搜尋套件、儲存庫與 APP 分類

套件詳情v1.11.2

flame_rive

Flame 遊戲引擎的 Rive 支持。此功能使用 rive 包,並提供可在 Flame 中使用的包裝器和組件。

AndroidiOSWebmacOSWindowsLinux
近 30 天下載
2340
喜歡數
42
Pub 分數
160

安裝套件

flutter pub add flame_rive

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

Flame_Rive 將 Rive 動畫整合至 Flame 遊戲引擎中,讓開發者能無縫地在其遊戲中使用向量基礎動畫。它利用 Rive 套件,並提供專為 Flame 架構量身打造的包裝器與元件。這使得跨多個平台(包含行動裝置、網頁與桌面)順暢播放互動式動畫成為可能。非常適合加入動態視覺元素,例如角色移動、UI 效果或環境動畫,同時不犧牲效能。

適用情境

  • 在2D遊戲中整合動畫角色
  • 新增互動式 UI 動畫
  • 建立動態環境效果
  • 透過流暢的視覺效果增強遊戲選單
  • 使用 Rive 檔案動畫遊戲物件

主要特色

  • 與火焰引擎的原生整合
  • 支援 Rive 的互動式動畫
  • 跨平台相容性
  • 易於使用的組件和包裝器
  • 針對遊戲優化的效能

適合對象

  • 使用 Flame 的遊戲開發者
  • 2D 遊戲的創作者,擁有豐富的動畫效果
  • 在多個平台上構建互動式體驗的團隊

使用建議

  • 需要 Rive 檔案資源
  • 僅限基於向量的動畫
  • 取決於 Rive 套件的穩定性
  • 嵌入的動畫可能會增加應用大小

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

所屬分類

依賴

依賴清單 2 項

原始碼儲存庫

使用此套件的專案

暫無相關資料。