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套件詳情v2.12.2

flame_audio

Flame 遊戲引擎的音訊支援,基本上是 audioplayers 套件的輕量級封裝。

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近 30 天下載
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Pub 分數
140

安裝套件

flutter pub add flame_audio

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

flame_audio 是一個輕量級音訊套件,專為 Flame 遊戲引擎設計,透過基於 audioplayers 庫的極簡介面,提供無縫的音訊整合。它讓開發者能夠在遊戲中高效地播放背景音樂、音效並管理音訊資源。該套件支援 Android、iOS、Web、macOS、Windows 和 Linux 多個平台,非常適合跨平台遊戲開發。其簡潔性與 Flame 的緊密整合,使音訊處理無需複雜設定即可輕鬆實現。

適用情境

  • 在遊戲中播放背景音樂
  • 管理音效
  • 從檔案加載音訊資源
  • 跨平台音訊支援
  • 遊戲事件觸發的音頻
  • 背景音頻播放

主要特色

  • audioplayers 的輕量級封裝
  • 與 Flame 的輕鬆整合
  • 支援多種音訊格式
  • 平台無關的音訊控制
  • 用於常見音訊任務的簡單 API
  • 內建資源加載

適合對象

  • 火焰遊戲開發者
  • 2D 遊戲專案
  • 音頻密集型移動遊戲
  • 跨平台遊戲應用
  • 獨立遊戲創作者

使用建議

  • 需要火焰引擎
  • 僅限火焰生態系統
  • 依賴 audioplayers 實現核心功能
  • 沒有高級音訊處理功能
  • 不適用於獨立音頻應用

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

所屬分類

依賴

依賴清單 3 項

原始碼儲存庫

使用此套件的專案