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Detalhes do pacotev0.2.1

web_socket_client

Um cliente WebSocket simples para Dart que inclui lógica de reconexão automática.

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Instalar pacote

flutter pub add web_socket_client

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Um cliente WebSocket leve para Dart que permite comunicação em tempo real entre clientes e servidores. Possui lógica de reconexão automática embutida, garantindo conexões estáveis mesmo durante interrupções de rede. Projetado para simplicidade e confiabilidade, suporta todas as principais plataformas, incluindo Android, iOS, Web, macOS, Windows e Linux. Ideal para aplicações que exigem fluxos de dados persistentes e bidirecionais, como aplicativos de bate-papo, atualizações em tempo real ou ferramentas colaborativas.

Casos de uso

  • Aplicações de bate-papo em tempo real
  • Transmissão ao vivo de dados
  • Ferramentas de edição colaborativa
  • comunicação de dispositivo IoT
  • Sistemas de notificação

Principais recursos

  • Reconexão automática
  • Suporte multiplataforma
  • API simples
  • Tratamento de erros embutido
  • Leve e eficiente

Indicado para

  • Desenvolvedores construindo recursos em tempo real
  • Aplicativos que exigem conexões persistentes
  • Projetos em múltiplas plataformas
  • Equipes priorizando a estabilidade da conexão

Considerações

  • Requer um servidor WebSocket compatível
  • Pode ser necessário lógica personalizada de repetição para casos de uso específicos
  • Limitado apenas ao protocolo WebSocket
  • Não adequado para comunicação não em tempo real

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

WebSocket Client

build coverage pub package style: very good analysis License: MIT

A simple WebSocket client for Dart which includes automatic reconnection logic.

Quick Start 🚀

// Create a WebSocket client.
final socket = WebSocket(Uri.parse('ws://localhost:8080'));

// Listen to messages from the server.
socket.messages.listen((message) {
  // Handle incoming messages.
});

// Send a message to the server.
socket.send('ping');

// Close the connection.
socket.close();

Establishing a Connection 🔌

The WebSocket client will attempt to establish a connection immediately upon initialization. By default, a timeout will occur if establishing a connection exceeds 60 seconds but a custom timeout duration can be provided:

final uri = Uri.parse('ws://localhost:8080');

// Trigger a timeout if establishing a connection exceeds 10s.
final timeout = Duration(seconds: 10);
final socket = WebSocket(uri, timeout: timeout);

Reconnecting 🔄

If the WebSocket client is not able to establish a connection, it will automatically attempt to reconnect using the provided Backoff strategy. By default, a BinaryExponentialBackoff is used but a custom backoff can be provided.

There are three built-in backoff strategies but a custom backoff strategy can be written by implementing the Backoff interface.

ConstantBackoff

This backoff strategy will make the WebSocket client wait a constant amount of time between reconnection attempts.

// Wait a constant 1s between reconnection attempts.
// [1, 1, 1, ...]
const backoff = ConstantBackoff(Duration(seconds: 1));
final socket = WebSocket(uri, backoff: backoff);

LinearBackoff

This backoff strategy will make the WebSocket client wait a linearly increasing amount of time until an optional maximum duration is reached.

// Initially wait 0s and increase the wait time by 1s until a maximum of 5s is reached.
// [0, 1, 2, 3, 4, 5, 5, 5, ...]
const backoff = LinearBackoff(
  initial: Duration(seconds: 0),
  increment: Duration(seconds: 1),
  maximum: Duration(seconds: 5),
);
final socket = WebSocket(uri, backoff: backoff);

BinaryExponentialBackoff

This backoff strategy will make the WebSocket client wait an exponentially increasing amount of time until a maximum step is reached.

// Initially wait 1s and double the wait time until a maximum step of of 3 is reached.
// [1, 2, 4, 4, 4, ...]
const backoff = BinaryExponentialBackoff(
  initial: Duration(seconds: 1),
  maximumStep: 3
);
final socket = WebSocket(uri, backoff: backoff);

Monitoring the Connection ⚡️

The WebSocket client exposes a connection object which can be used to query the connection state at any given time as well as listen to real-time changes in the connection state.

final uri = Uri.parse('ws://localhost:8080');
final socket = WebSocket(uri);

// Listen to changes in the connection state.
socket.connection.listen((state) {
  // Handle changes in the connection state.
});

// Query the current connection state.
final connectionState = socket.connection.state;

The connection state can be one of the following:

  • connecting: the connection has not yet been established.
  • connected: the connection is established and communication is possible.
  • reconnecting: the connection was lost and is in the process of being re-established.
  • reconnected: the connection was lost and has been re-established.
  • disconnecting: the connection is going through the closing handshake or the close method has been invoked.
  • disconnected: the WebSocket connection has been closed or could not be established.

* The disconnected connection state contains nullable fields for the close code, close reason, error, and stack trace.

Sending Messages 📤

Once a WebSocket connection has been established, messages can be sent to the server via send:

final socket = WebSocket(Uri.parse('ws://localhost:8080'));

// Wait until a connection has been established.
await socket.connection.firstWhere((state) => state is Connected);

// Send a message to the server.
socket.send('ping');

Receiving Messages 📥

Listen for incoming messages from the server via the messages stream:

final socket = WebSocket(Uri.parse('ws://localhost:8080'));

// Listen for incoming messages.
socket.messages.listen((message) {
  // Handle the incoming message.
});

Protobuf 💬

If you're using web_socket_client on the web with Protobuf, you might want to use binaryType when initializing the WebSocket class. binaryType is only applicable on the web and is not used on desktop or mobile platforms.

final socket = WebSocket(Uri.parse('ws://localhost:8080'), binaryType: 'arraybuffer');

See https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/binaryType for more info.

Closing the Connection 🚫

Once a WebSocket connection is established, it will automatically attempt to reconnect if the connection is disrupted. Calling close() will update the connection state to disconnecting, perform the closing handshake, and set the state to disconnected. At this point, the WebSocket client will not attempt to reconnect and a new WebSocket client instance will need to be created in order to establish a new connection.

final socket = WebSocket(Uri.parse('ws://localhost:8080'));

// Later, close the connection with an optional code and reason.
socket.close(1000, 'CLOSE_NORMAL');

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