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套件詳情v1.4.0

flame_behaviors

Flame Behaviors 以實體和行為的形式,將遊戲邏輯的責任分離,最初由 Very Good Ventures 建立。

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安裝套件

flutter pub add flame_behaviors

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

Flame Behaviors 是一個 Flutter/Dart 套件,透過將遊戲邏輯分離為可重複使用的模組化元件(稱為 Behaviors),促進乾淨的遊戲架構。它讓開發者能夠將行為附加至實體,從而實現彈性且易於維護的遊戲開發。最初由 Very Good Ventures 所創建,它與 Flame 遊戲引擎無縫整合,支援 Android、iOS、Web、macOS、Windows 與 Linux 等多個平台。此方法提升程式碼的可重用性,並簡化遊戲中的複雜互動。

適用情境

  • 模組化遊戲組件設計
  • 在實體之間重用邏輯
  • 遊戲系統中的關注點分離
  • 建構可擴展的遊戲架構
  • 管理實體互動
  • 建立動態遊戲機制

主要特色

  • 將行為附加到實體
  • 支援組合優於繼承
  • 鼓勵可重用的邏輯
  • 與火焰引擎整合
  • Platform-agnostic
  • 關注點的清晰分離

適合對象

  • 使用 Flame 引擎的遊戲開發者
  • 注重可維護代碼的團隊
  • 需要模組化遊戲邏輯的專案
  • 開發複雜互動系統的開發者
  • 採用清潔架構模式的人員

使用建議

  • 需要熟悉 Flame 引擎
  • 最適合在大型專案中使用
  • 可能為簡單遊戲增加複雜性
  • 依賴於正確的行為生命週期管理

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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依賴清單 1 項

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