Orientação gerada a partir de informações públicas. Apenas para referência.
Um plugin do Flutter que fornece acesso à orientação nativa do dispositivo, recuperando dados tanto da orientação da interface quanto dos sensores de hardware. Permite que aplicativos detectem e respondam às mudanças na rotação do dispositivo em plataformas Android e iOS. O plugin é útil para aplicações que exigem percepção precisa da orientação, como realidade aumentada, jogos ou funcionalidades baseadas em câmera. Integra-se sem problemas com o sistema de eventos do Flutter, permitindo atualizações em tempo real quando a orientação do dispositivo muda.
Casos de uso
aplicações de realidade aumentada
Jogando com controles de movimento
Tratamento de orientação do aplicativo câmera
Interface do usuário responsiva com base na rotação do dispositivo
Experiências interativas baseadas em sensores
Principais recursos
Atualizações de orientação em tempo real
Suporta tanto orientação baseada em UI quanto em sensor
Compatibilidade multiplataforma (Android e iOS)
API simples baseada em eventos
detecção precisa de rotação do dispositivo
Indicado para
Aplicativos que precisam de orientação precisa do dispositivo
Desenvolvedores criando experiências de AR ou VR
Jogos que exigem entrada por movimento
Aplicações com ajustes dinâmicos de layout
Considerações
Requer permissões apropriadas no Android
Pode consumir bateria adicional quando monitorado continuamente
Limitado apenas aos dados de orientação em nível de dispositivo
Não adequado para necessidades avançadas de fusão de sensores
README original
Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.
Native Device Orientation
This is a plugin project that allows for getting the native device orientation.
NOTE for Swift Package Manager
After switching to Swift Package Manager, if you're going to run the example you have to
make sure that the folder name of the entire repository is "native_device_orientation"
rather than the default of flutter_native_device_orientation from when you do a clone.
This is because in their infinite wisdom, Apple made the directory name the root source
of naming rather than the Package.swift or something else.
Why?
Flutter provides a couple of way to get the 'orientation', but they all amount
to basically checking whether the screen is taller or wider. This could fail for
a strangely shaped device, but that isn't the primary issue.
The primary issue is that this method doesn't differentiate between landscape left and
landscape right (what you get from rotation an upright phone left or right).
This isn't an issue for most applications, but when I was writing a plugin which displays
a camera image, it became a problem as I need to know which way the screen is rotated.
Updating to 2.*
Due to the objective c code being removed from the project, updating to 2.0 can sometimes
result in a build error, something like the following:
Definition of 'NativeDeviceOrientationPlugin' must be imported from module 'nativeDeviceOrientation.Swift' before it isrequired
Unfortunately, this is a build-system issue and as such cannot be fixed easily by the developer.
To resolve the issue, you can simply follow these steps:
Update to flutter_native_device_orientation version 2.*
remove your Podfile.lock
run flutter clean
run flutter build ios or run for an iOS device
UseSensor
When using either the build-in widget or the plugin directly, there is an option you can pass in
which is called useSensor. When it is true, the device's sensors are used directly rather
than simply using the window/page orientation. By default it is false, which means the plugin
doesn't to much more than simply tell you whether the window is oriented landscapeLeft or landscapeRight.
This has been tested less thoroughly than other parts of the plugin so your mileage may vary and
if you run into any issues please open an issue!
Using the plugin - built-in "reader" widget
There are three ways of using the plugin. The simplest entails encapsulating your code in a
NativeDeviceOrientationReader widget, and then using
NativeDeviceOrientationReader.orientation(context); in a widget encapsulated within the context.
This allows you to control when the device starts listening for orientation changes (which could
use a bit of energy) by deciding where the NativeDeviceOrientationReader is instantiated,
while being able to access the orientation in a simple way.
Note that there could be a very slight time between when the NativeDeviceOrientationReader widget
is instantiated and when the orientation is read where the widget could be built with an incorrect
orientation; it uses flutter's method of size until the first message it receives
back from the native code (which should be fairly immediate anyways). It
assumes that landscape is right and portrait is upright during this time.
See the source code for more details.
Using the plugin - built-in "oriented" widget
The second approach is more involved, but involves slightly less boilerplate, and may be a bit more
obvious to use. It wraps the NativeDeviceOrientationReader widget, then automatically checks the
orientation for you. Instead of passing in a single builder function, you pass one for each
orientation you wish to define: landscapeLeft, landscapeRight, portraitUp, and portaitDown
are the most obvious, followed by simply landscape and portrait for situations where you don't
care to define different layouts for either of those, and finally the (required) fallback,
used in cases where either you don't have a more specific builder defined, or something goes horribly
horribly wrong.
You sacrifice a bit of control over when to actually retrieve the orientation info in exchange for
the plugin handling orientation updates automatically. Since this approach does a bit more hand
holding, processing things like NativeDeviceOrientation.unknown for you, it's the approach in the
example app.
See example and source code for more details.
Using the plugin - directly
It is also possible to bypass the helper widget to access the native calls directly.
This is done by using the NativeDeviceOrientationCommunicator class. It is a singleton
but can be instantiated like a normal class, and handles the communication between the
ios/android code and the flutter code.
This class has two interesting methods:
Future<NativeDeviceOrientation> orientation(useSensor: false):
This can be called to get the orientation asynchronously.
Stream<NativeDeviceOrientation> onOrientationChanged(useSensor: false):
This can be called to get a stream which receives new events whenever the
orientation changes. It should also get an initial value pretty much
immediately.