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Detalhes do pacotev1.11.2

flame_rive

Suporte do Rive para o engine de jogos Flame. Este usa o pacote rive e fornece wrappers e componentes para serem usados dentro do Flame.

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Instalar pacote

flutter pub add flame_rive

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

O Flame_Rive integra animações do Rive no motor de jogos Flame, permitindo que desenvolvedores usem de forma contínua animações baseadas em vetores em seus jogos. Ele utiliza o pacote Rive e fornece wrappers e componentes especializados adaptados à arquitetura do Flame. Isso permite a reprodução suave de animações interativas em múltiplas plataformas, incluindo móvel, web e desktop. Ideal para adicionar elementos visuais dinâmicos como movimentos de personagens, efeitos de UI ou animações ambientais sem comprometer o desempenho.

Casos de uso

  • Integrando personagens animados em jogos 2D
  • Adicionando animações de interface interativas
  • Criando efeitos ambientais dinâmicos
  • Melhorando menus de jogo com visuais fluidos
  • Animando objetos de jogo com arquivos Rive

Principais recursos

  • Integração nativa com o engine Flame
  • Suporte para animações interativas do Rive
  • Compatibilidade multiplataforma
  • Componentes e envoltórios fáceis de usar
  • Desempenho otimizado para jogos

Indicado para

  • Desenvolvedores de jogos usando o Flame
  • Criadores de jogos 2D com animações ricas
  • Equipes construindo experiências interativas em múltiplas plataformas

Considerações

  • Requer ativos de arquivo Rive
  • Limitado a animações baseadas em vetores
  • Depende da estabilidade do pacote Rive
  • Pode aumentar o tamanho do aplicativo com animações embutidas

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

Flutter favorite

flame

A Flutter-based game engine.


Documentation

The full documentation for Flame can be found on docs.flame-engine.org.

To change the version of the documentation, use the version selector noted with version: in the top of the page.

Note: The documentation that resides in the main branch is newer than the released documentation on the docs website.

Other useful links:

  • The official Flame site.
  • Examples of most features which can be tried out from your browser.
    • To access the code for each example, press the < > button in the top right corner.
  • Tutorials - Some simple tutorials to get started.
  • API Reference - The generated dartdoc API reference.
  • awesome-flame - A curated list of Tutorials, Games, Libraries and Articles.

Help

There is a Flame community on Blue Fire's Discord server where you can ask any of your Flame related questions.

If you are more comfortable with StackOverflow, you can also create a question there. Add the Flame tag, to make sure that anyone following the tag can help out.

Features

The goal of the Flame Engine is to provide a complete set of out-of-the-way solutions for common problems that games developed with Flutter might share.

Some of the key features provided are:

  • A game loop.
  • A component/object system (FCS).
  • Effects and particles.
  • Collision detection.
  • Gesture and input handling.
  • Images, animations, sprites, and sprite sheets.
  • General utilities to make development easier.

On top of those features, you can augment Flame with bridge packages. Through these libraries, you will be able to access bindings to other packages, including custom Flame components and helpers, in order to make integrations seamless.

Flame officially provides bridge libraries to the following packages:

Sponsors

The Flame Engine's top sponsors:

Invertase

Do you or your company want to sponsor Flame? Check out our OpenCollective page, which is also mentioned in the section below, or contact us on Discord.

Support

The simplest way to show us your support is by giving the project a star! :star:

You can also support us monetarily by donating through OpenCollective:

Through GitHub Sponsors:

Or by becoming a patron on Patreon:

You can also show on your repository that your game is made with Flame by using one of the following badges:

Powered by Flame Powered by Flame Powered by Flame

[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=flat-square)](https://flame-engine.org)
[![Powered by Flame](https://img.shields.io/badge/Powered%20by-%F0%9F%94%A5-272727.svg?style=for-the-badge)](https://flame-engine.org)

Contributing

Have you found a bug or have a suggestion of how to enhance Flame? Open an issue and we will take a look at it as soon as possible.

Do you want to contribute with a PR? PRs are always welcome, just make sure to create it from the correct branch (main) and follow the checklist which will appear when you open the PR.

Also, before you start, make sure to read our Contributing Guide.

For bigger changes, or if in doubt, make sure to talk about your contribution to the team. Either via an issue, GitHub discussion, or reach out to the team either using the Discord server.

Credits

  • The Blue Fire team, who are continuously working on maintaining and improving Flame and its ecosystem.
  • All the friendly contributors and people who are helping out in the community.

Categorias

Dependências

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