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套件詳情v0.37.1

flutter_i18n

Flutter 的國際化變得輕鬆。使用 flutter_i18n,您只需一個簡單的 .json、.xml、.yaml 或 .toml 檔案,即可讓您的應用程式實現國際化!

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安裝套件

flutter pub add flutter_i18n

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

flutter_i18n 透過使用 JSON、XML、YAML 或 TOML 等簡單設定檔,簡化了 Flutter 應用中的國際化。它允許開發者無需複雜設定即可動態切換語言,非常適合針對全球用戶的應用。此套件可與 Flutter 的元件樹無縫整合,並支援遺漏翻譯的備用機制。以最少的樣板程式碼,簡化跨多個平台的本地化工作流程。

適用情境

  • 多語言應用支援
  • 動態語言切換
  • 簡單翻譯文件整合
  • 跨平台本地化
  • 備用翻譯處理
  • 新開發人員輕鬆入門

主要特色

  • 支援多種檔案格式(JSON、YAML、XML、TOML)
  • 自動檢測區域設定
  • 動態語言切換
  • 備用語言支援
  • 所需設定最少
  • 內建翻譯輔助工具

適合對象

  • 面向國際用戶的應用
  • i18n 新手開發者
  • 頻繁更新語言的項目
  • 跨平台應用程式
  • 使用外部翻譯工作流程的團隊

使用建議

  • 需要手動管理翻譯檔案
  • 有限的內建翻譯編輯工具
  • 與翻譯服務無即時同步
  • 檔案格式一致性至關重要
  • 不適合大規模企業翻譯系統

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

flutter_i18n

All Contributors

I18n made easy, for Flutter!

Pub Package GitHub Actions


Table of contents

Why should you use flutter_i18n?

The main goal of flutter_i18n is to simplify the i18n process in Flutter. I would like to recreate the same experience that you have with the Angular i18n: simple json files, one for each language that you want to support.

Loaders

Loader is a class which loads your translations from specific source. You can easy override loader and create your own.

Available loaders:

Class name Purpose
FileTranslationLoader Loads translation files from JSON, YAML, TOML or XML format
LocalTranslationLoader Is a copy of FileTranslationLoader, but used to loads the files from the device storage instead of assets folder
NetworkFileTranslationLoader Loads translations from the remote resource
NamespaceFileTranslationLoader Loads translations from separate files
E2EFileTranslationLoader Special loader for solving isolates problem with flutter drive
FileTranslationLoader configuration

To use this library, you must create a folder in your project's root: the basePath. Some examples:

/assets/flutter_i18n (the default one)

/assets/i18n

/assets/locales

Inside this folder, you'll put the json, yaml, xml or toml files containing the translated keys. You have different options:

  • If you want to specify the country code

    basePath/{languageCode}_{countryCode}.json

  • If you want to specify the script code

    basePath/{languageCode}_{scriptCode}.json

  • If you want to specify both

    basePath/{languageCode}{scriptCode}${countryCode}_.json

  • otherwise

    basePath/{languageCode}.json

If the json file is not available, we will look for a yaml file with the same name. In case both exist, the json file will be used.

Of course, you must declare the subtree in your pubspec.yaml as assets:

flutter:
  assets:
    - {basePath}

The next step consist in the configuration of the localizationsDelegates; to use flutter_i18n, you should configure as follows:

localizationsDelegates: [
        FlutterI18nDelegate(
          translationLoader: FileTranslationLoader(...parameters...),
          missingTranslationHandler: (key, locale) {
            print("--- Missing Key: $key, languageCode: ${locale.languageCode}");
          },
        ),
        GlobalMaterialLocalizations.delegate,
        GlobalWidgetsLocalizations.delegate
],
builder: FlutterI18n.rootAppBuilder() //If you want to support RTL.

Below you can find the name and description of the accepted parameters.

Translation files are resolved automatically from most to least specific locale. Given a device locale of zh_Hans_CN, the loader tries each of the following in order, using the first file it finds:

  1. zh_Hans_CN (language + script + country)
  2. zh_CN (language + country)
  3. zh_Hans (language + script)
  4. zh (language only)
  5. The fallbackFile (e.g. en)

No configuration is needed — just provide files for the locales you support and the loader will pick the best match automatically.

The fallbackFile parameter provides a default language used when no translation file matches the current locale. This should contain the name of a valid translation file in the assets folder. Keys missing from the matched locale file are filled in from the fallback.

The basePath parameter is optionally used to set the base path for translations. If this option is not set, the default path will be assets/flutter_i18n. This path must be the same path as the one defined in your pubspec.yaml.

The forcedLocale parameter is optionally used to force a locale instead finding the system one.

The decodeStrategies parameters is optionally used to choose witch kind of file you want to load. By default JSON, YAML and XML are enabled. If you use only one format, you can speed-up the bootstrap process using only the one you need.

If there isn't any translation available for the required key, even in the fallback file, the same key is returned.

NetworkFileTranslationLoader configuration

Behaviour of this loader very similar as FileTranslationLoader. The main difference that we load translations from NetworkAssetBundle instead of CachingAssetBundle.

Below you can find the name and description of the accepted parameters.

The baseUri parameter provide base Uri for your remote translations.

Translation files are resolved using the same priority as FileTranslationLoader (most specific locale to least specific), with the final fallback to fallbackFile.

The fallbackFile parameter provide a default language, used when the translation for the current running system is not provided.

The forcedLocale parameter is optionally used to force a locale instead finding the system one.

For example if your translation files located at https://example.com/static/en.json you should configure as follows:

MaterialApp(
  localizationsDelegates: [
        FlutterI18nDelegate(translationLoader: 
          NetworkFileTranslationLoader(baseUri: Uri.https("example.com", "static")),
        GlobalMaterialLocalizations.delegate,
        GlobalWidgetsLocalizations.delegate
  ],
)
NamespaceFileTranslationLoader configuration

Behaviour of this loader very similar as FileTranslationLoader. The main difference that we load translations from separate files per each language.

For example FileTranslationLoader format:

/assets/flutter_i18n/en.json

/assets/flutter_i18n/it.json

NamespaceFileTranslationLoader format:

/assets/flutter_i18n/en/home_screen.json

/assets/flutter_i18n/en/about_screen.json

/assets/flutter_i18n/it/home_screen.json

/assets/flutter_i18n/it/about_screen.json

Example configuration:

MaterialApp(
  localizationsDelegates: [
        FlutterI18nDelegate(translationLoader: 
          NamespaceFileTranslationLoader(namespaces: ["home_screen", "about_screen"]),
        GlobalMaterialLocalizations.delegate,
        GlobalWidgetsLocalizations.delegate
  ],
)

Below you can find the name and description of the accepted parameters.

The namespaces provide a list of filenames for the specific language directory.

The locale directory is resolved using the most specific locale available (e.g. zh_Hans_CN, then zh_CN, then zh_Hans, then zh). If none of those directories contain the requested namespace file, the loader falls back to fallbackDir.

The fallbackDir provide a default language directory, used when the translation for the current running system is not provided.

The basePath parameter is optionally used to set the base path for translations. If this option is not set, the default path will be assets/flutter_i18n. This path must be the same path as the one defined in your pubspec.yaml.

The forcedLocale parameter is optionally used to force a locale instead finding the system one.

E2EFileTranslationLoader configuration

The same as FileTranslationLoader configuration. This loader can be used for solving problem with flutter drive testing. It removes using separate isolate for loading translations (detailed issue described here: issues/24703).

The useE2E parameter:

  • if you are in flutter drive testing mode – must be true
  • if you are in normal mode – must be false, in this case FileTranslationLoader will be used

flutter_i18n in action

After the configuration steps, the only thing to do is invoke the following method:

FlutterI18n.translate(buildContext, "your.key")

Where:

  • buildContext is the BuildContext instance of the widget
  • your.key is the key to translate

Other examples of use:

Force a language to be loaded at run-time:

await FlutterI18n.refresh(buildContext, languageCode, {countryCode});

Plural translations:

FlutterI18n.plural(buildContext, "your.key", pluralValue);

Text widget shorthand:

I18nText("your.key", child: Text(""))
I18nText("your.key", translationParams: {"user": "Flutter lover"})
I18nPlural("clicked.times", 1)
I18nPlural("clicked.times", 2, child: Text(""))

If you need to listen the translation loading status, you can use:

  • FlutterI18n.retrieveLoadingStream method, that allows you to listen to every status change
  • FlutterI18n.retrieveLoadedStream method, that allows you to listen when the translation is loaded

For more informations and details, read the CHANGELOG.md.

Utilities

Using flutter pub run flutter_i18n inside the root of your project you can enjoy some utilities that will help you with the translations files management.

Commands
Validate

This command is used to validate all the translations files inside the project.

> flutter pub run flutter_i18n validate
[flutter_i18n DEBUG]: I've found assets/i18n/en.yaml
[flutter_i18n DEBUG]: I've found assets/i18n/it.json
[flutter_i18n DEBUG]: I've found assets/i18n/es.xml
[flutter_i18n DEBUG]: I've found assets/i18n_namespace/en/common.json
[flutter_i18n DEBUG]: I've found assets/i18n_namespace/en/home.yaml
[flutter_i18n DEBUG]: I've found assets/i18n_namespace/ua/common.json
[flutter_i18n DEBUG]: I've found assets/i18n_namespace/ua/home.json
[flutter_i18n INFO]: YAML file loaded for en
[flutter_i18n INFO]: Valid file: assets/i18n/en.yaml
[flutter_i18n INFO]: JSON file loaded for it
[flutter_i18n INFO]: Valid file: assets/i18n/it.json
[flutter_i18n INFO]: XML file loaded for es
[flutter_i18n INFO]: Valid file: assets/i18n/es.xml
[flutter_i18n INFO]: JSON file loaded for common
[flutter_i18n INFO]: Valid file: assets/i18n_namespace/en/common.json
[flutter_i18n INFO]: YAML file loaded for home
[flutter_i18n INFO]: Valid file: assets/i18n_namespace/en/home.yaml
[flutter_i18n INFO]: JSON file loaded for common
[flutter_i18n INFO]: Valid file: assets/i18n_namespace/ua/common.json
[flutter_i18n INFO]: JSON file loaded for home
[flutter_i18n INFO]: Valid file: assets/i18n_namespace/ua/home.json
Diff

This command is used to find the differences between the keys of the desired translation files.

> flutter pub run flutter_i18n diff en.yaml it.json
[flutter_i18n INFO]: [en.yaml, it.json]
[flutter_i18n INFO]: YAML file loaded for en
[flutter_i18n INFO]: JSON file loaded for it
[flutter_i18n ERROR]: The compared dictionary doesn't contain the key >title
Unused

This command is used to find out the unused translation assets in your project.

Some flag for the command:

  • --md: to generate Markdown report file.
  • --path=<path>: to determine where the report file is stored (default is unused_translations.md).
  • --scan=<file/dir>: to determine the files scanned (default is /lib and /test).
> flutter pub run flutter_i18n unused
=== Unused translation keys ===
Defined in translation files but never referenced in source code
Total: 0

  None

=== Missing translation keys ===
Referenced in source code but not found in translation files
Total: 5

  - args.content
  - args.title
  - button.label.clickMea
  - home.missing
  - type

=== Dynamic keys ===
Keys constructed with variables or expressions — cannot analyze statically
Total: 0

  None

Plugins

Plugin Description
flutter_i18n_locize Easy integration locize.io to flutter_i18n.

Contributors ✨

Thanks goes to these wonderful people (emoji key):


Anton

🚇 ⚠️ 💻

Lucas Vienna

💻

jlcool

💻

Julian

💻 🤔

Andrey Gordeev

💻 🐛

Amir Panahandeh

🐛 💻

This project follows the all-contributors specification. Contributions of any kind welcome!

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依賴清單 9 項

原始碼儲存庫

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