搜尋套件、儲存庫與 APP 分類

套件詳情v5.1.0

saver_gallery

用於在 Android、iOS 和 HarmonyOS 上將圖片和影片儲存至相簿的 Flutter 外掛程式。

AndroidiOS
近 30 天下載
6.5萬
喜歡數
79
Pub 分數
160

安裝套件

flutter pub add saver_gallery

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

SaverGallery 是一個 Flutter 插件,可在 Android、iOS 和 HarmonyOS 上將圖片和影片儲存至裝置相簿。它提供簡單的 API,可將媒體儲存功能整合至 Flutter 應用程式中,確保跨主要平台的相容性。該插件處理平台特定的權限與檔案作業,讓開發者能輕鬆實作相簿儲存功能,無需管理底層細節。支援圖片與影片檔案,具備可靠效能與最少設定。適合產生或捕捉媒體並需將其儲存在使用者原生相簿中的應用程式。

適用情境

  • 從相機保存捕獲的照片
  • 在應用中儲存產生的圖像
  • 將影片匯出到使用者圖庫
  • 啟用分享到畫廊功能
  • 與照片編輯工具整合

主要特色

  • 跨平台支援(Android、iOS、HarmonyOS)
  • 用於圖片和影片的簡單儲存API
  • 自動權限處理
  • 支援圖像和影片格式
  • 可靠的檔案路徑解析

適合對象

  • 媒體捕獲應用
  • 照片編輯應用
  • 社交分享功能
  • 內容創作工具
  • 需要相冊整合的應用程式

使用建議

  • 需要目標平台上的正確權限
  • 可能需要為 iOS 順利設定
  • 檔案路徑必須有效且可存取
  • 僅限儲存至系統相簿
  • HarmonyOS 支援可能經過有限測試

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

Saver Gallery

pub package GitHub stars GitHub forks GitHub license GitHub issues FlutterCandies QQ 群

Overview

The saver_gallery plugin enables you to save images and other media files (such as videos) directly to the Android and iOS gallery. While the image_picker plugin allows you to select images from the gallery, it does not support saving them back to the gallery. saver_gallery provides this essential functionality, making it easy to save media files in Flutter applications.

HarmonyOS support is also included starting from version 4.0.0.

Features

  • Save images of various formats (png, jpg, gif, etc.) to the gallery.
  • Save video and other media files to the gallery.
  • Save media into named albums on Android and iOS.
  • Batch save multiple images or files at once.
  • Handle conditional saving with the skipIfExists parameter.
  • Compatible with Android, iOS, and HarmonyOS platforms.

Installation

To include saver_gallery in your project, add it as a dependency in your pubspec.yaml file:

dependencies:
  saver_gallery: ^5.0.0

Requirements

  • Flutter >=3.44.0
  • Dart >=3.12.0 <4.0.0
  • JDK 17 for Android builds
  • Android compileSdkVersion 36
  • Android minSdkVersion 19
  • iOS 13.0+

Version 5.0.0 and later require Flutter 3.41.0+. If your project still uses an older Flutter SDK, use saver_gallery 4.1.2.

The iOS implementation supports Swift Package Manager on Flutter 3.44.0+ while keeping CocoaPods support.


iOS Configuration

If you are targeting iOS, ensure that your project is configured to use Swift. Add the following keys to your Info.plist file located at <project_root>/ios/Runner/Info.plist:

<key>NSPhotoLibraryAddUsageDescription</key>
<string>We need access to your photo library to save images.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>We need access to your photo library to save images.</string>

Explanation:
These keys provide descriptions for permission prompts shown to users when your app requests access to their photo library.


Android Configuration

For Android, you need to handle storage permissions to save files to the gallery. Use the permission_handler package to manage permissions.

Required Permissions

Add the following permissions to your AndroidManifest.xml file:

<uses-permission
    android:name="android.permission.WRITE_EXTERNAL_STORAGE"
    android:maxSdkVersion="28"
    tools:ignore="ScopedStorage" />

<!-- Required if skipIfExists is set to true on Android 12 and below -->
<uses-permission
    android:name="android.permission.READ_EXTERNAL_STORAGE"
    android:maxSdkVersion="32" />

<!-- Required if skipIfExists is set to true on Android 13+ for the media types you save -->
<uses-permission android:name="android.permission.READ_MEDIA_IMAGES" />
<uses-permission android:name="android.permission.READ_MEDIA_VIDEO" />
<uses-permission android:name="android.permission.READ_MEDIA_AUDIO" />

If your manifest does not already declare the tools namespace, add xmlns:tools="http://schemas.android.com/tools" to the root <manifest> element.

Handling Permissions

To handle permissions properly, use the permission_handler package. Depending on the Android SDK version, permissions requirements vary. Here's how you can implement permission handling:

import 'dart:io';
import 'package:permission_handler/permission_handler.dart';
import 'package:device_info_plus/device_info_plus.dart';

enum MediaType {
  image,
  video,
  audio,
}

Future<bool> checkAndRequestPermissions({
  required bool skipIfExists,
  MediaType mediaType = MediaType.image,
}) async {
  if (!Platform.isAndroid && !Platform.isIOS) {
    return false; // Only Android and iOS platforms are supported
  }

  if (Platform.isAndroid) {
    final deviceInfo = await DeviceInfoPlugin().androidInfo;
    final sdkInt = deviceInfo.version.sdkInt;

    if (sdkInt < 29) {
      return await Permission.storage.request().isGranted;
    }

    if (!skipIfExists) {
      return true;
    }

    if (sdkInt < 33) {
      return await Permission.storage.request().isGranted;
    }

    switch (mediaType) {
      case MediaType.image:
        return await Permission.photos.request().isGranted;
      case MediaType.video:
        return await Permission.videos.request().isGranted;
      case MediaType.audio:
        return await Permission.audio.request().isGranted;
    }
  } else if (Platform.isIOS) {
    // iOS permission for saving images to the gallery
    return skipIfExists
        ? await Permission.photos.request().isGranted
        : await Permission.photosAddOnly.request().isGranted;
  }

  return false; // Unsupported platforms
}

Explanation:

  • For Android:

    • SDK 29+: Does not require read permission for writing files.
    • SDK 33+: Requires Permission.photos, Permission.videos, or Permission.audio to check if a file exists.
    • SDK < 29: Requires Permission.storage for read and write operations.
  • For iOS:

    • Uses Permission.photos to check if a file exists.
    • Uses Permission.photosAddOnly for saving files without needing full photo library access.

Usage

Saving an Image

To save an image (e.g., png, jpg, or gif) to the gallery from the internet:

import 'dart:typed_data';
import 'package:dio/dio.dart';
import 'package:saver_gallery/saver_gallery.dart';

_saveGif() async {
  var response = await Dio().get(
    "https://hyjdoc.oss-cn-beijing.aliyuncs.com/hyj-doc-flutter-demo-run.gif",
    options: Options(responseType: ResponseType.bytes),
  );

  String imageName = "test_image.gif";

  final result = await SaverGallery.saveImage(
    Uint8List.fromList(response.data),
    quality: 60,
    fileName: imageName,
    albumPath: "appName/images",
    skipIfExists: false,
  );

  print(result.toString());
  _showToast("$result");
}

Explanation:

  • quality: Set the image quality (0-100) for compressing images. This only applies to jpg format.
  • fileName: The name of the file being saved. This should be a file name, not an album path.
  • albumPath: Album hierarchy path for Android and iOS, e.g. "appName/images" saves images to "Pictures/appName/images" on Android and appName > images in iOS Photos.
  • skipIfExists: If true, skips saving the image if it already exists in the specified path.

Saving to an Album

Use albumPath when you want Android and iOS to save into a named album:

final result = await SaverGallery.saveImage(
  imageBytes,
  fileName: 'album_image.jpg',
  albumPath: 'MyAlbum',
  skipIfExists: false,
);

On iOS, albumPath creates or reuses a PhotoKit user album. On Android, it maps to the default media directory for the file type, such as "Pictures/MyAlbum" for images or "Movies/MyAlbum" for videos.

Use nested albumPath when you need folder-like organization:

final result = await SaverGallery.saveImage(
  imageBytes,
  fileName: 'album_image.jpg',
  albumPath: 'appName/images',
  skipIfExists: false,
);

This saves to Pictures/appName/images on Android and appName > images in iOS Photos. The last segment is the iOS album; parent segments are iOS folders.

Android public-directory prefixes are also accepted for migration compatibility, for example albumPath: 'Pictures/appName/images'. albumPath must be a relative album hierarchy path, not an absolute filesystem path.


Saved URI Result

SaveResult includes the saved media location returned by the platform:

final result = await SaverGallery.saveImage(
  imageBytes,
  fileName: 'album_image.jpg',
  albumPath: 'appName/images',
  skipIfExists: false,
);

print(result.savedUri);
print(result.savedUris);
  • savedUri: The saved URI for single-file saves.
  • savedUris: Saved URIs for batch saves. Single-file saves also mirror savedUri into this list.
  • Android 10+ returns content://....
  • Android 9 and below returns file://....
  • iOS returns ph://..., based on the Photos asset local identifier.
  • OHOS returns the media library URI from the asset creation dialog.

savedUri is a platform location identifier, not a guaranteed filesystem path.


Saving a File (e.g., Video)

To save other types of files (e.g., videos) to the gallery:

import 'package:path_provider/path_provider.dart';
import 'package:dio/dio.dart';
import 'package:saver_gallery/saver_gallery.dart';

_saveVideo() async {
  var tempDir = await getTemporaryDirectory();
  String videoPath = "${tempDir.path}/sample_video.mp4";

  await Dio().download(
    "http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4",
    videoPath,
  );

  final result = await SaverGallery.saveFile(
    filePath: videoPath,
    skipIfExists: true,
    fileName: 'sample_video.mp4',
    albumPath: "appName/videos",
  );

  print(result);
}

Explanation:

  • filePath: Path to the file being saved.
  • skipIfExists: If true, skips saving the file if it already exists.
  • fileName: Desired name of the file in the gallery.
  • albumPath: Album hierarchy path for Android and iOS. For videos, "appName/videos" saves to "Movies/appName/videos" on Android and appName > videos in iOS Photos.

Batch Saving

Save multiple images or files at once:

import 'package:saver_gallery/saver_gallery.dart';

// Batch save images
_saveBatchImages() async {
  final images = [
    SaveImageData(bytes: imageBytes1, fileName: 'image1.jpg', albumPath: 'MyAlbum'),
    SaveImageData(bytes: imageBytes2, fileName: 'image2.png', albumPath: 'MyAlbum'),
  ];
  
  final result = await SaverGallery.saveImages(images, skipIfExists: false);
  print(result);
}

// Batch save files
_saveBatchFiles() async {
  final files = [
    SaveFileData(filePath: '/path/to/file1.mp4', fileName: 'video1.mp4', albumPath: 'MyAlbum'),
    SaveFileData(filePath: '/path/to/file2.mp4', fileName: 'video2.mp4', albumPath: 'MyAlbum'),
  ];
  
  final result = await SaverGallery.saveFiles(files, skipIfExists: false);
  print(result);
}

Additional Information

For more advanced usage and detailed API documentation, refer to the official documentation.


License

This project is licensed under the MIT License. For more details, see the LICENSE file.


所屬分類

依賴

依賴清單 4 項

原始碼儲存庫

使用此套件的專案