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套件詳情v2.0.0

streaming_shared_preferences

基於流的 shared_preferences 包裝器,支援反應式鍵值儲存。

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安裝套件

flutter pub add streaming_shared_preferences

套件介紹

根據套件公開資料產生的選型評估,僅供參考。

一個 Flutter 套件,提供基於串流的 shared_preferences 接口,實現鍵值儲存的反應式更新。它包裝標準的 shared_preferences 外掛,透過串流即時監聽儲存資料的變更。這讓開發者能夠建立在偏好設定變更時自動更新的反應式 UI,改善依賴持久性本機儲存應用的狀態管理。非常適合需要在使用者修改偏好後立即回饋的應用。

適用情境

  • 基於使用者偏好之即時UI更新
  • 反應式設定面板
  • 動態主題切換
  • 持久的應用程式狀態同步
  • 背景偏好監控
  • 跨平台本地儲存流

主要特色

  • 基於流的值更新
  • 反應式狀態管理
  • 與現有 shared_preferences 的輕鬆整合
  • 支援所有主要平台
  • 最小的樣板程式碼
  • 偏好變更時的自動反應

適合對象

  • 需要從本地儲存取得即時更新的應用程式
  • 使用響應式程式設計模式的開發人員
  • 具有動態用戶設置的項目
  • 使用最小複雜度的狀態管理
  • 跨平台應用程式與持久資料

使用建議

  • 需要理解 Dart 流
  • 使用大量監聽器時可能會增加記憶體使用
  • 不適用於大型資料集
  • 僅限鍵值對
  • 依賴於底層的 shared_preferences
  • 頻繁更新可能帶來的效能影響

原始 README

以下為關聯原始碼儲存庫的 README 原文快照,最新內容請造訪原始碼儲存庫。

streaming_shared_preferences

pub package Build Status Coverage Status

A reactive key-value store for Flutter projects.

streaming_shared_preferences adds reactive functionality on top of shared_preferences. It does everything that regular SharedPreferences does, but it also allows listening to changes in values. This makes it super easy to keep your widgets in sync with persisted values.

Getting started

First, add streaming_shared_preferences into your pubspec.yaml.

If you're already using shared_preferences, you should replace the dependency with streaming_shared_preferences.

dependencies:
  streaming_shared_preferences: ^2.0.0

To get a hold of StreamingSharedPreferences, await on instance:

import 'package:streaming_shared_preferences/streaming_shared_preferences.dart';

...
WidgetsFlutterBinding.ensureInitialized();
final preferences = await StreamingSharedPreferences.instance;

Caveat: The change detection works only in Dart side. This means that if you want to react to changes in values, you should always use StreamingSharedPreferences (not SharedPreferences) to store your values.

Your first streaming preference

Here's the simplest possible plain Dart example on how you would print a value to console every time a counter integer changes:

// Get a reference to the counter value and provide a default value 
// of 0 in case it is null.
Preference<int> counter = preferences.getInt('counter', defaultValue: 0);

// "counter" is a Preference<int> - it can do anything a Stream<int> can.
// We're just going to listen to it and print the value to console.
counter.listen((value) {
  print(value);
});

// Somewhere else in your code, update the value.
counter.setValue(1);

// This is exactly same as above, but the above is more convenient.
preferences.setInt('counter', 2);

The public API follows the same convention as regular SharedPreferences, but every getter returns a Preference object which is a special type of Stream.

Assuming that there's no previously stored value (=it's null), the above example will print 0, 1 and 2 to the console.

Getting a value synchronously

No problem! Just call getValue() on whatever the preferences.getInt(..) (or getString(), getBool(), etc.) returns you.

Connecting values to Flutter widgets

Althought it works perfectly fine with a StreamBuilder, the recommended way is to use the PreferenceBuilder widget.

If you have only one value you need to store in your app, it might make sense to listen to it inline:

class MyCounterWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    /// PreferenceBuilder is like StreamBuilder, but with less boilerplate.
    ///
    /// We don't have to provide `initialData` because it can be fetched synchronously
    /// from the provided Preference. There's also no initial flicker when transitioning
    /// between initialData and the stream.
    ///
    /// If you want, you could use a StreamBuilder too.
    return PreferenceBuilder<int>(
      preference: preferences.getInt('counter', defaultValue: 0),
      builder: (BuildContext context, int counter) {
        return Text('Button pressed $counter times!');
      }
    );
  }
}
Use a wrapper class when having multiple preferences

If you have multiple preferences, the recommended approach is to create a class that holds all your Preference objects in a single place:

/// A class that holds [Preference] objects for the common values that you want
/// to store in your app. This is *not* necessarily needed, but it makes your
/// code more neat and fool-proof.
class MyAppSettings {
  MyAppSettings(StreamingSharedPreferences preferences)
      : counter = preferences.getInt('counter', defaultValue: 0),
        nickname = preferences.getString('nickname', defaultValue: '');

  final Preference<int> counter;
  final Preference<String> nickname;
}

In our app entry point, you'll obtain an instance to StreamingSharedPreferences once and pass that to our settings class. Now we can pass MyAppSettings down to the widgets that use it:

Future<void> main() async {
  WidgetsFlutterBinding.ensureInitialized();
  /// Obtain instance to streaming shared preferences, create MyAppSettings, and
  /// once that's done, run the app.
  final preferences = await StreamingSharedPreferences.instance;
  final settings = MyAppSettings(preferences);
  
  runApp(MyApp(settings));
}

This makes the calling code become quite neat:

class MyCounterWidget extends StatelessWidget {
  MyCounterWidget(this.settings);
  final MyAppSettings settings;

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        PreferenceBuilder<String>(
          preference: settings.nickname,
          builder: (context, nickname) => Text('Hey $nickname!'),
        ),
        PreferenceBuilder<int>(
          preference: settings.counter,
          builder: (context, counter) => Text('You have pushed the button $counter times!'),
        ),
        FloatingActionButton(
          onPressed: () {
            /// To obtain the current value synchronously, we can call ".getValue()".
            final currentCounter = settings.counter.getValue();

            /// To update the value, we can call ".setValue()" - no need to provide a key!
            /// Alternatively, we could just call "preferences.setInt('counter', currentCounter + 1)".
            settings.counter.setValue(currentCounter + 1);
          },
          child: Icon(Icons.add),
        ),
      ],
    );
  }
}

You can see a full working example of this in the example project.

When your widget hierarchy becomes deep enough, you would want to pass MyAppSettings around with an InheritedWidget or provider instead.

"But what about muh abstraction!"

If you're all about the clean architecture and don't want to pollute your domain layer with Preference objects from a third-party library by some random internet stranger, all the power to you.

Here's one way to make Uncle Bob proud.

/// The contract for persistent values in your app that can be shared
/// to your pure business logic classes
abstract class SettingsContract {
  Stream<int> streamCounterValues();
  void setCounter(int value);
}

/// ... somewhere else in your codebase
class MyBusinessLogic {
  MyBusinessLogic(SettingsContract settings) {
    // Do something with "streamCounterValues()" and "setCounter()" along with
    // whatever your business use case needs
  }
}

No StreamingSharedPreferences specifics went in there.

If for some reason you want to switch into some other library (or get rid of this library altogether), you can do so without modifying your business logic.

Here's how the implementation based on StreamingSharedPreferences would look like:

/// One implementation of SettingsContract backed by StreamingSharedPreferences
class MyAppSettings implements SettingsContract {
  MyAppSettings(StreamingSharedPreferences preferences)
      : counter = preferences.getInt('counter', defaultValue: 0);

  final Preference<int> _counter;

  @override
  Stream<int> streamCounterValues() => _counter;

  @override
  void setCounter(int value) => _counter.setValue(value);
}

Storing custom types with JsonAdapter

The entire library is built to support storing custom data types easily with a PreferenceAdapter. In fact, every built-in type has its own PreferenceAdapter - so every type is actually a custom value.

For most cases, there's a convenience adapter that handles common pitfalls when storing and retrieving custom values called JsonAdapter. It helps you to store your values in JSON and it also saves you from duplicating if (value == null) return null for your custom adapters.

For example, if we have a class called SampleObject:

class SampleObject {
  SampleObject(this.isAwesome);
  final bool isAwesome;

  SampleObject.fromJson(Map<String, dynamic> json) :
    isAwesome = json['isAwesome'];

  Map<String, dynamic> toJson() => { 'isAwesome': isAwesome };
}

As seen from the above example, SampleObject implements both fromJson and toJson.

When the toJson method is present, JsonAdapter will call toJson automatically. For reviving, you need to provide a deserializer that calls fromJson manually:

final sampleObject = preferences.getCustomValue<SampleObject>(
  'my-key',
  defaultValue: SampleObject.empty(),
  adapter: JsonAdapter(
    deserializer: (value) => SampleObject.fromJson(value),
  ),
);

Depending on your use case, you need to provide a non-null SampleObject.empty() that represents a sane default for your custom type when the value is not loaded just yet.

Using JsonAdapter with built_value

You can do custom serialization logic before JSON encoding the object by providing a serializer. Similarly, you can use deserializer to map the decoded JSON map into any object you want.

For example, if the previous SampleObject didn't have toJson and fromJson methods, but was a built_value model instead:

final sampleObject = preferences.getCustomValue<SampleObject>(
  'my-key',
  defaultValue: SampleObject.empty(),
  adapter: JsonAdapter(
    serializer: (value) => serializers.serialize(value),
    deserializer: (value) => serializers.deserialize(value),
  ),
);

The serializers here is your global serializer that comes from built_value.

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原始碼儲存庫

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