Orientação gerada a partir de informações públicas. Apenas para referência.
Flame_3d é um pacote experimental que estende o engine de jogos Flame com capacidades de renderização 3D, permitindo que desenvolvedores criem jogos tridimensionais e experiências interativas dentro do Flutter. Construído sobre o framework 2D existente do Flame, ele introduz primitivas 3D fundamentais, controles de câmera e gerenciamento de cenas. Embora ainda em desenvolvimento, oferece uma visão do futuro das possibilidades de criação de jogos 3D usando Dart e Flutter. O pacote integra-se ao ecossistema mais amplo do Flame, mas permanece instável e incompleto.
Casos de uso
Prototipagem de mecânicas de jogo 3D
Explorando visuais 3D em aplicativos Flutter
Cenas interativas 3D experimentais
Aprenda conceitos de jogos 3D em Dart
Construindo demonstrações 3D leves
Principais recursos
Renderização 3D experimental
Gráfico de cena 3D básico
Sistema de controle de câmera
Integração com o motor Flame
Suporte para malhas e materiais 3D
Indicado para
Desenvolvedores Flutter interessados em 3D
experimentadores de jogos
Projetos 3D educacionais
Adotantes iniciais de novas funcionalidades
Prototipagem 3D baseada em Dart
Considerações
Não está pronto para produção
Documentação limitada
Mudanças frequentes de quebra
Requer familiaridade com o Flame
Ainda em desenvolvimento ativo
README original
Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.
API Reference - The generated dartdoc API
reference.
awesome-flame - A curated list of Tutorials,
Games, Libraries and Articles.
Help
There is a Flame community on Blue Fire's Discord server where you
can ask any of your Flame related questions.
If you are more comfortable with StackOverflow, you can also create a question there. Add the
Flame tag, to make sure that anyone following
the tag can help out.
Features
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common
problems that games developed with Flutter might share.
Some of the key features provided are:
A game loop.
A component/object system (FCS).
Effects and particles.
Collision detection.
Gesture and input handling.
Images, animations, sprites, and sprite sheets.
General utilities to make development easier.
On top of those features, you can augment Flame with bridge packages. Through these libraries,
you will be able to access bindings to other packages, including custom Flame components and
helpers, in order to make integrations seamless.
Flame officially provides bridge libraries to the following packages:
Do you or your company want to sponsor Flame?
Check out our OpenCollective page, which is also mentioned
in the section below, or contact us on Discord.
Support
The simplest way to show us your support is by giving the project a star! :star:
You can also support us monetarily by donating through OpenCollective:
Through GitHub Sponsors:
Or by becoming a patron on Patreon:
You can also show on your repository that your game is made with Flame by using one of the following
badges:
[](https://flame-engine.org)
[](https://flame-engine.org)
[](https://flame-engine.org)
Contributing
Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a
look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the
correct branch (main) and follow the checklist which will
appear when you open the PR.
For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either
via an issue, GitHub discussion, or reach out to the team either using the
Discord server.
Credits
The Blue Fire team, who are continuously
working on maintaining and improving Flame and its ecosystem.
All the friendly contributors and people who are helping out in the community.