTSNodeWidget>
    with SingleTickerProviderStateMixin, ExpandableTreeMixin<CustomNodeType> {
  final Tween<double> _turnsTween = Tween<double>(begin: -0.25, end: 0.0);

  @override
  initState() {
    super.initState();
    initTree();
    initRotationController();
    if (tree.data.isExpanded) {
      rotationController.forward();
    }
  }

  @override
  void initTree() {
    tree = widget.tree;
  }

  @override
  void initRotationController() {
    rotationController = AnimationController(
      duration: const Duration(milliseconds: 300),
      vsync: this,
    );
  }

  @override
  void dispose() {
    disposeRotationController();
    super.dispose();
  }

  @override
  Widget build(BuildContext context) => buildView();

  @override
  Widget buildNode() {
    if (!widget.tree.data.isShowedInSearching) return const SizedBox.shrink();

    return InkWell(
      onTap: updateStateToggleExpansion,
      child: Row(
        children: [
          buildRotationIcon(),
          Expanded(child: buildTitle()),
          buildTrailing(),
        ],
      ),
    );
  }

  //* __________________________________________________________________________

  Widget buildRotationIcon() {
    return RotationTransition(
      turns: _turnsTween.animate(rotationController),
      child: tree.isLeaf
          ? Container()
          : IconButton(
              iconSize: 16,
              icon: const Icon(Icons.expand_more, size: 16.0),
              onPressed: updateStateToggleExpansion,
            ),
    );
  }

  Widget buildTitle() {
    return Padding(
      padding: const EdgeInsets.symmetric(horizontal: 6.0),
      child: Text(
        tree.data.title + (tree.isLeaf ? "" : " (${tree.children.length})"),
        maxLines: 1,
        overflow: TextOverflow.ellipsis,
      ),
    );
  }

  Widget buildTrailing() {
    if (tree.data.isUnavailable) {
      return const Icon(Icons.close_rounded, color: Colors.red);
    }

    if (tree.isLeaf) {
      return Checkbox(
        value: tree.data.isChosen!, // leaves always is true or false
        onChanged: (value) {
          updateTreeSingleChoice(tree, !tree.data.isChosen!);
          widget.onNodeDataChanged();
        },
      );
    }

    return const SizedBox.shrink();
  }

  //* __________________________________________________________________________

  @override
  List<Widget> generateChildrenNodesWidget(
          List<TreeType<CustomNodeType>> list) =>
      List.generate(
        list.length,
        (int index) => _VTSNodeWidget(
          list[index],
          onNodeDataChanged: widget.onNodeDataChanged,
        ),
      );

  @override
  void updateStateToggleExpansion() => setState(() => toggleExpansion());
}

Result:

Demo 5

Features

Some features provided by this library include:

  • Building a tree data structure (Dart code).
  • Various functions for tree operations, such as finding nodes, searching with text, updating multiple choice/single choice trees, etc.
  • Allows lazy-loading to expand the tree at runtime.
  • The tree data structure can be used independently from the Flutter UI.
  • Visualizes the tree structure using Flutter.
  • Allows customization of the Flutter UI to suit specific requirements.

Contents

Tree Data Structure (Dart code)

Inspired by the structure of a directory tree on a computer, there are two types of nodes: directories and files. A directory can contain multiple files and other directories, and a file is the smallest level that cannot contain anything else.

Similarly to the directory tree structure on a computer, recursive_tree_flutter will build a tree data structure that includes inner nodes and leaf nodes.

  • AbsNodeType: An abstract class representing the data type of a node. A node can be either an inner node or a leaf node. This class has the following properties:
    • id: required, dynamic.
    • title: required, String.
    • isInner: boolean, default is true.
    • isUnavailable: boolean, default is false.
    • isChosen: nullable boolean, default is false.
    • isExpanded: boolean, default is false.
    • isFavorite: boolean, default is false.
    • isShowedInSearching: boolean, default is true. Also known as isDisplayable, được sử dụng used when the UI tree has a search function.
    • clone(): abstract method, T extends AbsNodeType. Allows cloning the object.
  • TreeType: The tree data structure.
    • T is the Implement Class of AbsNodeType.
    • data: required, T.
    • children: required, List<TreeType<T>>.
    • parent: required, TreeType<T>?. If parent == null, it means we are at the root of the entire tree.
    • isChildrenLoadedLazily: boolean, default is false. Only used if the current tree is lazy-loading, indicating whether the children have been loaded before or not.
    • isLeaf: Is current tree at a leaf node?
    • isRoot: Is current tree at the root node?
    • clone(tree, parent): static method. Allows cloning a tree.
Helper Functions (Dart code)
Flutter UI Tree

StackWidget: The UI tree is built using the stack approach. Multiple choice, data is parsed only once:

Demo 1

StackWidget: The UI tree is built using the lazy-loading stack approach. Multiple choice, data is parsed at runtime:

Demo 2

ExpandableTreeWidget: The UI tree is built using the expandable approach, and data is parsed only once:

Demo 3

VTSDepartmentTreeWidget: Another UI tree built using the expandable approach, and data is parsed only once:

Demo 4

SingleChoiceTreeWidget: Another UI tree built using the expandable approach, and data is parsed only once, single choice:

Demo 5

LazySingleChoiceTreeWidget: Another UI tree built using the expandable approach, data is parsed at runtime, single choice:

Demo 6

ExVNRegions: Vietnam's regions, tree is customized with different color for each level, data is parsed only once:

Demo 7

ExVTSDms4TreeScreen: Viettel VTS DMS.4 tree:

Demo 8
Explaining the working of the Expandable Tree based on ExpandableTreeMixin

An expandable UI tree has the following structure:

SingleChildScrollView( // tree is scrollable
  - NodeWidget (root)
    -- NodeWidget
      +++ NodeWidget
      +++ NodeWidget
      +++ NodeWidget
    -- NodeWidget
      +++ NodeWidget
    ...
)

We can see that NodeWidget is a StatefulWidget built recursively and wrapped by SingleChildScrollView to provide scrolling capability to the tree. Updating the tree (data) will change the state/UI of the NodeWidget - this can be done using setState or Provider for management. NodeWidget will inherit ExpandableTreeMixin (as shown in the example VTSDepartmentTreeWidget using setState) with some functions like:

  • initTree(): Initializes the tree (data) (called in initState()).
  • initRotationController(): Initializes the rotationController variable used to create an animation effect when expanding the UI tree (called in initState()).
  • disposeRotationController().
  • buildView(): Builds the UI of the tree (already written).
  • buildNode(): Builds the UI of a node (must be implemented). This function allows developers to freely customize the UI in unlimited ways.
  • buildChildrenNodes(): Builds the child nodes with animation for expansion (already written).
  • generateChildrenNodesWidget(): Returns List<NodeWidget>, must be implemented (an example is provided in the function documentation).
  • toggleExpansion(): Determines whether to collapse/expand the child nodes.
  • updateStateToggleExpansion(): Updates the state after performing the collapse/expand action.

BSD-3-Clause License

Copyright (c) 2023, Viettel Solutions

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this
   list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

3. Neither the name of the copyright holder nor the names of its
   contributors may be used to endorse or promote products derived from
   this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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