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套件詳情v1.8.18

flame_fire_atlas

使用 fire atlas 編輯器創建的適用於 flame 引擎的易用紋理圖集

AndroidiOSWebmacOSWindowsLinux
近 30 天下載
1530
喜歡數
18
Pub 分數
160

安裝套件

flutter pub add flame_fire_atlas

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

flame_fire_atlas 為 Flame 遊戲引擎提供了一種簡單的方式來管理紋理圖集,這些圖集使用 Fire Atlas 編輯器生成。它透過有效打包紋理並實現快速執行時存取,簡化了精靈表的整合。專為 Flame 設計,它透過減少繪製呼叫並優化記憶體使用,提升 2D 遊戲的效能。該套件支援多個平台,確保在 Android、iOS、Web、macOS、Windows 和 Linux 上行為一致。

適用情境

  • 2D遊戲精靈管理
  • 優化紋理加載
  • 遊戲資源打包
  • 跨平台遊戲開發
  • 使用精靈表進行高效渲染

主要特色

  • 與火焰引擎的無縫整合
  • 透過 Fire Atlas 編輯器產生
  • 支援多個平台
  • 減少繪製呼叫
  • 優化記憶體使用

適合對象

  • 火焰遊戲開發者
  • 包含許多精靈的2D遊戲專案
  • 注重性能的遊戲設計
  • 使用 Fire Atlas 進行資產創建的開發人員

使用建議

  • 需要火之圖鑑編輯器來建立圖鑑
  • 僅限火焰引擎生態系統
  • 不適用於非2D或複雜3D場景

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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依賴

依賴清單 2 項

原始碼儲存庫

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