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Detalhes do pacotev17.3.1

simple_3d

Este pacote foi criado para a conveniência de não especialistas em 3D, incluindo cientistas.

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Instalar pacote

flutter pub add simple_3d

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Simple 3D é um pacote do Flutter projetado para simplificar a visualização 3D para não especialistas, especialmente cientistas e pesquisadores. Ele oferece uma interface acessível para criar e renderizar cenas 3D sem exigir conhecimento profundo de programação em gráficos 3D. O pacote suporta múltiplas plataformas, incluindo Android, iOS, Web, macOS, Windows e Linux, tornando-o versátil para aplicações multiplataforma. Com configuração mínima, os usuários podem integrar rapidamente modelos 3D, animações e elementos interativos aos seus aplicativos.

Casos de uso

  • visualização de dados científicos
  • Demonstrações 3D educacionais
  • Visualizações interativas de produtos
  • Aplicativos 3D multiplataforma
  • Prototipagem de interfaces 3D

Principais recursos

  • API fácil de usar para iniciantes
  • Suporta múltiplas plataformas
  • Renderização de modelo 3D embutida
  • Leve e rápido
  • Compatibilidade multiplataforma

Indicado para

  • Cientistas que precisam de visualizações 3D
  • Desenvolvedores Flutter novos em 3D
  • Educadores criando conteúdo interativo
  • Prototipadores de aplicativos explorando 3D
  • Usuários não técnicos construindo aplicativos 3D

Considerações

  • Recursos avançados limitados em 3D
  • Mais adequado para cenas 3D simples
  • Pode exigir otimização adicional para modelos complexos
  • Não ideal para jogos de alta performance ou simulações
  • Depende do desempenho subjacente do WebGL/OpenGL

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

simple_3d

(en)Japanese ver is here.
(ja)この解説の日本語版はここにあります。

Overview

This package is a working Flutter(Dart) implementation of Simple 3D Format.
Simple 3D Format is a file format that makes it easy for non-experts to handle 3D objects.
The file output in this format has the extension .sp3d, and the inner class convert to JSON. All the data about one object is contained in one file.
This specification aims to minimize complexity, make it easier to read in a text editor, and make it versatile.
Made for science, it can be difficult to use in other genres. For the development of science, I aim to be able to use it without being affected by interests and conflicts.

Usage

Quick Start

I created a package for rendering Sp3dObj.
You can use it more easily by using the following packages.
See the simple_3d_renderer package for how to use it.

simple_3d_renderer
util_simple_3d

If you want to implement Undo/Redo functionality in an app that directly edits Sp3dObj,
you can use the following package.
file_state_manager

Although this is a very experimental project, there are also packages for converting from other 3D formats.
However, this package is intended for scientific use and only minimal compatibility is supported due to differences in functionality with other 3D formats.
convert_simple_3d

Create Data
final sp3dObj = Sp3dObj(
    [Sp3dV3D(0, 0, 0)],
    [
      Sp3dFragment(
          [
            Sp3dFace([0], 0)
          ],
          isParticle: true,
          r: 1)
    ],
    [
      Sp3dMaterial(
        Color.fromARGB(255, 0, 255, 0),
        true,
        1,
        Color.fromARGB(255, 0, 255, 0),
      )
    ],
    []);
Operation example
// Move
sp3dObj.move(Sp3dV3D(1,0,0));
// Rotate
sp3dObj.rotate(Sp3dV3D(0,1,0),45*pi/180);
// Vertex manipulation
// You can do many other things with the Sp3dV3D feature.
sp3dObj.vertices[0] += Sp3dV3D(1,0,0);
Convert
final sp3dObjDict = sp3dObj.toDict();
Load
final restored = Sp3dObj.fromDict(sp3dObjDict);

Support

If you need paid support for any reason, please contact my company.
This package is developed by me personally, but may be supported via the company.
SimpleAppli Inc.

Format Name

Simple 3D Format

Filename Extension

.sp3d

MIME Type ( Temporary )

model/x.sp3d

Suitable

Science(For example, physical calculation), Simple Games, etc.

Not Suitable

Advanced graphics.

Structure ( Decoded object )

  • Sp3dObj
    • vertices: List
      • v: Sp3dV3D
    • fragments: List
      • fragment: Sp3dFragment
        • faces: List, The definition of the face. Represents a triangular or square mesh.
          • face: Sp3dFace
            • vertexIndexList: List, Vertices index. Counterclockwise rotation from the upper left.
              • index: int
            • materialIndex: int?
        • isParticle: bool.
        • r: double, Radius for particle type.
        • physics: Sp3dPhysics?, An object with multiple variables used in physical calculations.
        • isTouchable: bool, If false, rendered this fragment will be excluded from touche calculation.
        • name: String?, The fragment name.
        • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • materials: List
      • material: Sp3dMaterial
        • bg: Color, argb.
        • isFill: bool, if false, stroke line only.
        • strokeWidth: double
        • strokeColor: Color, argb
        • imageIndex: int?, Fills the face with the specified image, which is not null.
        • textureCoordinates: List?, Cutout coordinates when you want to use a part of the image. 3 or 6 points(In the case of a square, specify it with two triangles).
        • name: String?, The material name.
        • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • images: list
      • image: Uint8List, png data.
    • id: String?
    • name: String?
    • author: String?
    • physics: Sp3dPhysics?, An object with multiple variables used in physical calculations.
    • option: Map<String, dynamic>?, Optional attributes that may be added for each app. However, only parameters that can be converted to JSON can be entered.
    • layerNum: int, Drawing priority in the depth direction that is enabled for rendering software. Layers with smaller numbers are drawn first.
    • drawMode: enum, Enum for specifying the mode in which the Sp3dObj is drawn by the renderer.

About version control

It is as follows in version 3.1.0 or later.
The C part will be changed at the time of version upgrade.

  • Changes such as adding variables, structure change that cause problems when reading previous files.
    • C.X.X
  • Adding methods, etc.
    • X.C.X
  • Minor changes and bug fixes.
    • X.X.C

License

This software is released under the MIT License, see LICENSE file.

Trademarks

  • “Dart” and “Flutter” are trademarks of Google LLC.
    This package is not developed or endorsed by Google LLC.

Categorias

Dependências

Lista de dependências 1 itens

  • file_state_manager^3.0.1

Repositório-fonte

Projetos que usam este pacote