Buscar pacotes, repositórios e categorias de apps

Capa de bonfire
Detalhes do pacotev4.1.0

bonfire

(RPG Maker) Crie jogos com estilo de RPG ou semelhantes mais facilmente com o Flame

AndroidiOSmacOSWindowsLinux
Downloads em 30 dias
3,8 mil
Curtidas
514
Pontos Pub
130

Instalar pacote

flutter pub add bonfire

Visão geral do pacote

Orientação gerada a partir de informações públicas. Apenas para referência.

Bonfire é um pacote Flutter/Dart projetado para simplificar a criação de jogos do estilo RPG usando o Flame, um motor de jogos para Flutter. Ele fornece abstrações de alto nível para mecânicas comuns de RPG, como movimentação de personagens, combate, sistemas de diálogos e gerenciamento de mapas. Feito pensando em desenvolvedores, o Bonfire reduz o código boilerplate e acelera a prototipagem ao oferecer componentes prontos para uso, como tilemaps, NPCs e controladores de jogador. Ideal para desenvolvedores independentes e entusiastas que desejam criar RPGs 2D em turnos ou em tempo real com configuração mínima.

Casos de uso

  • Desenvolvendo jogos de RPG 2D
  • Criando sistemas de combate turn-based ou em tempo real
  • Construindo jogos interativos com narrativa
  • Prototipagem rápida de mecânicas de jogo
  • Implementando mundos baseados em tilemap

Principais recursos

  • Construído sobre o engine de jogo Flame
  • Componentes de RPG pré-definidos (NPCs, jogadores, mapas)
  • Suporte a sistemas de diálogos e missões
  • Integração fácil com o rendering e física do Flame
  • Suporte de implantação multiplataforma

Indicado para

  • desenvolvedores de jogos independentes
  • entusiastas de RPG
  • Desenvolvedores Flutter iniciantes em desenvolvimento de jogos
  • Prototipadores em busca de iteração rápida
  • Aqueles que constroem jogos 2D de rolagem lateral ou mapas de azulejos

Considerações

  • Requer familiaridade com Flame
  • Limitado a tipos de jogo 2D
  • Mais adequado para RPGs, não para outros gêneros
  • Pode exigir personalização adicional para mecanismos complexos
  • Depende da estabilidade e atualizações do Flame

README original

Snapshot do README original do repositório-fonte vinculado. Consulte o repositório para o conteúdo mais recente.

Powered by Flame Flutter MIT Licence pub package GitHub stars pub points Telegram

bonfire

Bonfire

Build RPG-style games (and beyond) with the power of FlameEngine! 🎮

📚 Documentation

Complete documentation with examples: docs.page/rafaelbarbosatec/bonfire

✨ Features

  • 🧙 RPG-ready components — Player, Enemy, Ally, Npc, GameDecoration and a complete GameComponent API.
  • 🗺️ Maps — Tiled map support, multi-map worlds, custom/matrix maps, collisions and portals.
  • 🕹️ Input — Joystick, keyboard and mouse controls with 8-direction movement.
  • ⚔️ Combat — melee and ranged attacks, projectiles, damage feedback and life bars.
  • 🧠 Behaviors & AI — behavior trees (BSelector, BParallel, BOnce), pathfinding, random movement, sensors and vision.
  • 🎨 Effects & polish — particles, lighting, shaders, camera effects, parallax, color filters and force physics.
  • 🖥️ Game interface — life bars, dialogs, text effects, minimap and HUD components.
  • 📱 Multi-platform — mobile, desktop and web with Flame.

🎮 Bonfire 4.0 — what's new

Version 4.0 is a major restructuring of the API surface, focused on developer experience when building complex game components.

In previous versions each mixin added methods and fields directly to the component. With several mixins (Movement, Jumper, Sensor, PathFinding, Pushable, RandomMovement...), the component namespace became crowded and autocomplete less useful.

Starting with 4.0, mixins follow a consistent WithFeature + feature.{resource} pattern:

class MyEnemy extends SimpleEnemy
    with Movement, WithCollision, WithRandomMovement, WithPathFinding {
  @override
  void update(double dt) {
    super.update(dt);
    randomMovement.update(dt, speed: 20, maxDistance: 64);
  }
}

Highlights of the release:

  • API-first mixins — WithJumper (jumper), WithSensor (sensor), WithRandomMovement (randomMovement), WithPathFinding (pathFinding), WithCollision (collision), WithAttack (attack), WithVision (vision), WithLighting (lighting), WithShader (shader), WithUtil (util), plus WithFollower, WithPushable, WithFlipRender, WithMovePerCell, WithAssetsLoader and WithLifeBar.
  • Simplified, velocity-based Movement — the only mixin that keeps its direct access style, but was rewritten: direction/hDirection/vDirection now reflect the current velocity, stop()/idle() replace the old stop helpers and legacy members (lastDirection, stopMove, setZeroVelocity, moveFromAngle, *Once, acceleration...) were removed.
  • Event-driven collision — WithCollision exposes collision.onBlockMovementListener(...) and a bodyType API instead of the old BlockMovementCollision overrides.
  • Direction animations — SimplePlayer/SimpleEnemy drive their 8-direction sprite animations (SimpleDirectionAnimation) from direction automatically.
  • Behavior trees — brand-new behavior system (BSelector, BParallel, BOnce) with debugging support.
  • Better intervals — IntervalTick replaces the old InternalChecker/checkInterval.
  • Bug fixes & correctness — exact diagonal normalization (sqrt(2)/2), forces default to no drag, no double damage on FlyingAttackGameObject, modern Color API (withValues).
  • Upgraded to Flame ^1.38.0, with example/ and awesome/ updated to the new APIs and analyzed by CI.

Migrating from Bonfire 3.x? Read the Migration Guide from 3.x to 4.0 — it has the full breaking-change tables. Every pre-release change is also listed in the CHANGELOG.

🚀 Getting started

Add Bonfire to your pubspec.yaml:

dependencies:
  bonfire: ^4.0.0

Then create your first map + character and run it inside a BonfireWidget. The quickest way to see everything working is to open the bundled example app — a complete, runnable project with maps, players, enemies, attacks, life bars and interface.

Run it:

cd example
flutter pub get
flutter run

Bonfire is ideal for building games from the following perspectives:

Test our online DEMO or Download APK.

📚 Documentation

bonfire-engine.github.io

🧩 Bonfire Awesome

Link

If you build a game using Bonfire, you can open a PR to add your game here.

Useful packages

Name Link
bonfire_bloc pub package
bonfire_spine pub package

Encourage my work

Credits

  • The entire FlameEngine team.
  • And thanks to everyone who contributes and has already contributed.

Contribution

If you find any errors or want to add improvements, you can open an issue or develop the fix and open a pull request. Thank you for your cooperation!

Documentation repository

Categorias

Dependências

Lista de dependências 4 itens

Repositório-fonte

Projetos que usam este pacote