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用于表达开发人员意图的注解,这些意图无法通过静态分析源代码来推断。
一个展示 Flutter 模板应用的示例 - 清晰架构、响应式设计、状态管理、使用连接器模式解耦组件、依赖注入、组件测试、单元测试、黄金测试和端到端测试、导航、本地化、Material 3 动态主题、持续集成与持续部署。
用于表达开发人员意图的注解,这些意图无法通过静态分析源代码来推断。
一个响应式缓存和数据绑定框架。Riverpod 让处理异步代码变得轻而易举。
v0.7.0提供了一组 Flutter 网格布局(错落、马赛克、拼花、编织等)。
Drift 是一个反应式库,用于在 Dart 和 Flutter 应用程序中存储关系型数据。
适用于 drift 的开发依赖项。包含生成器和开发工具。
v3.0.0一个包为 Flutter 项目提供了一种简便的方法来添加闪烁效果
AutoRoute 是一种声明式路由解决方案,所有导航所需的内容都会自动为您生成。
AutoRoute 是一种声明式路由解决方案,所有导航所需的内容都会自动为您生成。
一个功能强大的多平台端到端UI测试框架,适用于Flutter应用,能够克服integration_test的局限性,处理原生交互。
一个 Dart 模板生成器,可帮助团队快速且一致地生成文件。
轻松快速地为您的 Flutter 应用程序进行国际化和本地化,此包简化了国际化过程。
一个 Dart 模拟库,通过支持空安全,简化了模拟操作,无需手动创建模拟或代码生成。
^8.0.3^1.17.1^1.0.5^5.0.3^2.5.0^3.0.1{"sdk":"flutter"}^0.6.0^0.20.0^2.3.2^0.7.0^1.0.0^2.2.0^7.2.0^2.3.2^4.8.1^6.6.1^2.0.1^1.8.2^0.27.7^2.0.18^3.0.0^0.5.20^2.0.1^4.3.3^6.2.1^0.0.2^2.0.13^1.6.6^2.1.0^3.2.3^5.0.2^2.0.5^8.0.0^2.3.3^2.5.2^3.0.1{"sdk":"flutter"}^2.3.2^0.15.0^1.11.0^1.0.3^0.1.0-dev.47^3.6.1以下为英文项目原文快照,最新内容请访问 GitHub。
A Flutter template application showcasing - Clean architecture, Responsive design, State management, Decoupled widgets using the connector pattern, Dependency Injection, Widget and Unit testing, Navigation, Localization, Material 3 dynamic theming, Continuous Integration and Continuous Deployment.
We’re always looking for people who value their work, so come and join us. We are hiring!
CI
Clone the repo and follow these steps to setup the project.
The template was build using dart null safety. Dart 2.19.2 or greater and Flutter 3 or greater is required.
Follow this guide to setup your flutter environment based on your platform.
First and foremost make sure you have Flutter 3 setup on your system. You can check the version by running
flutter --version
You should see output similar to this. Check if the version is 3.x.x.
Flutter 3.7.7 • channel stable • https://github.com/flutter/flutter.git
Framework • revision 2ad6cd72c0 (13 days ago) • 2023-03-08 09:41:59 -0800
Engine • revision 1837b5be5f
Tools • Dart 2.19.4 • DevTools 2.20.1
If not run this command to update flutter to the latest version
flutter upgrade
This template uses derry as it's script manager.
Run this command to setup derry
dart pub global activate derry
Most of the scripts we will use are abstracted away by derry. If you want to know more about the scirpts, read the scripts documentation.
flutter pub get
derry generate all
You can skip this step if you just want to get the template running. If you skip this step, the weather search will not give you any results.
Sensitive information like api keys, credentials, etc should not be checked into git repos, especially public ones. To keep such data safe the template uses .env files. Each Flavor uses it's own .env file.
The tempalte uses weather api from openweathermap.org.
You can get your Open Weather API key from here.
Once you have the key, update the .env files with your api key. Replace YOUR_API_KEY with the key that you got from open weather api.
OPEN_WEATHER_API_KEY=YOUR_API_KEY
OPEN_WEATHER_BASE_URL=https://api.openweathermap.org/
With the setup done, we can get the app running.
The template comes with built-in support for 3 flavors. Each flavor has it's own .env file.
You can setup any environment specific values in the respective .env files.
To launch the app run the following command and specify the flavor name.
derry launch dev
On android studio, you will find pre defined run configurations.
Select a flavor from the dropdown Screenshot 2023-03-21 at 11 24 35 AM
Select a device to launch on Screenshot 2023-03-21 at 11 24 25 AM
Click Run to launch the app
The architecture of the template facilitates separation of concerns and avoids tight coupling between it's various layers. The goal is to have the ability to make changes to individual layers without affecting the entire app. This architecture is an adaptation of concepts from The Clean Architecture.
The architecture is separated into the following layers
lib/presentation: All UI and state management elements like widgets, pages and view models.lib/navigation: navigators to navigate between destinations.lib/interactor: provides feature specific functionality.lib/domain: use cases for individual pieces of work.lib/repository: repositories to manage various data sources.lib/services: services provide access to external elements such as databases, apis, etc.Each layer has a di directory to manage Dependency Injection for that layer.
The layers presentation, domain and services each have an entity directory.
lib/presentation/entity: Classes that model the visual elements used by the widgets.lib/domain/entity: Model classes for performing business logic manipulations. They act as an abstraction to hide the local and remote data models.lib/services/entity: Contains local models (data classes for the database) and remote models (data classes for the api).UI (eg: UICity).Local (eg: LocalCity).Remote (eg: RemoteCity).Apart from the main layers, the template has
lib/foundation: Extensions on primitive data types, loggers, global type alias etc.lib/flavors: Flavor i.e. Environment related classes.lib/app.dart: App initialization code.The presentation layer houses all the visual components and state management logic.
The base directory has all the reusable and common elements used as building blocks for the UI like common widgets, app theme data, exceptions, base view models etc.
State Management is done using the riverpod along with state_notifier. The class that manages state is called the View Model.
Each View Model is a subclass of the BaseViewModel. The BaseViewModel is a StateNotifier of ScreenState. Along with the ScreenState it also exposes a stream of Effect.
Implementations of the BaseViewModel can also choose to handle Intents.
ScreenState encapsulates all the state required by a Page. State is any data that represents the current situation of a Page.
For example, the HomeScreenState holds the state required by the HomePage.
Effects are events that take place on a page that are not part of the state of the screen. These usually deal with UI elements that are not part of the widget tree.
Showing a snackbar or hiding the keyboard are examples of an effect.
Intent is any action that takes place on a page. It may or may not be user initiated.
SearchScreenIntent has the actions that can happen on the SearchPage.
A page is a widget that the navigator can navigate to. It should return the BasePage widget.
The BasePage creates the structure for the page, initialises the ViewModel and provides the view model in the widget tree so that all the children have access to it. It also listens to the effects from the view model and notifies the page about it.
Each page accepts the Screen object as input.
Each destination has a widgets directory. It holds all the widgets that appear on a Page excluding the page itself.
Each widget the requires access to data from the view model it split into two dart files. The connector widget communicates with the view model, and the content widget has the actual UI. The connector widget passes all the required data to the content widget. Thus the content widget never depends on the state managent solution used. This helps in easy replacement of state management solution if needed and also makes it easier to test widgets.
A Screen is a class that represents a Page in the context of navigation. It holds the path used by the navigator to navigate to a Page and also holds any arguments required to navigate to that Page.
As you can read from the Architecture section, adding a new page in the app can require a lot of files to be created. The template uses mason as it's templating engine to automate some of this work.
To get started with mason, first activate mason globally
dart pub global activate mason_cli
Similar to using pub get we need to run mason get to setup the bricks (templates are called brick in mason).
mason get
You can learn more about mason here.
The template comes with a pre setup brick called destination.
Run the destination brick using the following command.
mason make destination -o lib/presentation/destinations/notes --name notesList
-o flag sets the output directory for the brick and --name is the name used for the files and classes. This brick generates the required file structure and runs build_runner (via mason hooks) to trigger code generation. After running the command, this is what you should see:
The template also includes a testing setup for
The test coverage and code quality reporting is done using sonarqube.
You can read the documentation about integrating sonarqube in you CI workflow here.
The Flutter Template contains:
Flutter application.flavors - dev, qa and prod.reactive base architecture for your application.Riverpod along with state_notifier for state management.Drift as local database for storage.Dio for making API calls.Freezed for data class functionality.Get It for dependency injection.Flutter Lints for linting.derry for script management.mason for templating.sonarqube for code inspection.The template contains an example (displaying weather data) with responsive widgets, reactive state management, offline storage and api calls.
The Flutter template comes with built-in support for CI/CD using Github Actions.
The CI workflow performs the following checks on every pull request:
flutter analyze.dart formatflutter test.sonarqube.You can read the documentation about integrating sonarqube in you CI workflow here.
The CD workflow performs the following actions:
The CI and CD workflows grab the .env files from github secrets. The secrets are name ENV_ followed by environment name.
So for dev the secret name is ENV_DEV, qa is ENV_QA and prod is ENV_PROD.
Convert your .env files with all the api keys populated to base64 strings and set them as secrets on github with the appropriate secret name.
You can learn more about github actions secrets here.
For the android CD workflow to run, we need to perform the following setup steps:
store password, key alias and key password. You will need these in later steps.openssl to convert the jks file to Base64.openssl base64 < flutter_template_keystore.jks | tr -d '\n' | tee flutter_template_keystore_encoded.txt
base64 output on Github Secrets with the key name KEYSTORE.store password in github secrets with the key name RELEASE_STORE_PASSWORD.key alias in github secrets with the key name RELEASE_KEY_ALIAS.key password in github secrets with the key name RELEASE_KEY_PASSWORD.APP_CENTER_TOKEN.For the IOS job in the cd.yml to run, you first need to have a valid Apple Developer Account.If you don't have it yet, please create one before proceeding further
We will divide the guide into steps so that it is easier to understand
Bundle ID. You can view the official Flutter guide hereCAUTION: Apple doesn't allow underscore in the bundle identifier. Read about valid identifiers here
Distribution Certificate for your machine locally once. You can refer to this guide. Download the .p12 file for use later. Remember the password used to create this certificate as we will need this laterProvisioning Profile for your Bundle ID you registered above. You can refer to this guide. Download the profile for use later.BUNDLE ID with your Bundle Identifier (You got that already from Step 1)PROVISIONING PROFILE NAME with your Provisioning Profile Name (You already created one in Step 2, use that)TEAM_ID with your team id. Look at this answer on "How to find your Team ID"<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>generateAppStoreInformation</key>
<false/>
<key>manageAppVersionAndBuildNumber</key>
<true/>
<key>method</key>
<string>app-store</string>
<key>provisioningProfiles</key>
<dict>
<key>BUNDLE-ID</key>
<string>PROVISION PROFILE NAME</string>
</dict>
<key>signingCertificate</key>
<string>Apple Distribution</string>
<key>signingStyle</key>
<string>manual</string>
<key>stripSwiftSymbols</key>
<true/>
<key>teamID</key>
<string>TEAM_ID</string>
<key>uploadBitcode</key>
<false/>
<key>uploadSymbols</key>
<true/>
</dict>
</plist>
options.plist and save the above contents in that fileBUILD_CERTIFICATE_BASE64 : The base64 of the p12 file we generated(Step 2)P12_PASSWORD: The password of the p12 certificate generated above in Step 2BUILD_PROVISION_PROFILE_BASE64: The provisioning profile in base64(Step 2)KEYCHAIN_PASSWORD : The password used to store the keychain in the local keystore of the Github Runner(Any random value)IOS_PLIST: The options.plist file needed to make an ipa out of the xcarchive generated by flutter(Step 3)APPSTORE_PASSWORD: The password passed to altool to upload the ipa to the store(Step 4)FILENAME with your filenameopenssl base64 < FILENAME | tr -d '\n' | tee ENCODED_FILENAME.txt
Personal Access Token (PAT) to commit the version changes.PAT, exclude the account that the token belongs to from the branch protection rules.cd.yml file under each checkout action.CD workflow is triggered on a push, and we create a new commit in the workflow itself, the commit message created by the CD workflow includes [skip ci] tag so that the workflow does not end up in an infinite loop. Read more about this hereIf you do not plan to use the CD workflow on protected branches, you can remove the token part from the checkout actions.
Flutter apps might have issues on some android devices with variable refresh rate where the app is locked at 60fps instead of running at the highest refresh rate. This might make your app look like it is running slower than other apps on the device. To fix this the template uses the flutter_displaymode package. The template sets the highest refresh rate available. If you don't want this behaviour you can remove the lines 40 to 46 in app.dart. Link to frame rate issue on flutter.
Golden test screenshots (goldens) are rendered using the rendering mechanisms on the os that you are running the tests on. Because of the slight differences in each os, the goldens generated on each os differ slightly from each other. Goldens generated on macos won't match exactly to the goldens generated on windows or linux and your tests will fail. To work around this, make sure to generate goldens and run golden tests on a single os. This template uses macos as it's os of choice to deal with goldens. You will find that on CI, the golden tests are run on a macos host.
What if your team members use different operating systems for development? - In that case, the devs not using your os of choice should have a way to generate goldens on your os of choice. This template has a update_goldens workflow that can be manually triggered on any branch. It will generate the golden files on macos and commit the changes to the same branch.Flutter Template is licensed under the MIT license. Check the LICENSE file for details.