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Detalhes do pacotev4.3.0

nearby_connections

Plugin para a API NearbyConnections do Android. Suporte a bytes e arquivos.

Android
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Instalar pacote

flutter pub add nearby_connections

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

O pacote nearby_connections fornece integração do Flutter com a API Nearby Connections do Android, permitindo comunicação ponto a ponto entre dispositivos por Bluetooth, Wi-Fi e NFC. Ele suporta o envio de bytes brutos e arquivos, tornando-o ideal para compartilhamento local de dados em aplicativos baseados em proximidade. O plugin é leve e projetado especificamente para Android, aproveitando recursos nativos para conexões confiáveis e de baixa latência. É útil para aplicativos colaborativos, jogos multiplayer ou ferramentas de compartilhamento de arquivos que exigem interação direta entre dispositivos sem depender da internet.

Casos de uso

  • Compartilhamento de arquivos locais entre dispositivos
  • Sincronização em tempo real de jogos multiplayer
  • Troca de dados offline em configurações de grupo
  • Configuração rápida de comunicação entre dispositivos
  • Recursos de aplicativo colaborativo sem backend em nuvem

Principais recursos

  • Suporta transferência de bytes e arquivos
  • Usa a API nativa do Android para Conexões Próximas
  • Otimizado para comunicação de baixa latência e curta distância
  • Interface simples do Flutter para Android
  • Descoberta e gerenciamento de conexão embutidos

Indicado para

  • aplicativos exclusivos para Android que exigem conectividade local do dispositivo
  • Aplicativos que precisam de transferência rápida de dados offline
  • Desenvolvedores criando recursos colaborativos ou sociais
  • Projetos evitando dependência de internet ou serviços em nuvem
  • Protótipos para interações baseadas na proximidade

Considerações

  • Limitado apenas à plataforma Android
  • Requer permissões adequadas (Bluetooth, localização)
  • Sem suporte para iOS
  • Depende da compatibilidade do dispositivo com conexões próximas
  • A operação em segundo plano pode ser restrita pelo sistema operacional Android

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

nearby_connections

An ANDROID flutter plugin for the Nearby Connections API Currently supports Bytes and Files.

Transfer Data between multiple connected devices using fully offline peer to peer networking

pub package Stars Forks

Table of Content

Setup

Note regarding Location(GPS)

While using this, Location/GPS service must be turned on or devices may disconnect more often, some devices may disconnect immediately.

Set Permissions

Add these to your project's android/src/main/AndroidManifest.xml

<!-- Required for Nearby Connections -->
<uses-permission android:maxSdkVersion="31" android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:maxSdkVersion="31" android:name="android.permission.CHANGE_WIFI_STATE" />
<uses-permission android:maxSdkVersion="30" android:name="android.permission.BLUETOOTH" />
<uses-permission android:maxSdkVersion="30" android:name="android.permission.BLUETOOTH_ADMIN" />
<uses-permission android:maxSdkVersion="28" android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:minSdkVersion="29" android:maxSdkVersion="31" android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:minSdkVersion="31" android:name="android.permission.BLUETOOTH_ADVERTISE" />
<uses-permission android:minSdkVersion="31" android:name="android.permission.BLUETOOTH_CONNECT" />
<uses-permission android:minSdkVersion="31" android:name="android.permission.BLUETOOTH_SCAN" />
<uses-permission android:minSdkVersion="32" android:name="android.permission.NEARBY_WIFI_DEVICES" />
<!-- Optional: only required for FILE payloads -->
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>

Note: Android 12+ has introduced some new bluetooth permissions - BLUETOOTH_ADVERTISE, BLUETOOTH_CONNECT, BLUETOOTH_SCAN, which need to be handled as well. You may also need to set compileSdkVersion 32 in your build.gradle file.

Request Permissions

Since ACCESS_FINE_LOCATION, BLUETOOTH_ADVERTISE, BLUETOOTH_CONNECT, BLUETOOTH_SCAN and READ_EXTERNAL_STORAGE are considered to be dangerous system permissions, in addition to adding them to your manifest, you must request these permissions at runtime.

You can use:

// location permission
await Permission.location.isGranted         // Check Permission
await Permission.location.request()         // Ask

// Check Location Status
await Permission.location.serviceStatus.isEnabled;

// location enable dialog
await Location.instance.requestService()

// external storage permission
await Permission.storage.isGranted          // Check Permission
await Permission.storage.request()          // Ask

// Bluetooth permissions
bool granted = !(await Future.wait([        // Check Permissions
    Permission.bluetooth.isGranted,
    Permission.bluetoothAdvertise.isGranted,
    Permission.bluetoothConnect.isGranted,
    Permission.bluetoothScan.isGranted,
])).any((element) => false);
[                                           // Ask Permissions
    Permission.bluetooth,
    Permission.bluetoothAdvertise,
    Permission.bluetoothConnect,
    Permission.bluetoothScan
].request();

// Check Bluetooth Status
await Permission.bluetooth.serviceStatus.isEnabled;


// Android 12+
await Permission.nearbyWifiDevices.request()

Checkout the Example in Repository for more details.

NOTE

Location/GPS service must be turned on or devices may disconnect more often, some devices may disconnect immediately.

Work Flow

The work flow is similar to the Android Nearby Connections library

Advertise for connection
try {
    bool a = await Nearby().startAdvertising(
        userName,
        strategy, // https://developers.google.com/nearby/connections/strategies
        onConnectionInitiated: (String id,ConnectionInfo info) {
        // Called whenever a discoverer requests connection
        },
        onConnectionResult: (String id,Status status) {
        // Called when connection is accepted/rejected
        },
        onDisconnected: (String id) {
        // Callled whenever a discoverer disconnects from advertiser
        },
        serviceId: "com.yourdomain.appname", // uniquely identifies your app
    );
} catch (exception) {
    // platform exceptions like unable to start bluetooth or insufficient permissions
}
Discover Advertisers
try {
    bool a = await Nearby().startDiscovery(
        userName,
        strategy, // https://developers.google.com/nearby/connections/strategies
        onEndpointFound: (String id,String userName, String serviceId) {
            // called when an advertiser is found
        },
        onEndpointLost: (String id) {
            //called when an advertiser is lost (only if we weren't connected to it )
        },
        serviceId: "com.yourdomain.appname", // uniquely identifies your app
    );
} catch (e) {
    // platform exceptions like unable to start bluetooth or insufficient permissions
}
Stopping Advertising and Discovery
Nearby().stopAdvertising();
Nearby().stopDiscovery();
// endpoints already discovered will still be available to connect
// even after stopping discovery
// You should stop discovery once you have found the intended advertiser
// this will reduce chances for disconnection
Request Connection
// to be called by discover whenever an endpoint is found
// callbacks are similar to those in startAdvertising method
try{
    Nearby().requestConnection(
        userName,
        id,
        onConnectionInitiated: (id, info) {
        },
        onConnectionResult: (id, status) {
        },
        onDisconnected: (id) {
        },
    );
}catch(exception){
    // called if request was invalid
}
Accept Connection
Nearby().acceptConnection(
    id,
    onPayLoadRecieved: (endpointId, payload) {
        // called whenever a payload is recieved.
    },
    onPayloadTransferUpdate: (endpointId, payloadTransferUpdate) {
        // gives status of a payload
        // e.g success/failure/in_progress
        // bytes transferred and total bytes etc
    }
);

Sending Data

Sending Bytes Payload
Nearby().sendBytesPayload(endpointId, bytes_array);

// payloads are recieved by callback given to acceptConnection method.
Sending File Payload

You need to send the File Payload and File Name seperately.

File is stored in DOWNLOAD_DIRECTORY/.nearby/ and given a generic name. You need to copy the file to another directory of your choice.

//creates file with generic name (without extension) in Downloads Directory
//its your responsibility to rename the file properly
Nearby().sendFilePayload(endpointId, filePath);

//Send filename as well so that receiver can move and rename the file
Nearby().sendBytesPayload(endpointId,fileNameEncodedWithPayloadId);
//e.g send a string like "payloadId:FileExtensionOrFullName" as bytes

//payloads are recieved by callback given to acceptConnection method.

Every payload has an ID which is same for sender and receiver.

You can get the uri of the file from Payload in onPayloadReceived function. We have a convenience method to copy the file to a location you want-

// Convenience method to copy file using it's `uri`.
final newPath = '${await getExternalStorageDirectory}/$fileName';
await Nearby().copyFileAndDeleteOriginal(uri, newPath);

Checkout the Example in Repository for more details.

Categorias

Repositório-fonte

Projetos que usam este pacote