搜尋套件、儲存庫與 APP 分類

套件詳情v0.2.3+22

flame_oxygen

將 Oxygen ECS 與 Flame 引擎整合。

AndroidiOSWebmacOSWindowsLinux
近 30 天下載
47
喜歡數
13
Pub 分數
140

安裝套件

flutter pub add flame_oxygen

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

flame_oxygen 將 Oxygen 實體組件系統 (ECS) 與 Flame 遊戲引擎整合,透過資料導向架構實現高效且可擴展的遊戲開發。它允許開發者使用組件和系統來組織遊戲實體,促進關注點分離並提升效能。此套件專為基於 Flutter 的遊戲設計,利用 Flame 強大的渲染與輸入處理功能。支援多個平台,非常適合建構具有模組化邏輯的複雜高效率遊戲。

適用情境

  • 建構可擴展的遊戲架構
  • 管理大量遊戲實體
  • 實施資料驅動的遊戲邏輯
  • 建立模組化和可重用的系統
  • 在多個平台上開發高性能量遊戲

主要特色

  • 與火焰引擎的無縫整合
  • 使用ECS的資料導向設計
  • 支援基於組件的實體管理
  • 跨平台相容性
  • 高效率適用於大規模遊戲

適合對象

  • 使用 Flame Engine 的遊戲開發者
  • 構建複雜遊戲系統的團隊
  • 需要高性能量和可擴展性的項目
  • 對ECS模式感興趣的開發人員
  • 跨平台遊戲開發

使用建議

  • 需要熟悉ECS概念
  • 最適合大型或複雜專案
  • 可能會為簡單遊戲引入開銷
  • 與核心 Flame 功能相比,文件有限

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

所屬分類

依賴

依賴清單 2 項

原始碼儲存庫

使用此套件的專案

暫無相關資料。