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Detalhes do pacotev0.3.2

flame_3d

Suporte experimental 3D para o Flame Engine

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Instalar pacote

flutter pub add flame_3d

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Flame_3d é um pacote experimental que estende o engine de jogos Flame com capacidades de renderização 3D, permitindo que desenvolvedores criem jogos tridimensionais e experiências interativas dentro do Flutter. Construído sobre o framework 2D existente do Flame, ele introduz primitivas 3D fundamentais, controles de câmera e gerenciamento de cenas. Embora ainda em desenvolvimento, oferece uma visão do futuro das possibilidades de criação de jogos 3D usando Dart e Flutter. O pacote integra-se ao ecossistema mais amplo do Flame, mas permanece instável e incompleto.

Casos de uso

  • Prototipagem de mecânicas de jogo 3D
  • Explorando visuais 3D em aplicativos Flutter
  • Cenas interativas 3D experimentais
  • Aprenda conceitos de jogos 3D em Dart
  • Construindo demonstrações 3D leves

Principais recursos

  • Renderização 3D experimental
  • Gráfico de cena 3D básico
  • Sistema de controle de câmera
  • Integração com o motor Flame
  • Suporte para malhas e materiais 3D

Indicado para

  • Desenvolvedores Flutter interessados em 3D
  • experimentadores de jogos
  • Projetos 3D educacionais
  • Adotantes iniciais de novas funcionalidades
  • Prototipagem 3D baseada em Dart

Considerações

  • Não está pronto para produção
  • Documentação limitada
  • Mudanças frequentes de quebra
  • Requer familiaridade com o Flame
  • Ainda em desenvolvimento ativo

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

Categorias

Dependências

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Repositório-fonte

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