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Package detailsv2.4.4

vector_math

A Vector Math library for 2D and 3D applications.

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30-day downloads
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382
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150

Install package

flutter pub add vector_math

Package Overview

Package selection guidance compiled from public package information, community data, and project usage.

The vector_math package provides a comprehensive set of 2D and 3D vector, matrix, and quaternion operations tailored for graphics, animation, and game development. Built by Google, it offers high-performance mathematical utilities optimized for Flutter applications across multiple platforms. The library supports core geometric computations such as dot products, cross products, transformations, and rotations, making it ideal for handling spatial data efficiently. It is lightweight, well-documented, and designed to integrate seamlessly with Flutter's rendering pipeline.

Use cases

  • 2D/3D graphics rendering
  • Game development
  • Animation systems
  • Spatial transformations
  • Physics simulations
  • Camera and object positioning

Key features

  • Support for 2D and 3D vectors and matrices
  • Quaternion support for 3D rotations
  • High-performance math operations
  • Cross-platform compatibility
  • Clean, intuitive API design
  • Built-in transformation utilities

Suitable for

  • Flutter developers working on games
  • UI animations requiring precise positioning
  • Augmented reality applications
  • Graphics-heavy apps
  • Math-intensive app logic

Considerations

  • Not intended for general-purpose math
  • Requires understanding of linear algebra
  • Limited to geometric operations
  • No built-in serialization
  • Best used alongside other math or graphics packages

Original README

Original README snapshot from the linked source repository. Visit the repository for the latest content.

Dart pub package package publisher Coverage Status

Introduction

A Vector math library for 2D and 3D applications.

Features

  • 2D, 3D, and 4D vector and matrix types.
  • Quaternion type for animating rotations.
  • Collision detection: AABB, rays, spheres, ...
  • Utilities like color and common rendering related operations
  • Flexible getters and setters, for example, position.xwz = color.grb;.
  • Fully documented.
  • Well tested.
  • Heavily optimized.

Libraries using vector_math

Examples

1. Using the GLSL getter and setter syntax.

import 'package:vector_math/vector_math.dart';

void main() {
  Vector3 x = Vector3.zero(); // Zero vector
  Vector4 y = Vector4.all(4.0); // Vector with 4.0 in all lanes
  x.zyx = y.xzz; // Sets z,y,x the values in x,z,z
}

2. Transforming a vector.

import 'dart:math';
import 'package:vector_math/vector_math.dart';

void main() {
  // Rotation of PI/2 degrees around the Y axis followed by a
  // translation of (5.0, 2.0, 3.0).
  Matrix4 T = Matrix4.rotationY(PI * 0.5)..translate(5.0, 2.0, 3.0);
  // A point.
  Vector3 position = Vector3(1.0, 1.0, 1.0);
  // Transform position by T.
  T.transform3(position);
}

3. Invert a matrix

import 'dart:math';
import 'package:vector_math/vector_math.dart';

void main() {
  // Rotation of 90 degrees around the Y axis followed by a
  // translation of (5.0, 2.0, 3.0).
  Matrix4 T = Matrix4.rotationY(PI * 0.5)..translate(5.0, 2.0, 3.0);
  // Invert T.
  T.invert();
  // Invert just the rotation in T.
  T.invertRotation();
}

4. Rotate a vector using a quaternion

import 'dart:math';
import 'package:vector_math/vector_math.dart';

void main() {
  // The X axis.
  Vector3 axis = Vector3(1.0, 0.0, 0.0);
  // 90 degrees.
  double angle = PI / 2.0;
  // Quaternion encoding a 90 degree rotation along the X axis.
  Quaternion q = Quaternion.axisAngle(axis, angle);
  // A point.
  Vector3 point = Vector3(1.0, 1.0, 1.0);
  // Rotate point by q.
  q.rotate(point);
}

5. Check if two axis aligned bounding boxes intersect

import 'package:vector_math/vector_math.dart';

void main() {
  // Define the first box with a minimum and a maximum.
  Aabb2 aabbOne = Aabb2.minMax(Vector2.zero(), Vector2(4.0, 4.0));
  // Define the second box
  Aabb2 aabbTwo = Aabb2.minMax(Vector2(5.0, 5.0), Vector2(6.0, 6.0));
  // Extend the second box to contain a point
  aabbTwo.hullPoint(Vector2(3.0, 3.0));
  // Check if the two boxes intersect, returns true in this case.
  bool intersect = aabbOne.intersectsWithAabb2(aabbTwo);
}

6. Check where a ray and a sphere intersect

import 'package:vector_math/vector_math.dart';

void main() {
  // Define a ray starting at the origin and going into positive x-direction.
  Ray ray = Ray.originDirection(Vector3.zero(), Vector3(1.0, 0.0, 0.0));
  // Defines a sphere with the center (5.0 0.0 0.0) and a radius of 2.
  Sphere sphere = Sphere.centerRadius(Vector3(5.0, 0.0, 0.0), 2.0);
  // Checks if the ray intersect with the sphere and returns the distance of the
  // intersection from the origin of the ray. Would return null if no intersection
  // is found.
  double distanceFromOrigin = ray.intersectsWithSphere(sphere);
  // Evaluate the position of the intersection, in this case (3.0 0.0 0.0).
  Vector3 position = ray.at(distanceFromOrigin);
}

7. Work with colors

import 'package:vector_math/vector_math.dart';

void main() {
  // Access a build-in color, colors are stored in 4-dimensional vectors.
  Vector4 red = Colors.red;
  Vector4 gray = Vector4.zero();
  // Convert the red color to a grayscaled color.
  Colors.toGrayscale(red, gray);
  // Parse a blue color from a hex string.
  Vector4 blue = Vector4.zero();
  Colors.fromHexString('#0000FF', blue);
  // Convert the blue color from RGB to HSL.
  Colors.rgbToHsl(blue, blue);
  // Reduce the lightness of the color by 50%.
  blue.z *= 0.5;
  // Convert the HSL color back to RGB.
  Colors.hslToRgb(blue, blue);
}

8. Use 64bit float precision (instead of 32bit)

// Use different import statement.
// Which is a drop-in replacement for 'package:vector_math/vector_math.dart'
import 'package:vector_math/vector_math_64.dart';
void main() {
  // Types work the same, but using 64 bit storage.
  Vector3 x = Vector3.zero(); 
  Matrix4 m = Matrix4.identity();
}

Development

To run the unit tests:

~/src/vector_math/> dart test

To automatically generate the latest version of vector_math_64:

~/src/vector_math/> dart tool/generate_vector_math_64.dart

Categories

Source repository

Projects using this package