v1.38.2flame
A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
Satisfying monster shooter
v1.38.2A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
Forge2D (Box2D) support for the Flame game engine. This uses the forge2d package and provides wrappers and components to be used inside Flame.
A Flutter plugin for in-app purchases. Exposes APIs for making in-app purchases through the App Store and Google Play.
A low-level audio plugin for Flutter, mainly meant for games and immersive apps. Based on the SoLoud (C++) audio engine.
v0.32.0UI library inspired by old retro video game console
A 2D physics engine for Dart (based on Box2D), also works with the Flame game engine in Flutter
A command-line tool that simplifies the task of updating your Flutter app's launcher icon.
Library for defining parsers for parsing raw command-line arguments into a set of options and values using GNU and POSIX style options.
Localization / Internationalization (i18n) solution. Use JSON, YAML, CSV, or ARB files to create typesafe translations via source generation.
Flutter support for slang. This library provides helpful Flutter API.
^1.8.1^0.19.0{"sdk":"flutter"}{"sdk":"flutter"}^4.0.2any^6.1.0^3.2.0^1.2.0^0.1.0^0.30.0^2.2.0^4.11.2any^1.0.0^0.6.0^2.5.0^6.0.0{"sdk":"flutter"}^11.0.1^3.0.0^0.20.2^3.1.0^3.1.2English project snapshot. Visit GitHub for the latest content.
Ricochlime is a casual game for every platform where you defend yourself against waves of monsters with your ricocheting projectiles.
I originally built this game as something to do with my hands while I focused on lectures during my computer science degree. It's designed as a calm, relaxed alternative to the fast-paced, high-stimulation games that dominate the app stores.
You can play it online:
Web: Launch as web app
Or download it for your device:
Android: Get it on Google Play Get it on F-Droid Available at Amazon Appstore
iOS/macOS: Get it on the App Store Windows: Download for Windows Linux: Download on Flathub Get it as an AppImage
Game screen with a player at the bottom facing multiple monstersThis repo (excluding assets) is licensed under the AGPL-3.0 license.
Ricochlime uses third party works including audio assets, visual assets, and code packages, which are licensed independently.
All licenses are available in the app: Go to Settings >> App Info >> View Licenses.
Here is a non-exhaustive subset of those licenses:
| Asset | Purpose | License |
|---|---|---|
| Abstraction - Music Loop Bundle | Background music | CC0 |
| HitWood by NoisyRedFox | Sound effect | CC0 |
| Zelda-like tilesets and sprites by ArMM1998 (modified by me) | Sprite images | CC0 |
The game is made with the Flame game engine and Flutter, allowing it to be deployed to a wide variety of platforms from a single codebase.
I chose Flame because of its integration with Flutter. It is much easier to produce a good user interface in Flutter than with game engines like Unity.
Additionally, Flame is lightweight and performant, making it the best fit for a simple 2D game like this. Ricochlime launches in less than a second and easily runs at 60fps+ on low-end devices while sipping very little battery.
RICOCHLIME
├── assets Game assets
│ ├── audio Background music files
│ ├── google_fonts Fonts
│ ├── icon Icon variants for different platforms
│ └── images Spritesheets for the character, monsters, etc.
│
├── lib Main source code
│ ├── ads In-app purchase handling (ads were removed v1.11.6)
│ ├── flame Game engine specific code
│ ├── i18n Translations
│ ├── nes Retro themed components, extending from the nes package
│ ├── pages App pages (home, settings, etc.)
│ └── utils Misc code
│
├── patches Patches to remove development/proprietary code before publishing
├── scripts Development scripts (e.g. for generating icons or updating versions)
└── test Unit and widget tests
To build this project yourself, see BUILD.md.