Orientação gerada a partir de informações públicas. Apenas para referência.
ZWidget é um pacote Flutter que transforma qualquer widget em uma versão pseudo-3D, permitindo animações suaves e intuitivas semelhantes a 3D. Ao aplicar efeitos de profundidade e perspectiva, ele aumenta o engajamento visual sem exigir renderização 3D complexa. Ideal para criar elementos de interface imersivos, como cartões, botões ou contêineres com respostas dinâmicas de profundidade. O pacote é compatível com todas as principais plataformas, incluindo móvel, web e desktop, garantindo comportamento consistente entre dispositivos.
Casos de uso
Criando cartões 3D animados
Melhorando interações de botão
Construindo componentes de interface imersivos
Adicionando profundidade a widgets estáticos
Criando pré-visualizações interativas de produtos
Transições de layout animadas
Principais recursos
Transformação pseudo-3D
animações suaves baseadas em profundidade
Compatibilidade multiplataforma
Integração fácil com widgets existentes
Perspectiva e inclinação personalizáveis
Suporta entrada por toque e gestos
Indicado para
Designers de interface procurando profundidade visual
Desenvolvedores criando protótipos interativos
Aplicativos que exigem microinterações envolventes
Projetos direcionados para múltiplas plataformas
Experiências digitais criativas
Considerações
Impacto no desempenho em dispositivos de baixa gama
geometria 3D verdadeira limitada
Requer ajuste cuidadoso dos parâmetros de animação
Não adequado para cenas 3D complexas
Pode aumentar levemente o tamanho da compilação
README original
Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.
ZWidget creates a 3D-like visual by stacking widgets one above the other and transforming them adequately.
Tilt your widgets and simulate 3D easily.
Here are a few examples with Text, FlutterLogo, Ìmage, Icon and CustomPaint:
You can also animate them:
The example project includes these demos and a few more.
Usage
ZWidget includes several constructors depending on the direction where you want your perspective effect to be.
ZWidget.backwards(), ZWidget.forwards() and ZWidget.bothDirections()
You must define at least the midChild, which is the base Widget that will be displayed.
Depending on the direction you want the perspective to take place, you may also define the extremities and the widget to display between them and the middle child.
Here is a full example for ZWidget.bothDirections():
ZWidget.bothDirections(
// middle layer
midChild: Container(
width: 60,
height: 60,
color: Colors.blue,
),
midToBotChild: Container(
width: 60,
height: 60,
color: Colors.blueGrey,
),
// layers between mid and top child
midToTopChild: Container(
width: 60,
height: 60,
color: Colors.lightBlue,
),
// layer at the bottom of the Stack
botChild: Container(
width: 60,
height: 60,
color: Colors.grey,
),
// layer at the top of the Stack
topChild: Container(
width: 60,
height: 60,
color: Colors.lightBlueAccent,
),
// rotation around X axis
rotationX: pi / 3,
// rotation around Y axis
rotationY: -pi / 4,
// Number of layers. Always odd (increased if even)
layers: 5,
// Space between layers
depth: 32,
)
ZWidget.backwards() and ZWidget.forwards() are similar but they provide only the children parameters adequate to their direction.
The layers of a ZWidget are visibles in the picture below:
There is always an odd number of layers. If you define an even number, it will be increased to be an odd number. Increase depth to increase their spacing.
ZDirection can be forward, backward or both.
Mid layer is the midChild. Depending on the ZDirection, other layers are displayed above or below the midChild.
You can define the botChild for the child at the bottom of the Stack and topChild for the one at the top.
You can also define Widgets between these extremities and midChild with midToTopChild and midToBotChild.
Use the alignment property to set the Transform origin.
To effectively see the 3D effect, you must define a rotation to the ZWidget using rotationX and rotationY.
ZWidget.builder()
In case you would like to control which Widget is displayed at each layer, you may use Widget.builder().
It can be used to make a gradient effect for instance.
Here are a few examples:
ZWidget()
While the base ZWidget constructor works, it may lead newcomers to define parameters that are not needed.
Therefore, it is now deprecated and you should use the other constructors instead.
Performance considerations
If ZWidget has 11 layers, it means that 11 Widgets will be drawn. Try to limit the complexity of widgets used at each layer.
For instance, an opaque Image could use simple Containers to simulate a 3D effect:
// The builder function used to build each layerfinalWidgetFunction(int) builder;
// Space between layersfinaldouble depth;
// Perspective directionfinalZDirection direction;
// Rotation around X axisfinaldouble rotationX;
// Rotation around Y axisfinaldouble rotationY;
// Number of layers. Always odd (increased if set even)finalint layers;
// Experimental, used to reverse the X and Y rotationsfinalbool reverse;
// Shows a pink border representing the size taken by this `ZWidget`.// Painting may go beyond that border.finalbool debug;
// The bigger the perspective, the more part of the widget will seem to be far away.finaldouble perspective;
// Transform originfinalAlignment? alignment;
// A fade effect (experimental)finalbool fade;
ZWidget size
Depending on the transformations and the 3D effect your want to achieve, your widget might be drawn beyond its limits.
The debug parameter shows a pink border around your ZWidget which indicates its layout size in the widget tree but the painting may go beyond that border.
That's because the Transform that we use doesn't change the base size of the widget, it just changes how it is rendered. The layout remains the same, but the painting can change a lot. See the Transformdocumentation for more infos.
You might want to cut it to fit in the border with a ClipRect for instance.
How does it work?
ZWidget fills a Stack with layers Widgets returned by a builder function.
These are then transformed to make the 3D effect.
This transformations is done using a Transform widget and a Matrix4. If you'd like to do something similar but not with Widget, you can use the top-level function zMatrix4().
zMatrix4
This method returns a Matrix4 used to perform 3D transformations.
You can use it on anything accepting a Matrix4 (Widget, Canvas, Path, ...).