Orientação gerada a partir de informações públicas. Apenas para referência.
O Flame_Rive integra animações do Rive no motor de jogos Flame, permitindo que desenvolvedores usem de forma contínua animações baseadas em vetores em seus jogos. Ele utiliza o pacote Rive e fornece wrappers e componentes especializados adaptados à arquitetura do Flame. Isso permite a reprodução suave de animações interativas em múltiplas plataformas, incluindo móvel, web e desktop. Ideal para adicionar elementos visuais dinâmicos como movimentos de personagens, efeitos de UI ou animações ambientais sem comprometer o desempenho.
Casos de uso
Integrando personagens animados em jogos 2D
Adicionando animações de interface interativas
Criando efeitos ambientais dinâmicos
Melhorando menus de jogo com visuais fluidos
Animando objetos de jogo com arquivos Rive
Principais recursos
Integração nativa com o engine Flame
Suporte para animações interativas do Rive
Compatibilidade multiplataforma
Componentes e envoltórios fáceis de usar
Desempenho otimizado para jogos
Indicado para
Desenvolvedores de jogos usando o Flame
Criadores de jogos 2D com animações ricas
Equipes construindo experiências interativas em múltiplas plataformas
Considerações
Requer ativos de arquivo Rive
Limitado a animações baseadas em vetores
Depende da estabilidade do pacote Rive
Pode aumentar o tamanho do aplicativo com animações embutidas
README original
Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.
API Reference - The generated dartdoc API
reference.
awesome-flame - A curated list of Tutorials,
Games, Libraries and Articles.
Help
There is a Flame community on Blue Fire's Discord server where you
can ask any of your Flame related questions.
If you are more comfortable with StackOverflow, you can also create a question there. Add the
Flame tag, to make sure that anyone following
the tag can help out.
Features
The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common
problems that games developed with Flutter might share.
Some of the key features provided are:
A game loop.
A component/object system (FCS).
Effects and particles.
Collision detection.
Gesture and input handling.
Images, animations, sprites, and sprite sheets.
General utilities to make development easier.
On top of those features, you can augment Flame with bridge packages. Through these libraries,
you will be able to access bindings to other packages, including custom Flame components and
helpers, in order to make integrations seamless.
Flame officially provides bridge libraries to the following packages:
Do you or your company want to sponsor Flame?
Check out our OpenCollective page, which is also mentioned
in the section below, or contact us on Discord.
Support
The simplest way to show us your support is by giving the project a star! :star:
You can also support us monetarily by donating through OpenCollective:
Through GitHub Sponsors:
Or by becoming a patron on Patreon:
You can also show on your repository that your game is made with Flame by using one of the following
badges:
[](https://flame-engine.org)
[](https://flame-engine.org)
[](https://flame-engine.org)
Contributing
Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a
look at it as soon as possible.
Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the
correct branch (main) and follow the checklist which will
appear when you open the PR.
For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either
via an issue, GitHub discussion, or reach out to the team either using the
Discord server.
Credits
The Blue Fire team, who are continuously
working on maintaining and improving Flame and its ecosystem.
All the friendly contributors and people who are helping out in the community.