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套件詳情v1.12.24

flame_bloc

Flame 遊戲的 Bloc 狀態管理庫整合。

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安裝套件

flutter pub add flame_bloc

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

flame_bloc 是一個 Flutter 套件,將 Bloc 狀態管理庫與 Flame(一個流行的 Flutter 遊戲引擎)整合。它讓開發者能使用 Bloc 的反應式模式有效管理遊戲狀態,促進遊戲開發中的清晰架構與可測試性。該套件將 Flame 的遊戲迴圈與事件系統與 Bloc 的狀態轉換連結,使處理複雜的遊戲邏輯(如玩家狀態、關卡進度和 UI 互動)變得更容易。專為跨平台遊戲設計,支援 Android、iOS、Web、macOS、Windows 與 Linux。

適用情境

  • 在複雜遊戲中管理遊戲狀態
  • 同步使用者介面和遊戲邏輯
  • 處理玩家和關卡狀態
  • 使用 Bloc 測試遊戲邏輯
  • 建構可擴展的遊戲架構

主要特色

  • 與 Flame 和 Bloc 的無縫整合
  • 反應式狀態管理
  • 跨平台支援
  • 遊戲邏輯的簡單測試
  • 關注點的清晰分離

適合對象

  • 使用 Bloc 的 Flutter 遊戲開發者
  • 注重可維護遊戲代碼的團隊
  • 需要可擴展狀態管理的項目
  • 熟悉 Bloc 模式的開發者
  • 跨平台遊戲專案

使用建議

  • 需要熟悉火焰和區塊
  • 增加依賴開銷
  • 對於簡單遊戲來說可能有些大材小用
  • 需要仔細處理遊戲生命週期事件
  • 對於狀態密集型遊戲,若無適當的架構,就不太理想

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

所屬分類

依賴

依賴清單 4 項

原始碼儲存庫

使用此套件的專案