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套件詳情v3.1.2

flame_tiled

Flame 遊戲引擎的 Tiled 支持。此功能使用 tiled 套件,並提供可在 Flame 內部使用的包裝器與組件。

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安裝套件

flutter pub add flame_tiled

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

flame_tiled 是一個 Flutter 套件,將 Tiled 地圖編輯器支援整合到 Flame 遊戲引擎中。它利用 tiled 套件來解析和呈現 Tiled 地圖,提供方便的封裝和元件,以便於在基於 Flame 的遊戲中順暢使用。開發者可以輕鬆載入並顯示 TMX 檔案,管理瓦片層、物件層和碰撞資料。此套件簡化了使用廣受歡迎的 Tiled 編輯器創建具有複雜關卡設計的 2D 遊戲的工作流程。

適用情境

  • 在2D遊戲中加載Tiled地圖
  • 實現基於圖塊的關卡設計
  • 處理來自 Tiled 對象的碰撞檢測
  • 整合動畫圖塊和屬性
  • 建立分層的遊戲環境

主要特色

  • 支援 TMX 地圖格式
  • 提供與 Flame 兼容的組件
  • 處理圖塊和對象層
  • 啟用碰撞層整合
  • 提供來自 Tiled 的屬性映射

適合對象

  • 使用 Flame 的 2D 遊戲開發者
  • Tiled 地圖使用者尋求 Flutter 結合
  • 需要結構化層級佈局的項目
  • 需要高效地圖管理的游戏創作者
  • 開發平台遊戲或解謎遊戲的開發者

使用建議

  • 需要熟悉 Tiled 地圖編輯器
  • 僅限2D瓦片遊戲
  • 取決於火焰引擎版本相容性
  • 可能需要為自定屬性進行額外設定
  • 不適用於非-TMX地圖格式

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

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依賴

依賴清單 5 項

原始碼儲存庫

使用此套件的專案